Dear Blizzard,
I rarerly write post but I feel like the comments on the community post of the damage nerf aren’t always that constructive or balanced. I’ve played open world PvP this weekend as well as battle grounds as a “ret/prot” paladin, so this is the perspective.
My experience:
As per my own experience, I do feel ridiculously tanky as i have no fear running into groups of 3 to 4 people. And start hammering on that. Even though from my perspective thats nice, this must be frustrating for other players facing me.
The effect of the damage reduction:
In the basis, if the goal was to slow down PvP overall and make it less bursty, this has been accomplished which is good as a basic premise. However, having that said, a set of other problems come to light.
Warriors take an extra hit due to the rage, this is the problem overall with them which I can image makes them frustrating to play. Obviously this problem is bigger throughout of classic, so it might be good to leave them out of this discussion overall. A seperate fix will be required for this.
*EDIT → SCRAP THIS - See warrior feedback Below
Healing overall
Overall, the nerf put in place of 50% seems a bit too stiff in comparison to healing which is in place. Very practically, youre currently running around with 5 people trying to kill a healer.
If you want to move down this route, healing also needs to be slightly downscaled to balance the scale (perhaps not 50%, but more in the 25% mark). Finding the right number might be some trail and error.
Alternatively, you could think of adding more healing reduction abilities to other classes aswell, however this would become a more complicated fix overall.
Hybrid classes:
Hybrid classes get really pumped up by this change. Healing off damage abilities (like shadow priest, health drains and self healing) are very disproportional. It can take 15 seconds to dps down just for a single insta heal to top them back up again.
The shaman is exceptional problematic at this moment as their damage allows them to pull of powerful instant cast healings, and this is even more amplified by the current change. The combination of good damage, high tankiness & instant heals make this class just a huge spoiler for PvP.
As a specific suggestion for shaman, try to see if you can amplify riptide through healing specs or remove the ability that maelstrom be used with healing spells.
In short:
- Tune the numbers of the damage aura
- Tune healing aswell / Think of implementing more healing reductions through runes
- Class tune hybrids (Mainly shamans, but locks, spriest and others face the same issues)
Happy to hear you’re trying things, but like always, complicated situations don’t have simple solutions.
Good luck!