Feral was always designed around bleeds. This is what people fell in love with, this is what people stuck with the spec for. This is what people spent money for Shadowlands and subscription to play. It is not what we have now. We need a redesign and WE want it to take us back to the bleed-oriented gameplay we miss so much.
Draught of Deep Focus was fixed, which is nice, but Moonfire is still not very good because it doesn’t benefit from our Mastery. Rip is still a sad thing.
Here we go: I have compulsive thoughts. This means that back in Cata and MoP I wrote down dmg of spells in tables in a notepad on my old laptop. From this data I have done some calculatificationizing and found the relationship between our different damaging abilities.
Comparing full duration Rip (11 ticks for Cata / MoP and 12 for SL) with a critical strike Ferocious Bite:
Cata: 2,25
MoP: 2,5
SL: 0,91
So in SL a full duration Rip does 90% of the dmg a Ferocious Bite does (this changes sligthly with armour) while previously when Feral was what EVERY SINGLE ONE of us fell in love with it did 2 and a half times the dmg of a critical FB. Oh yeah, did I mention that this is with the 40% dmg bonus from Draught of Deep focus? Yep… Without The Draught of Deep Focus the ONLY reason to spend combo points on Rip is to make use of the Taste For Blood conduit.
You might think that Ferocious Bite was bad previously, but that is not the case either. From my Cataclysm data, I did up to 40k bites on similarly geared clothies on my character with 132 000 HP. That is a solid chunkeroo of health. Less impressive on a plate-character, but still a third of a clothie’s health. This is similar to the Ferocious Bite damage we have now. I do 9-12k crits on targets with about 36 000 HP, which is a third. We can get stronger with Bloodtalons and Kyrian.
The relationship between Rip and Rake has stayed consistent, except for the 60% dmg-bonus Rake gets when used in stealth. Which leads us to another issue with Feral:
Our dmg-abilities seem to have been forced into a Rogue-like archetype. Feral does not have restealth which means the 60% dmg bonus from stealth on Rake and Shred make no sense and we can’t play to benefit from it. It only serves a purpose during Berserk, which is a time where we use LESS of these abilities than we do normally.
Back then it was all about snapshotting and you couldn’t just press Shred 5 times, Rip and wait for someone to die. In MoP Savage Roar gave a 40% bonus to all your physical damage. Which meant you HAD to, it was completely mandatory, to keep it up at all times and it rewarded you with being able to Tiger’s fury and on-use-trinket into fat Rips.
We can still put a lot of effort into buffing our Rip, but as it happens those things buff Ferocious Bite too, which is already better, which means it stays better and becomes relatively better as it gains more absolute value from the %-bonuses. Meaning Rip / Ferocious Bite sinks from 0,91 to 0,89. The relationship becomes 1,07 in a calculated scenario where Adaptive Swarm has 100% uptime during Rip. Additionally, burst is mechanically better than sustained damage as it leaves less time to react and forces cooldowns and possibly human errors (this is not 100% the case all the time as different healer designs might interact differently with burst and DoT-damage).
The way it is now we are a set-up class in terms of our damage-distribution, not a sustained pressure-class which is what we were. The problem is our entire toolkit outside of our damage-distribtuion is not designed this way. We do not have CC. Set-up classes need CC to be able to kill in their burst windows, but we have fairly lackluster burst windows and no CC. Our CC is a 1 minute CD stun OR spend 5 combo points on a stun which leaves us with no dmg left since all the damage is in Ferocious Bite which also happens to cost 5 combo points. This leaves us without opportunity to cross-CC. Except for Cyclone which takes us out of form and incurs a global CD when we shift back delaying our dmg further. We are not Rogues, we do not even have the combo point-manipulation tools of Rogues which allows them to actually do a proper round of burst during their CC-chains – making them a successful set-up based class.
We now have the same Ferocious Bites we did before, but all our other damage abilities have just been gutted in comparison to previous expansions. To compensate for this we have been given Feral Frenzy and The Eye of Fearful Symmetry to manipulate combo points to let us be dependant on chaining Ferocious Bite instead of a single bite with sustained damaghe outside of it. Even this is failing as we don’t have enough energy-regen to comfortably do this. But wait, even Ferocious Bite is nerfed compared to before as it no longer has a 25% critical strike chance bonus against bleeding targets. Probably removed as they made Ferocious Bite a bigger part of the gameplay.
It seems Blizzard’s intention is to make it possible for us to choose between a Ferocious Bite-oriented build and a DoT-oriented build, but this is not a real choice. Moonfire is not good enough and will become worse over time as it does not scale with mastery.
It used to be that we kept a fat Rip on one target and had a solid, SMALL burst window during our 6 second (!!) Tiger’s Fury where we could get off a Ferocious Bite and some Shreds if we found a good window to try to secure a kill and maybe even refresh a Rip with the Tiger’s Fury. Ferocious Bite used to have 25% increased crit chance against bleeding targets which meant that each Ferocious Bite was, most likely, a solid chunk of burst and was good on its own, without chaining them. Which was a good design because we had good damage outside. We could use Ferocious Bite more often at the cost of not being able to keep Rip or Savage Roar up to secure a kill in a tight situation. This brought depth to the spec that was very enjoyable. The fun part of Ferocious Bite was that it hit hard and was used fairly rarely, only when it would make a big impact or if we happened to have some spare combo points.
Feral is not the only problem in this situation. The whole game has been pushed towards a state where baseline damage is lackluster and most of the damage is concentrated within windows of stacked damage-modifiers. See Mage’s Combust or the entirety of Balance. Even Affliction Warlocks are about burst Cds with their honour talent Rapid Contagion which is a whopping 30% DoT-haste on 30 sec CD in addition to their good, old Darksoul.
I’ve lost the overview of what I was going to say, but we need to fix Feral by concentrating dmg into Bleeds (not Moonfire). Remove the stealth-damage-bonus from Rake and Shred and put them into the baseline abilities. Bringing back Savage Roar might be an idea, maybe not.
The pruning of Pounce was great though, love the stun being on Rake.
Please, Blizzard, I want a healthier way to do fat Rips, let us have them back!
And please, fellow kitties, if you have any input speak up.
Edit: tl;dr: buff bleds plez