FEEDBACK: Non-Class-Set Item Rewards

Hello!

Please use this thread for any feedback or bugs related to non-class set item rewards such as trinkets or special items with additional effects. Many of these items can be found on Trinketaur in Stormwind, Orgrimmar, and in Dornogal outside Foundation Hall.

A few questions you might ask yourself as you try them out include:

  • Is the tooltip’s description of the item’s effects reasonably clear?
  • Is the item’s role clear?
  • Does the item feel powerful and rewarding to use?
  • Are any mechanics particularly clunky or unfun?
  • Do the visual effects match your expectation of the fantasy? Do they distract from the rest of your gameplay?

Feel free to share anything else that comes to mind, and thanks in advance for your feedback!

The Pulsating Stoneheart trinket from Halls of Atonement seems deeply unfun and I doubt it feels either powerful or rewarding. Seems like a death sentence instead of a cool item you’d want to use when threatened.

Raid trinkets and cantrip items I feel are getting out of hand with power creep, needing to be slightly better than last raid all the time so becomes a bit of an arms race from tier to tier.

If you’re Mythic raider this is a non problem I suppose. But this is a big dig at the community of people who just want or only have time/social groups for Pushing M+

Now I don’t mind raid having cool, unique and powerful items but then the Dungeon Pool for the season needs to have competing cool and unique items that aren’t vastly inferior to what you can get in raid. Just this season i’m using a heroic mug moxie trinket because there is no Myth track trinket from the dungeon pool that is better and that really should never be a case from a design PoV.

Fact is there is a very small population of people who have time to be progressing both Mythic Raid and be Pushing Keys to similar difficulties. I tend to have 4 nights a week that I can play, I could use that time Mythic Raiding or I could be pushing M+ at or higher than the difficulty of Mythic raiding. I can’t do both but prefer M+ and feel pushing keys at Mythic raid difficulty should be rewarded accordingly.

I also understand its a lot of extra work to be trying to balance dungeon loot with raid loot; so a compromise that could work is separating raid gear from dungeon gear.

This could work, as a start, by disabling cantrip effects from raid when in a dungeon environment. For example, the raid Items that increase the reishi wraps effectiveness simply dont when used in a Key. This, I feel, would level the playing field in keys.

This could work both ways. Rarely there are some dungeon items with cantrip like or unique effects that are a bit better than raid and so you could disable those effects in raid to make it fair.

Not sure Bliz will take this on though, from the interviews I’ve seen; their stance seems to be that Raid and M+ are the same PvE environment and should be treated as a one despite the fact they have very clearly different ways of playing from each other.

Any chance the trinket “Lily of the Eternal Weave” can include strength? It does pretty much the same as house of cards but for some reason there is not strength included on the item. Since many strength users have 1.5 min CD’s and use mastery, this would be a nice quality of life for them.

Trinkets have become very stale in design. Too many are the same old Secondary stat with a primary proc, or the other way around, or an on use with a big dmg or a primary/secondary.

And its always the same 2/3 trinkets that are bis, and rest end up total waste of time and never used, which doesnt exactly provide much different in playing.

I’d like to see more trinkets that work better with certain class design, but are strong enough to become valid in endgame.

Example Lightning Capicator from Firelands/Ragnaros was amazing for elemental shamans and balance druid because the lightning proc scaled really well for both classes.

The original talent build was replaced to get rid of cookie cutter builds, gear design needs to have the same thing. And who ever does the tier design needs firing as they are truly awful, very little imagination in the use of lore and theme.

The Diamantine Voidcore is promoting an incredibly unfun way of playing the game.

You get an increased chance of proccing this trinket while you’re below 50% mana, so dps classes are swapping specs during the pull so their mana gets emptied so that they spend a larger time of the fight on below 50% mana.

Nobody wants 25 seconds of pulltimers, please make the “increased procc chance below 50% mana” only active on healer specs, since it’s clearly aimed to make the trinket more appealing for healers.

I would like to echo what many have said and this is the lack of 90s strength based trinkets, DK atm both unholy and frost are 90s based specs and there is only 1 90s strength trinket in the game which has a cast time atm which is clunky to play with and is also an on use crit trinket, where it would not be desireable for unholy death knight to use as the class does not scale with crit at all sfill, even after the recent changes. Please consider adding strength to the currently available 90s trinkets or lowering the cooldown of any of the 120s trinkets to help in this matter

It would be great if you added another 90s CD on use trinket because the one from HoA is horrendous for some specs. Or just change it to proc Mastery so it’s universally useful.

I’ve noticed that jewellery seems to be heavily skewed towards CritHaste and HasteMastery. Are classes with unusual sub priority combos such as crit/vers going to be forced into crafted items?

I’d also like to echo feedback from other posters. There’s lack of 90s strength trinkets and cantrip items make it feel like you are forced to raid as any intellect based class. At least give M+ players Dinar again so they are not forced to raid if they don’t want to…