I completely agree. I feel the same way. Basically, I feel like DK Unholy has been ruined.
I don’t know why we still have to play Festering Strike, which does something for Scourge Strike.
I don’t know why Festering Strike still exists, and neither does Outberak. For these abilities to make sense, we have what we have, and Outberak got Pestilence, which doesn’t work.
This is the perfect opportunity to get rid of Festering Strike and Outberak.
Instead, the developers got rid of:
- Blood Plague - an iconic disease since WOTLK
- Frost Fever - the same story
- Wandering Plague - the same story
- Necrotic Plague - a WoD expansion
- Crypt Fever or Ebon Plaguebringer from WOTLK - I miss it.
- Now we’ve lost Apocalypse, which could have been reworked.
- Unholy Frenzy was also removed—of course, I wasn’t a fan of that ability, but we got absolutely nothing in return…
- Unholy Blight? - also removed.
- Abomination Limb? - also removed.
10*. Gargoyle had a significant impact in DF - but for the remaining years, it was nothing and brought nothing new to the game. The fact that it was combined with Val’kyr is a crime. Historically, they’re not the same.
11*. Army of the Dead lost its purpose when Apocalypse was introduced and hasn’t been expanded since.
And what did it gain?
Dread Plague, which looks and functions almost exactly like Virulent Plague…and Pytrefy, which is simply invisible and makes me not want to play Unholy; it destabilizes the rotation…
I know it’s Beta, but the rotation is smoother and more intuitive in Live…so where is the progress?
I feel like I’m dependent on it in every build; I’d happily use Unholy Blight or Apocalypse instead.
It’s very difficult to play without Unholy Blight. It could stay as is, working with DT, or introduce a new effect.
I’d also like to see talents offering gameplay with:
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Crypt Lord
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Lich
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Dreadlord
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Val’kyr
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Unholy Blight
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Wandering Plague
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Necrotic Plague
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Frost Fever
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Blood Plague
Death and Decay - also an iconic ability that’s been trampled on by developers.
This hasn’t received any changes to adapt to the new game.
It can do many things: it can be a DoT AoE, it can trigger diseases, it can be the equivalent of Swarming Mist, Blood Boil, and Remorsless Winter all at once, but it’s not…
Unholy is a master of disease and undead, but in all of these areas, Blood DK or Frost DK are better.
Instead of these weak and ill-conceived changes, it was enough to change Festering Wound into a disease that deals damage for a certain number of seconds, e.g., Festering Plague.
And make other necessary changes.
Putrefy should be removed for now. Festering Strike can summon 3 ghouls for 12 seconds. Scoruge Strike can finally deal disease damage, and Death and Decay can finally move with DK or Unholy Blight.
If someone wants to cause ghouls to explode, go ahead and choose an additional optional talent.
As usual, there are many options, but currently, DK Unholy has lost more than it has gained.
I don’t feel like a master of disease or a master of the undead at all.
What’s more, I don’t feel like a heavily armored warrior fighting with a two-handed weapon - because I don’t feel the power, strength, or see the attack animations.
I feel like nothing.