I understand that with the upcoming Midnight update, the design intention is to bring Slam into a more central part of the Arms Warrior rotation. However, the current implementation of Slam-related talents feels somewhat shoehorned and conditional, rather than being an intuitive part of the spec’s natural flow.
Concerns:
New Slam talents (such as Brute Force, Efficiency, Soften Them Up) seem to push Slam through external conditions that may feel artificial or burdensome in actual gameplay.
While veteran players might be able to adjust, newcomers learning the spec for the first time may find the current rotation unintuitive or overly complex. This could hurt the learning curve and approachability of Arms overall.
Furthermore, some long-time Arms players may struggle to adapt not due to unwillingness, but due to different skill levels or playstyle preferences. Making fundamental changes to muscle memory and flow can cause friction in the community, even if well-intentioned.
Suggested Alternative: Keep It Natural
Instead of forcing Slam into conditional value, consider reviving or adapting the old Juggernaut concept in a way that rewards natural rotational use of Slam and Execute. For example:
Juggernaut (Reworked)
Slam and Execute increase your damage done by X% for Y seconds, stacking up to 3 times.
This allows Slam to scale smoothly over time, rewarding consistent use while keeping its spot in the rotation organic, not mandatory.
In addition, retaining Martial Prowess as it currently works on live (buffing Mortal Strike / Cleave after Overpower) helps preserve some familiar feedback loops for veteran players.
Why This Matters:
Creates an intuitive flow that doesn’t rely on tracking edge-case conditions.
Keeps newer players grounded in fundamentals before layering complexity.
Provides a flexible path for optimization, rather than punishing players who don’t micromanage every detail.
Keeps Slam meaningful without overpowering the spec or distorting the core identity of Arms.
Respectfully,
A long-time Arms Warrior player