Feedback: One-Button Rotation Isn't the Right Solution for Class Complexity

I’m one of the many players Blizzard described when announcing the new one-button rotation feature: someone who wants to engage with WoW’s content, but has long found the complexity of class rotations to be a barrier. I was excited to hear the dev team acknowledge this as an issue — but disappointed in the solution.

A binary choice between mastering a complex rotation or using a one-button system (with a damage penalty) skips over the actual issue: many players want simpler, intuitive rotations that are still active and engaging — not automation.

For years, rotations have felt like a second boss fight — managing clunky mechanics like Roll the Bones or Bloodtalons, tracking procs and cooldowns, stacking buffs within narrow windows — all just to perform “adequately.” Without full meta optimization and add-ons, these specs feel punishing. That’s not a learning curve — it’s a wall.

What many of us hoped for instead was:

  • The ability to trade high-maintenance talents for simpler, passive alternatives (e.g., replace a 25% random buff with a consistent 10–15% flat bonus)
  • Rotations that are still interactive, just not bloated with maintenance mechanics
  • Talent builds that feel rewarding for different playstyles — not only for players who treat the game like a part-time job

To be 100% clear: I fully support the one-button system as an accessibility feature. It’s important that WoW is more inclusive for players with physical impairments or cognitive conditions. This system should absolutely exist — and be respected — as part of that commitment.

But for players like me — those who aren’t disabled but also aren’t trying to play at a top-end competitive level — this new system doesn’t feel like a solution. It feels like we’ve been left with only two options: wrestle with overwhelming complexity, or accept a simplified system that wasn’t designed with us in mind.

This isn’t about “dumbing it down.” It’s about offering meaningful middle-ground builds that still feel like WoW, without requiring spreadsheets and UI mods just to play smoothly.


Preach summed it up best in a recent podcast episode:

“I would point this out as my overwhelming thought right now — if we’re at the point where the game needs to add this in, I think WoW has gotten too complicated.
If it’s now at a point where widespread use of the playerbase is using rotation helpers and things like that, and now the game itself is looking to add in this functionality, then Retail WoW has probably gone too far in general.
Because it’s been the number one cause of feedback I’ve seen from people trying to return to Retail WoW: the inability to… ‘this is just too much, man.’
‘I’m spinning infinite plates.’ ‘I feel like I’m at a circus spinning five plates on sticks — it’s just too much.’
But if you’re seasoned and living and breathing it, it doesn’t feel that way, 'cause you’ve just grown with those changes and got used to it.
But I think it might be discounted too often how many people try and come back just trying to have fun and are like, ‘What the hell is going on in this game? I’ve got 25 buttons and they’re all…’
Even I [Preach] complain about how many cooldowns some classes have.”


That says it all. One-button rotations are not the real solution. Fixing the underlying design bloat and offering simplified, optional build paths would do far more to bring back lapsed players and support a wider range of playstyles.

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Can we not use chatgpt or similar to post on the forum?

I’m dyslexic so it really helps me

They need to add a button that sais : Simplify Rotation.

That button, once toggled, removes all buttons from your bar, and “fades them out” in the spell book. All except the 3 or 4 core skills that define your class and spec.

And the talent tree would be fixed and not able to be changed. It would be all passives. Even if you have to skip active abilities to get to them.

All modifiers will not be shown at all in the screen either. All the stuff next to your toon party frames.

DONE.

That is what they need to do.

Egs: You play a Arms Warrior.

All the buttons they have become: 1) Charge. 2) Mortal Strike. 3) Overpower. 4) Slam.

Egs: You play elemental shaman.

All the buttons become: 1) Wolf 2) Lightning bolt 3) Chain Lightning 4) Earth Shock

DONE.

Whether you like it or not AI Has already become part of our lives you you gotta accept IT will be used more and more.

If you dont master it fast you will be "AI use challenged " and excluded from most of stuff very soon

So what you say they should do very very heavy pruning :wink:

No Lilith read it again.

What uda suggest is an OPTIONAL way to really simplify a class down to it’s core rotation.

Others might like to play with a more complex set of abilities

That is not pruning.

Pruning would imply that rotation does competitive damage compared to what you can do today. But it would not. All other abilities still exist. They just get removed from your sight.

Try playing Arms warrior right now with out ever pressing Execute. Or Elemental Shaman with out Earthquake, frost sock, or Lava burst.

You do enough DPS to kill stuff in the open world content and questing. But it would be a DPS loss with respect to executing the full rotation.

So everyone wins. And blizzard will not have to tune, adapt, design anything more complex than a simple visual UI change when you press that 1 optional button. No computation, no APL lists… nothing…

And it will last for ever. There is no expansion in which an arms warrior did not have those 4 abilities.

An added bonus is that if that player ever decides to try out the full rotation, its just more buttons you press on top of those 4 core spells.

In the case of arms warrior, you still spam those buttons in the full rotation. You just add Execute for special moments, or cleave/rend for certain AoE situations… ect… Which is MUCH more intuitive for new players.

The 1 button macro you go from the computer doing “things” to a full list of 20 spells to deal with. With the click of 1 button. This is like… the worst way to learn anything.

but its a way to have fun while playing.

its a way to appeal to enormous audience existing alreayd there who have a lot of fun playing a lot of mobile games.

the future is now :slight_smile: and from the direction they are taking wow - its pretty bright.

But if you did a pruning like that, in exchange for all those “mobile gamers” you loose the current players right now. Stupid business move to say the least.

Especially because the engagement of mobile gamers and casuals is pretty low. Its what defines them.

Not so bright IMO… Especially when you can have both systems as optional.

Glad you added that part.
And I agree fully.

It’s the ‘one button solution’ for writing. :kissing_heart:

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