i dont normally write in forums but i want to give me feedback for the Mistweaver Hero Talents and reworked Mistweaver talent tree from the perspective of a mistweaver player.
First up: i really like the new Monk talent tree.
My problem with the Hero Talents and Mistweaver trees are, that they feel entirely focused on playing fistweaver and ignore the mistweaver playstyle. I have played both fistweaver and mistweaver in M+ and Raid. I´ve come to the conclusion that i enjoy Mistweaver more. Up until now it felt like i can just choose which style i prefer more. But with the new hero talents and mistweaver tree it feels like i’m being forced to play fistweaver, if i plan to not be useless.
As i enjoy playing mistweaver a lot i would wish to see some more ranged options for dps or less dependencies on fistweaving in the hero talents. Or at least make Windwalker the Fistweaver and Brewmaster the Mistweaver Hero Talent tree. (Would make a lot of sense, as Windwalker is already more damage focused, in my opinion)
Hope someone at blizzard sees this and wishing everyone a great Season 4
I preferred mistweaving to fistweaving always, but I feel like for the sake of simplicity they’ll just make monk a meelee healer without having to balance both styles. Myself, I won’t be playing monk as a healer going forward sadly (especially since my fave spell got removed)
True in raids I always prefered range play style. I dont think it will end well if they focus just on meele for mw monks. But I will check the beta if there is still some build we could use
Funny thing is most fw enjoyers are demanding a bigger meele range…
Would be nice. The main issue for me is in dungeons the game sometimes targets a mob that’s on the far side of the pack instead of right in front of me and I don’t notice it. I’ve tried using action targeting and spamming a cleartarget macro but it’s not always smooth.
My point was that I don’t understand the complains towards range playstyle if fw only players want increased range
MW monk was awesome because you were allowed to have two playstyles. If they now focus just one playstyle this class will become a worse alternative of paladin.
They don’t want 40 yards melee range, just a few so we don’t constantly get “out of range” errors. It would also suffice if blizz normalized the hitbox sizes for mobs. Some of them have massive ones while for others you need to hug their butts to reach them.
Plus looking at the beta talent calc I don’t feel like the caster build has been destroyed. They’ve added more synergy with damaging abilities and the changes to soothing mist (and the removal of clouded focus/essence font) makes us more responsive and gives us freedom.
I think there’s plenty of hero/normal talents that support vivify, zen pulse and enveloping mist. It’s just mixed together and people expect the two styles to come with labels like “click here for caster”.
Currently don’t have access to beta yet. Was just listening to some youtube summaries here and there. But happy to hear that there is still some option for range monks.
Understood! I guess thats reasonable. Had some weird hitbox situations as well in the past