Affliction has changed A LOT, so I’m mainly going to talk about it, because changes to Destrution and Demonology are expected.
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- Fel Pact
You can get Fel Domination to have no CD if you pick this and the talent that reduces its CD by 2min in the Soul Harvester tree.
- Fiendish Stride
Now just 1 point, you go faster but take more damage than on live servers from Burning Rush. Pretty good change.
- Demonic Circle
We don’t have to pick Demonic Circle, so you can save up a point on certain dungeons/boss fights. That’s nice.
- Amplify Curse
Doesn’t fully work currently with Curse of the Satyr that you get via the Hellcaller tree that combines tongues and weakness. The amplified curse of tongue effect doesn’t work, casting speed is still at 30%.
- Demonic Inspiration and Wrathful minion
I think we could get rid of those talents ? They’re mandatory for pathing, they’re pretty weak, I’d rather be able to get more utility stuff.
- Accrued Vitality and Lifeblood
2 points talents that are very weak and never taken in any circumstances. They should be replaced because increased healing on Drain Life and some Leech after using a Healthstone that gives us back 100% HP are useless.
They should become 1 point talent that offer alternative pathing to Sweet Souls and Demonic Gateway to get to Dark Pact and Shadowfury.
- Swift Artifice:
New talent that’s unexpected. Reduces the cast time of create healthstone and soulstone. It’s not very useful even though there are a few fights where being able to quickly rez someone in M+ is ok-ish. Very niche.
The biggest issue is that it’s the only path to Resolute Barrier that is a pretty useful talent if you have a point to spare.
- Demonic Tactics
New talent that’s bugged currently. Instead of giving +5% crit to you and to your pet, it gives +10% crit to you. I suspect the +5% to your pet is also given to you.
- Teachings of the Black Harvest
Minor, but if you play Grimoire of Sacrifice with your Felhunter, this talent does nothing for you (not that it does a lot anyways). It’s the only pet with this issue.
It’s a remnant of early Dragonflight Beta when Spell Lock was given to the warlock and the Felhunter only kept Devour Magic.
- Resolute Barrier
A second point in this talent is pretty much useless, this could be a 1 point node.
- Fel Synergy
Not fully implemented yet, the talent does the same amount of healing with 1 or 2 points spent in it.
- Soul Link
Same issue, it’s the same DR whether you spend 1 or 2 points in it.
- Pact of Gluttony
Amazing new talent that allows you to use your healthstones every minute, even in combat. It makes a lot of sense, it’s something that I’ve wanted for a long time.
Healthstones for warlocks are extremely powerful, this basically gives us a off-GCD lay on hands every minute. It could probably be 2min in combat maybe? I think that would be more balanced, but I don’t want it to impact the CD off combat.
Demonic Healthstones (your new HS with this talent) don’t fully work with Soulburn, you only get the +30% extra healing, but not the +20% max HP for 12s. It’s a bug.
- Soul Conduit
It’s just 5% chance to get a refund now. This talent is in a weird place, because shard generations for all 3 specs is kind of all over the place, so it has to be weak for now. We get more shards on alpha than on live servers. Affliction especially with the rework is just drowning in them.
- Soulburn
Doesn’t work properly with the new Demonic Healthstones.
Only grants 4s movement speed buff with Demonic Circle instead of the 6s described in the tooltip.
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The tree got completely reworked even though we kept the same structure. Most of the weak/useless/annoying stuff has been removed (Pandemic invocation, Agonizing Corruption, Seized Vitality, etc), and replaced with very powerful and/or cool useful stuff.
I’m very Glad that Dread Touch has been removed.
The best thing in my opinion is the rework of the bottom section of the tree, where all 4 branches are only 1 point node, so you can easily mix and match between them, giving you at least a feeling of real flexibility.
Obviously Siphon Life has an extra DoT has been removed. And Malefic Rapture remains as our main spender, no matter the number of targets.
I do think there’s a problem with Rapture right now on Alpha, but that’s mostly due to the issue of shard generation.
We are starved of shards on live servers, on Alpha we are drowning in them, thanks to a couple new talents (and the Hellcaller hero tree). So we’re basically spamming rapture on alpha, which devalues the spell quite a lot.
Shard generation is the first thing that needs to be tuned to be able to get a better sense of what Affliction is supposed to be like.
Also, Malefic Rapture is bugged on Alpha right now, it’s pulling every NPCs hostile and neutral within 100 yards of the warlock, even if they don’t have a DoT on them.
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- Nightfall
The talent became a lot more meaningful, especially with the Soul Harvester hero tree and with the new talent Improved Shadow Bolt (SB) that’s a choice node with Drain Soul (DS).
