First and foremost, stripping abilities from a spec or class does not make it better. Just because certain people are unable to grasp the concept of how to manage cds and play Shaman, should not be a reason on why pruning is taking place.
Shaman is a totemic warrior, from what I see, Totems nowadays are mainly Utility, the Only offensive totem we have left that is under our control is Surging Totem, and thats requires Totemic spec. The fact that Sirging Totem got its cd doubled is beyond me, saying that wasnt fitting to ghe rotation properly, now it feels super slow and doesnt do anything apart from buffing abilities, dmg from totem is almost nothing, also the fact Surging totem is ona higher cd strip us from having more frequent Hot Hand, yes you can extend it by 2 sec for 10 MW spend. Additionally, why Feral Spirits are Passive ability now? Like excuse me? This is a root cooldown ability to Enhancement, why this is being butchered down to being a passive. At least give this ability a nid choice to people who like to press buttons and pop cd whenever they please, instead of having them baked into other abilities.
Going back to totems; is Healing Stream Totem for enhancement suppose to be a joke? 3.8k heal per tick on 400k health pool? I think the fact that this is already static heal is enough punishment. Next; why Tremor is sharing nod with Poison cleansing totem? Why I cannot have both? And this is in Shaman talent tree not PvP, so ots not like you should be too restricted in PvE… The only good thing was ability to lower cd on Capacitor totem, still not enough, but better than it was.
Lava Lash being in Shaman tree is beyond me…
So Shaman doesnt feel like we are using many totems from Midnight foreward, I literally am speced to 3 + surging totem (fire totems that spawns randomly doesnt count, as this is beyond my control of actually putting them down).
Mastery; why this has to be changed? Why this applies only to Stormstrike now? Makes no sense…
So Bulwark totem is gone, so does the Totemic Recall, Primodial Wave, Ice Strike, Elemental Blast, Thunderstrike (this I dont mind as it was always Elemental Ability) and most importantly active Feral Spirits and Hailstorm.
Also, the fact that now we do not really have to spend MW on Healing Surge right away is a great addition, However, seems like MW is mow a bit redundant, as can be used only for 2 abilities (3 if you go for Sundering and its other 2 nods); Lightning Bolt and Chain Lightning. Why there are no more spending abilities like other classes have, this was always strange to me that Shaman have a build up mechanism, but only 1 ability to be used to spend it on single target and 1 for multi target, feels weak and boring, Elemental Blast was at least something different to use and has its perks as well.
I like the fact that spending MW it lowers cd of Stormstrike and Lava Lash, that we can extend the Hot Hand buff (but 3 secs per 10 stacks would be a bit better), Crash Lightning is cool being part of rotation, but the fact that Apex abilities evolve around it is a bit odd. But rotation feels empty, if you dont get hot hand proc’ed then it is stagnant and slow, unless you play fully haste, then maybe that helps. But even with 2 charges on stormstrike lava lash and Crash Lightning, would be all we rotate with, Surging totem being on 1 min cd it certainly slow it down, Frost Shock without Hailstorm makes it weak, and for some reason building MW just feels very slow now.
And for the love of God, please make MW being tracked in a better way, I was able to do it in WeakAuras, basically changing colour of the indicators to different colour, making it easier to track and see exact amount of MW beyond 5 and before reaching 10…
Please, do not butcher the class and specs just because you guys “feel” its the right way, listen to player base. It felt like it was being done in DF and TWW in some way, and these changes are just shambles.