Feedback - Unholy DK

For San’layn

It just doesn’t work. It’s a meme.
This talent tree should be reworked/updated/improved.
Since the beginning of this expansion you’ve been steadily improving Deathbringer and slightly improving San’layn for Blood DK.
I guess it’s time to finally improve something for Unholy.

1- Remove Virulent Plague consumption by Scoruge Strike, instead introduce instant Epidemic trigger (if dk has enough RP) and runic power consumption.
Why? Because probably in your tests or in player tests Epidemic scores high in damage but in practice it deals much less damage because we are forced to spam Scoruge Strike/Vampiric Strike which causes us to lose damage from Epidemic.

2 - Infliction of Sorrow should now trigger on every hit of Vampiric Strike, rather than when the Gift of the San’layn buff ends or introduce the option that every 3rd or 5th hit Vampiric Strike or introduce DoT for Infliction of Sorrow.
Why? Because currently the opportunity to use Infliction of Sorrow is very often lost, which significantly reduces its potential damage and is often ineffective in a situation where 3/4 of the pack dies within 10 seconds of the start of the fight, which means that in fact with Infliction of Sorrow we hit 1-3 targets that live the longest.

The problem with the burst being too long simply needs to be solved - it needs to be shortened so that San’layn’s full potential can be used.
The problem needs to be solved in the rotation, because if we spam Scourge Strike/Vampiric Strike we automatically lose damage from Epidemic and vice versa.
The situation for single targets also needs to be improved because here too the situation is even worse.

For Rider

Improve Undeath usage - It really annoys me when I can’t fully utilize something. To do this, reduce the number of stacks from 15 to 10 or introduce the option for Death Coil/Epidemic to also apply an additional stack of Undeath.

Improve the behavior of champions and MAIN PET so that they always attack the main target of the DK.

If I fight the last boss in Siege of Boralus, the champions tend to attack the boss in the water, instead of the tentacles around the boss. This causes a huge loss of damage.

The situation is similar in other fights of this type where the player changes targets from boss to another target.

Mistcaller is a good example of this. Very often during the phase Mograine and the rest attack different “flowers” than the correct one that I have in my sights

For the basic Unholy tree
it was mentioned many times in beta and pre-patch. There is a lot of information there that is still relevant.

I am currently missing Festering Wound Burst by Epidemic. Please bring it back.

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This is also a very annoying problem in Dawnbreaker after killing the first boss, in the next area and around the 2nd boss. My minions and horsemen often target the Cocoons near the 2nd mini-boss add, after clearing the church or the cocoons near the playground / fountain at the 2nd boss

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