Feral Druid Feedback

Hi,

Just some ideas:

  1. Moonfire should be castable in Cat Form baseline, doing low damage

  2. Balance Affinity should allow Sunfire to be castable in Cat Form, doing low damage

  3. In Moonkin Form, both Moonfire and Sunfire should deal more damage than in Cat form. Starfall should also be added to the Balance Affinity abilities, on a 15 second cooldown, 10 second duration.

  4. The Lunar Inspiration Talent should make both Moonfire (and if talented to Balance Affinity) Sunfire deal damage based on Attack Power and generate 1 combo point. Both should have a 20 energy cost, with Sunfire dealing 50%-66% less damage than Moonfire.

  5. Renewal needs to go and be replaced with some utility, group utility would be best. Perhaps something like Regrowth affects up to 5 party members when cast, or Innervate, or anything that warrants the loss of mobility from picking this talent.

  6. Scent of Blood needs a rework. Swipe generates a combo point for each target hit, but no longer generates an extra combo point from a critical strikes. From Stealth, Berserk and Incarnation, Swipe deals 60% more damage and has double the chance to critical strike.

  7. Brutal Slash needs a rework. Currently it replaces Swipe (and is unusable in Bear form, basically you lose Swipe in Bear form). Keep the damage the same, keep the charges, but instead of replacing Swipe, add the damage to the initial Thrash damage, and allow Thrash to stack up to 3 times. You end up with a Thrash that does high initial damage and stacks up to 3 times, and you can still use Swipe.

  8. Bloodtalons currently has problems with overcapping combo points during Berserk / Incarn. There are many suggestions on how to change this, a very simple solution is to also add the ability to store an extra combo point, but finishing moves always use a maximum of 5 combo points. So you can have a 6 combo points bar, but only use 5 at a time.

  9. Heart of the Wild is a bit extreme for a talent, long cooldown, long duration buff. I would swap it for the legendary effect. Whenever you switch into your affinity form, gain the current Heart of the Wild bonuses for 20 seconds, once every 2 minutes. Perhaps even move it in the talent slot of Renewal, have Typhoon as a talent in place of HOTW, and Innervate as a Balance Affinity cooldown since it is the only affinity with zero group utility or impact.

The legendary item can make Heart of the Wild permanent, “Always gain the Heart of the Wild bonuses to your chosen affinity for as long as you are in that form”. Might sound OP, but it isn’t, it only provides some much needed utility, and does that by sacrificing DPS since you lose a DPS legendary.

  1. Rebirth should either be castable in all forms or at least be instant cast with the Predatory Swiftness buff.
  2. Infected Wounds is very weak for Feral. Make it so that Rake slows by 20%, and an additional 15% for each other bleed on the target.
  3. Bleed Damage. Lots of players want a stronger focus on bleed damage. This can be achieved in multiple ways. First, make Sabertooth increase the damage of both Ferocious Bite and Rip by 10%, and keep the 1 second per combo point Rip extension when using Ferocious Bite. All these bonuses are doubled against targets under 25%. You end up with a talent that increases Rip damage as well as FB, is weaker against targets over 25% hp than it is on Live, but stronger against targets under 25%.
  4. Feral Frenzy is useful only in PVP, the sustained damage loss is not worth it in PVE right now for a bit of burst. Therefore, make it a PVP talent. In place of it, bring back Lacerate as a Finishing move which makes Bleeds deal their damage 100% faster to enemies within 8 yards for 2 seconds per combo point. Bleed DPS will be doubled this way, with less combo points spent on Shred and Ferocious Bite, since Rake and Rip will need to be applied twice as often. If the damage ends up too low, also add a bleed damage increase component to Lacerate, and use this to balance the numbers.
  5. Rake needs to be added to Omen of Clarity.

Cheers

1 Like

Cant do much, but like your post, sir.

#FeralNeedsRaidUtility let’s be loud so they fix us as they fixed shadowpriest

Yeah, i dunno, it seems like we’re screaming into the void right now.
So much dev time spent on new systems that last just one expansion, and so little spent on actually fixing the classes themselves…
How much more enjoyable this game would be if they shifted their focus towards improving what we already have rather than jamming new half baked stuffs down our throats :frowning:

2 Likes

What bugs me is that Innervate really isn’t a very strong spell. So why not give it to Ferals? It would feel good, close the gap to Resto/Balance utility at least a little bit but would hardly overpower Feral.

Man, I remember the times when every Priest had their Druid assigned for Innervate :slight_smile: Of course that were the times when Druids had to be Resto and Priests were the number one healers but …

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well…yeah Innervate ain’t that much at the end of the day…
something that truly made a difference was Tranquility, but I don’t think there’s even the slightest chance of giving that to us, not even if it comes attached to Resto Affinity

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That would awesome and some real unpruning :slight_smile:

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i agree we ask for response from blizzard but notting

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