Hello fellow Priests,
Since I cannot find any posts regarding underperforming Priests in SoD, I’d like to bring this up. If nobody speaks up about this, nothing will ever happen I guess. Although, there’s already a well-explained video by Pantsface on YouTube about this – Big thanks to him. Here’s the link in case you want to understand why I’m posting this here as well to support the Priest community: Video.
In-game, I have met quite a few Priests and initially wondered if it was just me lacking knowledge or maybe I was pressing the wrong keys. However, it turns out that 9 out of 10 Shadow Priests are unhappy and disappointed with the changes introduced in phase 3 and 4. Before the release of phase 4, there was a post about the design of Shadow Priests, noting that they had been performing similar Dps to most tanks in phase 3. Blizzard gave us actually hope with this promising post. Personally, I was super happy and hyped, thinking Blizzard would finally make Shadow Priests a decent Dps. I’m not asking for it to be the best Dps in the game, but ending up at the bottom of the ladder while parsing 99s feels like slaying a final boss and having the loot chest be empty. We were nothing more than zookeepers, managing our Shadowfiend, Homunculi and Eye of the Void. Oh, and we also needed to use Vampiric Embrace to heal, to replace actual healers. I mean, we also need to parse! Nevertheless, I did feel bad for them.
Regarding runes in phase 4, we received the rune “Vampiric Touch”. Being optimistic, this rune doesn’t increase our Dps, but there is some good progression here since we are becoming more than just zookeepers! Aside from this, we are able to use the rune “Twisted Faith” since the rune “Void Plague” has moved from the chest to the legs slot. While this change has potential, it’s not entirely beneficial. This rune “Twisted Faith” only applies to “Mind Blast” and “Mind Flay”, requiring us to be almost hugging melee. Why didn’t you Blizzard just include “Mind Spike” as well which was supposed to be our mana-efficient shadow gap filler that also applies an additional crit chance of 30% (stacking up to 3 times) for “Mind Blast”? As Pantsface explained, imagine you cast “Shadow Word: Pain” with a 36-yd range but being unable to follow up with the cast “Mind Flay” due to its 24-yd range. It doesn’t make any sense at all. In overall, not really promising so far.
Moving on to PvP, the rune “Void Plague” and “Dispersion” are crucial for Shadow Priests. With “Void Plague” in the legs slot, we must choose between the defensive rune “Dispersion” or the offensive rune “Void Plague”. This forces us in a way to pick eventually “Dispersion” for survivability, reducing damage taken by 90%. Another option is the rune “Pain Suppression”, but it shares the same slot as “Void Plague” and “Dispersion”, making it less viable. Defensive capabilities is one of the things that I also want to bring up. Priests just lack tools to be able to survive. Our fear can be trinketed or easily countered by the Horde’s racial “Will of the Forsaken”. Our shield barely withstands a critical attack and “Dispersion” only delays the inevitable by about 6 seconds. It feels unfair that every other class has better survival tools. When “Penance” was a thing back in the day, we could survive much longer. Blizzard shouldn’t have nerfed it for if you are playing a healing spec. I have respecced to Disc/Holy, but getting killed within 5 seconds by most classes – Paladins, Hunters, Rogues, Shamans, Druids, is hard to cope with. In my opinion, aside from the lack in survival tools, it makes more sense that healers should not be easily killable.
Thanks for taking the time to read this ‘bible’. If Blizzard leaves us just to cope with it, I might have to change my name to “Ilostmypatience”. Please, also share your feedback and opinions. I think that’s the only way we can pray for some actual and good changes in the future.
Ilostmybible.