So I’ve been testing for couple of hours and reading a lot of forum comments and the general consensus is that still spec is still Undercooked. All testing done on lvl 80 template character.
Red Flags and possible solutions
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No access to ON-DEMAND dps cooldown/instant access to void meta makes you lose over 50% of your bloodlust/heroism effect on pull.
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I would like to see a 1.5/2min CD that might work something like this: Devouring Scythe: Attack your current target and all around it with a massive sweeping scythe for X damage (reduced beyond 5 or 8 targets) and instantly shattering and consuming 35/50 soul fragments
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This kind of dps cooldown would fix this issue and give you instant access to your void meta and start blasting on pull.
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Consume/Devour has no visuals and is Malefic Rapture 2.0 and feels bad to press
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A lot of people have suggested that this spell should probably be reworked into a channeled spell and I do think this makes a lot of sense. Affli locks Drain Soul makes more visual and thematic sense on Devourer than this current implementation.
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This should make every tick generate a soul shard. This would also help fix the abysmal soul shard generation outside of pressing Void Ray
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Also add a talent that makes it cleave, which leads to the next point
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Missing an extra rotational button to press and non-existent AoE
- Void Ray being your only real AoE spell feels bad.
- The melee build does add an extra button but you aren’t let to press it nearly enough.
- Do something with Throw Glaive and update it to give similar effect like Havocs Glaive Tempest, hurl your scythe at your target that then stays and spins there for 3-4 seconds for damage, that would look cool.
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Fury drains WAY too fast currently and some melee interactions don’t feel good
- Without the Apex talents on testing and playing the melee build with Soul Glutton I was unable to get a SINGLE Collapsing star out on dummies. This has to be fixed.
- Fury drain has to be reduced 25-50%. It would make sense to aim to get 3 Collapsing Stars on Soul Glutton build and 5-6 on Emptiness/caster build.
- Also what I noticed while playing the melee build that pressing Vengeful Retreat is actively making you lose fury while doing nothing in animation and thus makes you lose a potential CS cast and dps. Currently it makes more sense to just stay on melee and spam consume after Hungering Slash and just manually move away.
- Voidrush talent should also work on Vengeful Retreat. But I would rather not press VR at all because the animation takes too long and doesn’t feel great to press. I would suggest that after pressing Hungering Slash you’d get a third combo press on the button that uses the new Shift spell to teleport you back to your original position where you pressed Voidblade. This makes more sense.
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Soul Immolation feels bad and barely does anything
- This ability baffles me. It is only worth getting the 5% proc version because using a GCD on a button that does nothing is bad.
- This should 100% be reworked so you immolate your targets soul instead that does more damage to your main target and radiates AoE to secondary targets. This would also alleviate the non-existent AoE.
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Reap feels weak and the second charge is useless
- Currently Reap is only worth pressing after Void Ray so you get more souls (and with Eradication) or with 3 Voidfall stacks.
- I was constantly sitting on the second charge of Reap because this ability doesn’t really do much damage nor generate enough fury. (As a side note if consume would be remade into the channeled spell that generates faster soul fragments this second charge would immediately get more value.)
- This could use some cleave/AoE talents too
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Too many 2 point talents and flat damage increases
- Not a whole lot to say about this but if these suggestions above would be implemented, they would give more opportunities for talents that interact with your kit rather than % damage increases.
Some smaller things and pain points
- Some people have suggested that Shift should work like Havocs Fel Rush, I completely disagree. Using at cursor macro with this ability feels great and gives you lot more freedom and outplay potential.
- Doomsayer talent on Annihilator Hero talents needs to be changed to work on your first Void Ray in combat, this is literally impossible to proc otherwise.
- Give us polearms so we can tmog scythes

- Caster idle animation looks like I’m going on a pub brawl in the 1880’s. I assume the newer better one just hasn’t been implemented yet since its not a high on priority list.
- VOID EYES CUSTOMIZATION and some other voidy customization would be welcomed.