Feedback on Fire Mage in Midnight

Hello, Firelord Cloelia here.

I am not a person who posts in forums, but the incoming changes to Fire Mage has forced my hand.

To clarify, I am NOT an Alpha-tester, but as a long time one trick of this spec, I like to think that I have a good understanding of what makes or breaks this spec. And as things stand right now Midnight will be the first time I won’t even touch Fire Mage.

When the War Within launched I really enjoyed the different play styles that where promoted by the different Hero Talents. Sunfury was all about combustion, big DPS and low CD. Whilst Frostfire gave me smaller combustion’s, but an even damage profile with multiple DPS windows thanks to SKB and meteor.

Both styles had problems, for example when playing Sunfury, there was no worse feeling than dying during combustion. All tools for lowering the CD where gone and you literally did less damage than the tank for 1.5 min. For Frostfire I think i just need to say this: buff managment and SKB.

Going into midnight, the devs have expressed their intention to simplify the game. And I am all for that. I agree that the game is over designed and things need to be toned down. One of the best changes is that Combustion now has a set CD of 60, 90 or 120 seconds. And of course, no more procs with SKB.
But somewhere along the way, I think that the devs lost the plot with what makes these Hero Talents different. Now I feel like we have two almost identical playstyles. Sure, the talents give different buffs and all, but the result is still that both trees press combust every 60 sec and have the same filler rotation. The only real difference being if you press meteor every 30 seconds or not.

My solution is to give sunfury a 60 second Combustion CD and Frostfire a 90 second CD.

At first glance this may look simple, but hear me out. I think this would make a ton of sense when looking at the different talents we have access to as Fire Mage.

As Frostfire, having less uptime on Combustion makes certain Talents, such as “Master of Flame” and “Frostfire Infusion” become more valuable. (The power lost from having less uptime on combustion would of course be gained back from a more powerful meteor as well) Combine this with “Molten Chill” and “Duality” and it just feels natural that Frostfire should lean more into an Ignite based build, further leaning into a more even DPS profile. In opposition to this, I feel like Sunfury then naturally should focus more on buffing its direct damage to get big burst during Combustions, further giving the different Hero Talents different identities. A problem with this is the positioning of Meteor nodes in the Fire Talent Tree, they are all locked behind “Flamestrike” and “Fuel the Fire”. As we know, an Ignite build dosn’t usually even press Flamestrike. This just makes a Frostfire ignite build feel bad.

Based off this, I am proposing a rework of the Fire Talent Tree. As of now, the tree is pretty much split up into Single Target (left side) and AOE (right side). My suggestion is to instead split it up into Ignite (left side) and “Direct Damage” (right side). I don’t have a fleshed out version of what this could look like, but changes would include:

  • moving Meteor up so its not locked behind Flamestrike
  • putting scorch and execute nodes on the right side of the tree
  • moving “Inflame” and “Intensifying Flame” to the left
  • moving “Conflagration” to the right

While on talents, the new “Burnout” is something I’ve been waiting for a long time, but the way it has been immplemented just feels.. off. The problem with ignite is that it dies with the enemy its applied to, leaving me feeling like a lot of damage just disapears. I have always wanted a kind off execute spell that blows upp all or part of my ignites in a burst, so that it feels like all of it dosn’t go to “waste”. I feel like this is somewhat what the devs wanted to achieve with this new talent, the problem is just that in reality it dosnt work that way at all. In a typical encounter, you press combustion at pull, and you wont get another one in that same encounter. Say that the fight is 40 seconds, with the new apex talents you might get 15 seconds of Combustion. In this case it dosnt matter if you have this talent or not, the end result is the same amount of damage, you just throw it out in a burstier way. What we really need is for this to be a spell, so that when the enemies are just about to die, only then do you blow up your ignites to not “waste” them. (I would call this spell Oxidize BTW)

Lastly, bring Scorch back! I dont need the extra damage buff or anything, I just dont want to press fireball for 45-75 seconds in between commbustions.

That pretty much sums up my feedback on Midnight Fire Mage. Thank you for reading!

3 Likes

Bring back Scorch

Living Bomb(wotlk) instead of Pheonix flames

Pyroblast replacing scorch on relevant pyro procs like hot streak and pyroclasm. (To appeal to the button bloat crybabies from Microsoft wanting to port to controller)

Ez spec is saved

3 Likes

Yea ! And give us back the combustion of cata.

3 charges of phoenix flames was and would be unhealth . no phoenix flames is also bad .

i had a suggestion on different topic .

now based on your saying a much more simple change without going too far from what they want is the removal of fireball and decrease pyroblast casting time and add scorch back. instead of two pyroblasts they even made fireball hiting for 450% spellpower and pyro 460% sp . which is funny if you consider they dont want to have spells doing the same while fireball and pyro based on stats they doing exact same thing .

also if they want button bloat and not identical spells based on your suggestion they can do living bomb or lit fuse applied by phoenix flames and can be spread by fireblast and not by itself and here you are with a single button increase you got two hot streak appliers more mobility all identical spells returning ( with fireball left) more unique interaction between fireblast and phoenix flame and also zero spells doing the same .

Nah Pheonix flames is a bad spell honestly and completely useless when fire blast exists.
And removing an iconic spell like fireball is out of the question, especially since it transforms into Frostfire bolt for Frostfire. It breaks too many interactions and requires an even bigger redesign.

then they cant add scorch based on their button bloat and burst approach . firefrost bolt can replace frostbolt and as long fireball doesnt exist frostbolt still exists to fire spell list.

living bomb wolkt like its cool but as standalone spell unless was dealing ton of damage wouldn’t have any usages .

phoenix flames applying living bomb makes it have different usage than fireblast but also mobility sure hot streak applier . 4 fireblast charges also is stronger than 3 + phoenix flames. but now phoenix flames does something extra which differs from fireblast.

also you say living bomb i say phoenix flames applying living bomb. which is stronger, unless no cd insant living bomb is what you suggest that has multiple reasons of why cant happen . also as spreader fire blast does it instead of manualy apply it to 10 mobs or 10 ppl at epic bg

ps: also as i said my suggestion is entirely different. however based on your sayings on two different topics.

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