(FEEDBACK) Work Orders, and the need for management

It is great that people can now do Work Orders without their materials, but now we, the crafters, need to cooperate with Blizzard to apply a function of reporting obvious trickery and foul play.

We see a lot of Work Orders where it is just people hoping that the crafters press through the menu too fast without noticing that they accept that the customer has no useful materials of their own, nor is their tip befitting the cost.

We need management and reporting tools now for the Work Order system.

  • A function to sort who has materials, and who does not.
  • A function to sort for a minimum amount of materials needed (0%/25%/50%/75%/100%)
  • A function to disregard Primal Flux when making Work Orders (So customers cannot just drop X amount of flux to hope that is enough.
  • A function to report obvious attempt at trickery/foul play (Work orders where they just add 5 flux, 10g, and hope you use your materials by accident.
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Or blizzard can stop actively harming crafters for some imagination reasons and instead help BOTH sides. Instead of passing the reagents to crafters why not ebmed auction into the craft order window so the buyer would buy reagents directly into the order (bypassing mail>bags) for example?

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