Feedback: Devourer Demon Hunters

So I’ve been testing for couple of hours and reading a lot of forum comments and the general consensus is that still spec is still Undercooked. All testing done on lvl 80 template character.

Red Flags and possible solutions

  • No access to ON-DEMAND dps cooldown/instant access to void meta makes you lose over 50% of your bloodlust/heroism effect on pull.

    • I would like to see a 1.5/2min CD that might work something like this: Devouring Scythe: Attack your current target and all around it with a massive sweeping scythe for X damage (reduced beyond 5 or 8 targets) and instantly shattering and consuming 35/50 soul fragments

    • This kind of dps cooldown would fix this issue and give you instant access to your void meta and start blasting on pull.

  • Consume/Devour has no visuals and is Malefic Rapture 2.0 and feels bad to press

    • A lot of people have suggested that this spell should probably be reworked into a channeled spell and I do think this makes a lot of sense. Affli locks Drain Soul makes more visual and thematic sense on Devourer than this current implementation.

    • This should make every tick generate a soul shard. This would also help fix the abysmal soul shard generation outside of pressing Void Ray

    • Also add a talent that makes it cleave, which leads to the next point

  • Missing an extra rotational button to press and non-existent AoE

    • Void Ray being your only real AoE spell feels bad.
    • The melee build does add an extra button but you aren’t let to press it nearly enough.
    • Do something with Throw Glaive and update it to give similar effect like Havocs Glaive Tempest, hurl your scythe at your target that then stays and spins there for 3-4 seconds for damage, that would look cool.

  • Fury drains WAY too fast currently and some melee interactions don’t feel good

    • Without the Apex talents on testing and playing the melee build with Soul Glutton I was unable to get a SINGLE Collapsing star out on dummies. This has to be fixed.
    • Fury drain has to be reduced 25-50%. It would make sense to aim to get 3 Collapsing Stars on Soul Glutton build and 5-6 on Emptiness/caster build.
    • Also what I noticed while playing the melee build that pressing Vengeful Retreat is actively making you lose fury while doing nothing in animation and thus makes you lose a potential CS cast and dps. Currently it makes more sense to just stay on melee and spam consume after Hungering Slash and just manually move away.
    • Voidrush talent should also work on Vengeful Retreat. But I would rather not press VR at all because the animation takes too long and doesn’t feel great to press. I would suggest that after pressing Hungering Slash you’d get a third combo press on the button that uses the new Shift spell to teleport you back to your original position where you pressed Voidblade. This makes more sense.

  • Soul Immolation feels bad and barely does anything

    • This ability baffles me. It is only worth getting the 5% proc version because using a GCD on a button that does nothing is bad.
    • This should 100% be reworked so you immolate your targets soul instead that does more damage to your main target and radiates AoE to secondary targets. This would also alleviate the non-existent AoE.

  • Reap feels weak and the second charge is useless

    • Currently Reap is only worth pressing after Void Ray so you get more souls (and with Eradication) or with 3 Voidfall stacks.
    • I was constantly sitting on the second charge of Reap because this ability doesn’t really do much damage nor generate enough fury. (As a side note if consume would be remade into the channeled spell that generates faster soul fragments this second charge would immediately get more value.)
    • This could use some cleave/AoE talents too

  • Too many 2 point talents and flat damage increases

    • Not a whole lot to say about this but if these suggestions above would be implemented, they would give more opportunities for talents that interact with your kit rather than % damage increases.

Some smaller things and pain points

  1. Some people have suggested that Shift should work like Havocs Fel Rush, I completely disagree. Using at cursor macro with this ability feels great and gives you lot more freedom and outplay potential.
  2. Doomsayer talent on Annihilator Hero talents needs to be changed to work on your first Void Ray in combat, this is literally impossible to proc otherwise.
  3. Give us polearms so we can tmog scythes :frowning:
  4. Caster idle animation looks like I’m going on a pub brawl in the 1880’s. I assume the newer better one just hasn’t been implemented yet since its not a high on priority list.
  5. VOID EYES CUSTOMIZATION and some other voidy customization would be welcomed.

Thats all I can think of right now, probably forgot something too. Feel free to copypasta this into NA forums if you think my points make any sense so more ppl see this. Sorry for bad engrish etc.

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