For the recent changes to Uh spec, the base spec talents needed some tuning down but not all the nerfs make sense to me
to be more specific
-Clawing Shadows nerf ,i get it goes along with SS nerf but this being on a talent choice node already is so far behind Plaguebringer that actually needs buffs insteadof nerfs to be an actual choice, either split the talents so they don’t have to compete with each other or buff the ability in a way.
-Festering wound nerf , doesn’t make much sense just, hurts even more the value of applying wounds, casting FS in our single target damage rotation ,already as it was the abilities needed more reasons for us to wanting to press them. Feels even worse now…
Talent Pathing and in general Some talents nodes still need help Pestilence,All Will Serve,Unholy Pact,Ruptured Viscera,Gargoyle,Festering Scythe,Decomposition,Runic Mastery most of them will never get picked for any reason so they are just dead talents.
Pathing to Doom Biding for aoe builds feels bad , since its a mandatory talent cause its so strong. Also please consider changing Improved Festering Strike/Runic Mastery to 1 talent point node. Doesn’t feel needing to spend 1 more point to get into the next tier of talents.
Now Hero Talent changes
-Rider of the Apocalypse some bugs still persist with the rider minions, not scale with everything they should or not using their abilities as often as they should( example Whitemane not using DC ability hardly at all).
-San’Layn The bug with the indicator not showing when VS procced, still is there, plus SS resetting the bad luck protection for it when using DC, Epidemic. VS doesn’t scale with all the effects it should. There is a bug when you extend the Essence of the blood Queen buff to your next DT/Gift of the San window giving double stacks for a while. Sanguine Scent makes VS always crit in execute range for no reason. These bugs and their abuse in some cases gave the impression that San was so ahead in terms of dps. Nerfing the spec in a way was needed but all the nerfs combined where over the top. After all all these bugs are still here while the spec was nerfed into the ground. These bugs should get fixed first and then balancing should take place.