You get many more procs and can spend them into instant SB that hit very hard. It gives you a lot more mobility, gives you something to react to. It feels very good.
With the Soul Harvester tree, there’s a bug with Sataiel’s Ambition: If you get to 2 stacks of Nightfall, casting your first buffed SB/DS will trigger the Demonic Soul and it consumes your 2nd stack of Nightfall, without casting an additional SB/DS.
- Absolute Corruption (AC) and Siphon Life (SL)
SL is partially bugged, the +20% damage to corruption works, but not the healing part. With Wither being OP and likely to be extremely powerful after tuning, the healing part will probably have to be capped somehow, especially for AOE situations.
AC remains the same. It doesn’t work with Wither at the time, only the 15% damage amp, but Wither isn’t permanent.
I think just a 5% damage amp difference between the 2 talents is not enough to justify having to manage an extra DoT, even though the Hellcaller tree has some incentive to picking SL.
- Volatile Agony
New talent, doesn’t work at all right now.
Really cool and well thought-out talent. The devs want us to refresh Agony mid-pull manually in M+, but now we get a really cool reward for doing it. It’s basically Soul Flame but uncapped when you refresh agony. The 10s threshold is very good.
- Dark Virtuosity
With the powerful additions to the tree, this is just too weak and will never be picked. It’s competing against much better talents for the same pathing, even if you go Soul Harvester that has a heavy focus on SB/DS.
- Empowered Unstable Affliction (UA)
New talent, very cool and powerful. Casting UA faster is great for target swapping, and UA generating shards like Agony is super super powerful and useful. Works great.
- Kindled Malice
Just a passive damage increase to Rapture and Corruption. For Hellcaller, Wither is just so powerful you want to pick this.
- Cull The weak
New talent, very very powerful for AOE, allows Rapture to scale on big packs even if mobs only have 1 or 2 DoTs on them.
- Improved Shadowbolt
New choice node with DS, really cool talent. Casting SB with it feels very good, makes the spec feel a lot less sluggish, and with Nightfall it gives you a lot of extra mobility.
This talent feels kind of mandatory for the Soul Harvester tree, as you just get a lot of Nightfall procs, and we’re drowning in shards we want to spend, so we don’t have time to fully channel DS and fully benefit from it with Nightfall.
- Sacrolash’s Dark Strike
Just a 1 point talent node now. It’s the 3rd talent in the upper section of the tree that buffs Corruption.
It’s hard to see why we need 3 different talents following each other buffing the same spell.
This is probably one of the weakest talent in the tree now and it’s the only path to a new very powerful (and boring) talent, Summoner’s Embrace. It feeels bad to have to spec into it.
- Vile Taint
Please tweak Vile Taint so that it doesn’t replace manually applied curse of tongues/weakness (especially amplified ones) with a short useless curse of exhaustion. This prevents Affliction Warlocks from using utility curses in M+, when it’s THE curse spec.
Either remove the curse of exhaustion application, or prevent it from overriding existing curses, or replace it with the old original slow of Vile Taint.
- Relinquished:
New talent, increases the shard generation of Agony by a lot. I wish we had that on live servers. Helps the spec not feel sluggish and every shards not feel so rare and expensive.
Contributes to the drowning in shards currently on Alpha, especially for the Hellcaler tree.
- Malediction
New talent, +10% crit chance on your main DoTs, really powerful, we have +5% crit chance in the class tree as well. You also get +10% crit chance in the hellcaller tree. You crit a lot on alpha.
- Summoner’s Embrace and Grimoire of Sacrifice
Now a choice node, either you sac your pet or you get +3% damage.
I’m glad I no longer have to sacrifice my pet as affliction. Summoner’s Embrace is just very powerful, feels mandatory, and it’s stuck behind Sacrolash, which feels bad.
- Contagion
New talent, +30% crit damage to your main DoTs that already have +15% (+25% with the Hellcaller tree) crit chance baseline, just good stuff.
- Cunning Cruelty
New talent, this talent is visually quite cool, you randommly launch extra SB, this works on DS ticks, not just DS casts, so that’s really good. Pretty cool in AOE, as it incentivizes you to use your Nightfall procs.
It also has nice synergies with the Soul Harvester tree where you get a lot more *Nightfall procs, so you get more volleys, etc.
The main issue with this talent is the pathing, this talent is the most direct way to Soul Rot. This talent is essentialy a cleave/AOE talent, but we’ll have to pick it in ST, as Soul Harvester NEEDS Soul Rot in all situations (and Hellcaller maybe too).
