The issue is you used the example how smaller numbers feel more impactful than the larger numbers when you see damage increases, but then you tainted your own experiment by using larger increases for the smaller number, and your example just fell apart.
If you use accurate number comparisons
20k-30k
100k-150k
Both are 50% increases, and now the point you were making doesn’t hold water.
Im going to tell you something reallly reallllllyyy scarryy but please dont tell anyone, i didnt disabled the damage (crazy,i know). If you didnt get it, this post is about how big are the numbers and how unformfortable they feel to fill the screen, not about how some players dealt with this problem. I want the numbers and i suggested to lower them just to improve the gameplay.
Numbers on the screen, especially as a healer, are really annoying. Big or small. Makes no difference.
But you are right. If that is something that you like, I guess they are too big.
But dont worry. Its not the first time numbers get inflated out of control and a generalized stat-squish happens. It would be the 4rth time if memory serves me correct.
To make you understand, once and for all, remember when you were dealing 900 damage and for the first time you dealt 1050 or so? That felt good right? Well, what im saying (and please stop giving me the percentages, i get what you mean but i refer to the number itself) is that when you are dealing more than 100k damage and then rise to 120-130k damage, you dont have the same feeling because the number showed on the screen was already stupidly high. Image that you deal with Mind Blast for instance 3200 damage. Then you scale, get some items, and deal 4200 damage. This feels like an immense progress, whereas when dealing 125.823 and then you get one item and deal 149.283 you dont really appreciate the progress the same, because the number was already so high. Im not going to reply you anymore because i have already explained this way too many times. If you dont agree its fine, but i will stick to my opinion that those high numbers disturb the gameplay (and how it disturb the gameplay I said previously) and the gameplay would be more enjoyable if the numbers would be lower.
Because if your health bars says 1.2M, for sure its not 1.200.000 sharp. FOR SURE its something like 1.212.400 or something, so because the number its so big you cant really tell with accuracy what the numbers are. If your healthbar is something like 31.150 its easier to keep track of. I understand that some may not agree, and its fine, but until now i really didint feel that people understood what i was suggesting. Coming with solutions like disabling damage pop-us or addons suggests that you didint really care about the problem i was pointing out, but just wanted to take part of this post.
Yeah but I disagree with you, I think the opposite is actually true here because DPS gains are seen in percentages, and i think seeing a number go from 100-150k can feel larger than going from 20-30k because while the percentage is the same (the impact of our gear/buffs) the static number is much larger, the complete opposite of what you’re saying.
And I can see cosmetic reasons why smaller numbers might be nicer, the numbers as they were in TBC for example. But here is the point where you’re missing, this is an ongoing problem that Blizzard has addressed with number squishes. Numbers were largest in MOP and Legion, seeing numbers in the millions, and I didn’t have any issue with those expansions from a gameplay or number display point of view.
Perfect, what if Blizzard makes a feature where people can choose between big numbers and small numbers? So that some can see it in milions and some can see it in hundreds.
As i’ve said in numerous other threads. They got to stop slapping more levels on the game.
SL should have been a definite fix with the level squish, but then they threw away that effort with the release of DF.
If they want to preserve that 10 level grind, then they should consider downleveling everyone in the 50-60 range back to 50 and keep max at 60. This would save them the effort they put into having to re-adjust stat weights all the times due things working at 60 becoming completely broken at 70, 80, 90 and so on.
This would also make it much easier for them to dig up past content and put it on rotation for things like m+ and timewalking. Maybe even let people stay in chromie-time and let it scale to max level.
WoW should have an option to shorten numbers by now, instead of a full “124,867”, just say “124K” instead, it’s not like people actively process the last 3 digits, anyway…
The 10 levels they add you get from completing the campaign, so why add levels at all, everything is locked behind the campaign anyway. So why not tie the things we get from levels to the campaign instead.
While I don’t have a huge problem with the big numbers. With the current design of expansions, levels themselves don’t make sense. All it really does is lower how we scale with stats, so they can have bigger numbers on the new gear to slowly give it back.
TLDR,
If only GW2 had things like M+. I really appreciate and love a lot of the decisions they’ve made with that game.
And to people saying fractals is like M+, no it’s not, a drunk monkey can do the lvl 100 fractals And it’s not the same type of gameplay.
Yeah, the only purpose of the levels is to reset us. They already soft reset us each patch by forcing us to need higher ilvl to do the same content we did prior patch. Though they might as well have straight up lowered everyone ilvl as well.
The only issue with these is that it makes the treadmill reset more apparent for people. Not like getting mauled by a peasant after killing god would raise eyebrows <.<
Brilliant idea. Been thinking the same for years… what’s even the point of leveling or level increases anymore… I think they are just creating more work for themselves because then they would have nothing to do, haha.