Feral DF proposed talents feedback

No. Bad design from the start.

For the class spec, emptying the spellbook on the floor and then putting them on a tree instead is not a choice. You are not suggesting you pick up Moonkin form and Rake together or making pointless degenerate specs, it’s simply an illusion. The class talents are pointless because they serve no purpose and having them is less value than not having them. The class is defined by Blizzard and Lore, not by choices. The actual outcome of using the tree will be a cat, bear, tree or owl and their associated baseline spells, there was no need to try to complicate that, but even so, it would be impossible so what was the point trying?

Secondly the talent specialization pathing is devoid of identity and style. Given all the past years, here is a list of things that you could have allowed to be in a specialization (clue is in the name)
Bleed heavy (off target) - remember mastery before pvp players destroyed bleed value, then it was allowed to be dispelled anyway? Bring it back, get well timed Rips up there ahead of bland white melee again.
Single target (haste, FB, armour pen CD’s) – nod to wrath end of expansion
ST or Cleave amount Longer and more powerful bleeds or just pure AoE
Passives (ease of play), Short active CD’s and Long active CD’s
Utility/PvP/CC
Appearance

From these styles you can specialise and stylise and get gameplay and even rotational nuance. But they should be in harmony with the output and give a lineage and pathing through the talents that makes sense. It does not currently, the spells are all over the place, there isn’t an identifiable style lineage in the tree, they are probably on a budget but are not collectively slanted to do an “either/or” which will make the class get tested and then provide a single ideal spec that can only accept one line meaning the apparent choices you took three tiers up are no longer choices because they are tied to the most valuable one below.

Simple RoT for “trees”. SYNERGY

Put synergistic talent points together in a theme.
Bleeds buff + movement speed = hectic add cleave.
Haste + FB extend dots + fairie fire arpen = Single target.
Combo bonus front load + CD shortening = burst
Stun, speed, Damage reduction = pvp

“A vertical path or column is simply a row on it’s side” – see what you did with the Class tree? Well do that with the identity attached to the lineage path and provide either or chaoices on the tree that gradually diverge away so that the end talents become the defining style but you can reach it with some or all of the contirbuting path on the way.

That way its not about which single spell is best in a VACUUM but which is best for a SITUATION and the build up to the final spells can be slightly nuanced but not unexpected. This gives a neutral standpoint of “I like this style” blow stuff up single target, but with passives, or cleave dot and run around or something else, whilst not just being number crunched to death. Then in a certain situation a single spec makes more sense, or is not, depending.

We all know spells will be number crunched and simmed to death, why anticipate that with a pathetic attempt to obfuscate instead of meeting it with your chin and saying, “Pick your playstyle. You may not know the encounter yet but you can choose from several styles and specializations”.

Since WoD ended, the flavour that Claws of Shirvallah provided for Feral druids was lost for me, either as a PVP talent or within the new talent set, i’d love to see it make a return for Feral Druids in Dragonflight, does anyone else feel the same way?

3 Likes

I forgot completely about them. Claws would be super nice to have again. Even as a PvP talent…

Thank god, someone else is noticing their doing this.

I thougut i was going mad, with everyone acting like these talents are brand new

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