- Inevitable Demise
This talent has scaling issues, it needs something else to see some play in PVE. Either it needs to make Drain Life scale with mastery, and/or it needs to include a Drain Life channel speed bonus, and or a modifier to gain stacks faster when you just have 1 target, just something.
This talent is very cool in theory, but it’s just not competitive at all. 2 points in it is unjustifiable, and it’s the only other path to Soul Rot which is an issue. Soul Rot is the only reason why we’d want to pick Inevitable Demise in the first place.
- Shadow Emrabce
I wish this talent would be removed, I’d have rather kept Siphon Life as an extra DoT to manage and get rid of this.
However, its place in the tree makes a lot more sense, you no longer have to spec into it. We get a lot more Nightfall procs, especially as Soul Harvester. If you play Improved SB instead of DS you only have 2 stacks to maintain.
It feels a lot less punitive and annoying to maintain than on live servers.
So pretty good changes, I don’t mind Shadow Embrace on alpha as much.
- Tormented Crescendo
Minor, but this talent still has the visual effect from the Sepulcher tier set, glowing yellow glitter, it’s just completely out of place with the esthetics of the spec.
Also Tormented Crescendo procs also consume Feast of Souls procs (and vice versa) from the Soul Harvester tree, clearly a bug, needs to be fixed. It’s not a big deal to be robbed of a few free Rapture currently on alpha, but when shard generation will be tuned, it will be one.
- Death’s Embrace
It’s very weak. The drain life healing bonus part to it feels out of place, and should probably be added to Inevitable Demise. The damage amp below 20% HP is very low.
This talent is mandatory because we want to get to Soul Rot, so it feels bad to have to spend a point into this (and Cunning Cruelty or Inevitable Demise).
- Soul Rot:
This talent is too hard to reach given its importance
I know the devs want 4 nice symmetrical branches at the bottom of the tree, but it shouldn’t be the priority.
We have to spend points in 2 talents that we don’t really or always want to get to it.
Soul Rot should at the very least swap places with Death’s Embrace, ideally with Inevitable Demise.
Dark Harvest could then take Soul Rot’s spot. And maybe a super powerful Inevitable Demise where Dark Harvest currently is.
→ Soul Rot is still not listed in the Affliction Mastery tooltip as benefitting from the stat.
- Withering Bolt
It makes a lot of sense where it is, after Shadow Embrace, clearly a very ST focus branch of the tree, but no longer mandatory, very nice.
- Haunt
Becomes a lot more relevant with the Soul Harvester tree, since Haunt will grant you Nightfall, which is fantastic to apply Shadow Embrace on pull, and easily maintain it without thinking about it.
- Oblivion
First this talent is bugged, it’s a 3s channel that is not affected by haste, it has to be.
I think this talent is meant as a bursty target swapping tool for affliction, which is really nice and convenient and could have a place.
It’s something that affliction could use in M+ especially, but it’s at the bottom of the ST focused talent branch, so IDK if it’s in the right spot.
This talent will probably need to scale with mastery or something, or in the long run casting 2 raptures instead of this will just do more damage in the same amount of time for the same amount of shards.
It has no interactions with spec/hero talents, maybe it should have the same than rapture?
- Haunted Soul
No longer stuck behind a 2 point talent that does nothing. Basically you’ll always want this and it’s really easy to get to.
- Malevolent Visionanry
You can now spend 1 point to make your Darkglare feel a lot stronger, but only in ST damage.
I think this talent needs to have a small AOE component to it as well. For example the main target takes the big damage proc and other targets with a DoT take a fraction of that damage when you summon it.
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- Main issues with Affliction in my opinion
- Shard Generation
We have too many of them, we’re just spamming Malefic Rapture, which just devalues the spell and we don’t really know what Rapture is anymore, a spender? a filler? In AOE we’re just swimming in shards.
More shards than on live is very very welcome, it’s very important, but this is too much, especially for Hellcaller. It’s a first draft, I don’t expect shard generation to remain as it is.
- Soul Rot position in the tree
Soul Rot is too hard to reach, should be higher up the tree or stuck behind better talents.
- Multiple talents doing the same thing
3 different talents in the spec tree buffing corruption following each others for slightly different values and a different amount of points.
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Overall the spec doesn’t feel sluggish like it usually does, with faster UA, faster SB, more procs to react to, less DoT refreshes. It feels a bit too spammy because of the shard generation and constantly spamming rapture, but that will be fixed.
There are tons of good options in the tree, you almost want to pick everything. Flexibility in the bottom of the tree is fantastic. No longer have to play without a pet, spec is a bit simpler which is welcome.
The spec feels a lot more flexible, I’m overall very happy with this first iteration.