It’s time for a full rework of Feral Druid. The spec currently struggles with outdated mechanics, limited utility, and an imbalance in effort . reward. Despite our dedication to mastering this unique playstyle, Feral lacks the viability and impact needed to keep up with other classes.
A rework that addresses our core issues—damage scaling, survivability, and group utility—would allow Feral Druids to feel competitive and rewarding again. Please consider prioritizing a Feral rework to bring our spec up to par and make it enjoyable for players who love the class.
Problem being: Feral has a very small, but divided community.
There are the bite- and bleed-playstyle-players - I am not even starting to talk about the energy situation between “old feral”-feeling and the feral from bfa onwards (even if that one is already six years old).
There are also way more classes with way more players: hunter, paladin, mage, etc.
So Blizzard “has to” (as in: they want to spent as little as possible) use their resources wisely. Naturally as a business they prefer more “bang for their buck” and therefore there are other candidates (like the ones further up), who will get the attention first.
Another problem is: Other classes or specs within classes are WAY, WAY, WAY more vocal than feral. Take mage, hunter or … as funny as it sounds … oomkin as an example. They generate way more traffic and therefore urgency.
(Just look at the druid forums in eu and us - balance all the way down, with a little bit of resto mixed in. Even if a feral-thread pokes it’s head up, the balance-crew will kidnap and derail it within three to five responses within the thread.)
TL;DR: +1 for the effort and it would be HEAVILY required. The numbers for feral are dire - AoE and cleave was never a strong point, but ST was usually solid - at the moment the spec has … nothing.
Both feral and moonkin need a complete rework. Whole class talent tree and also all 4 spec trees must be remade because for class tree to work all iconic spells/talents must move to class talent tree (incarnation, convoke spirits, adaptive swarm, omen of clarity…).