This spec is, quite frankly, a mess.
A completely disjointed, poorly thought out, clunky abomination that is stuck together with so much glue and sellotape I’m surprised it even functions.
Where to begin?
Blizzard have no idea what they want Feral Druids to be
Feral Druids were originally designed to be a DoT spec with Bleeds comprising the majority of their damage. Over time (mainly due to Mythic Rush +) this has shifted to a direct damage style of play where direct damage abilities like Shred, Swipe + Ferocious Bite reign supreme.
As a consequence you’re left with this unwieldy toolkit of DoT damaging abilities that are, at best, supplementary. I can just imagine someone coming from Mists of Pandaria era WoW and being completely baffled at their appalling damage as they frantically apply DoTs that tickle their enemies. If there was actually some inter-connectivity between the bleeds and the direct damage abilities, or perhaps applying the bleeds empowered you in some meaningful way, I could possibly take a more forgiving stance but they add nothing meaningful.
Ferals are essentially an Assassination Rogue attempting to play like an Outlaw Rogue. It does NOT work. The spec needs an actual identity rather than being caught in the middle between two.
Balance, Guardian and Resto have all forged identities of their own and have a distinctive niche and playstyle. Feral Druids are literally gimped Assassination Rogues with terrible DoTs and Symbols of Death shoehorned in. It’s time for a rethink.
The Energy regen system was based around a slower playstyle and does not work whatsoever in the fast paced modern WoW
As mentioned, Rogues were originally meant to play like Assassination Rogues with bleeds being the bulk of their damage. Primal Fury and Moment of Clarity were fine back in those days as once you applied your bleeds - rapidly restoring energy wasn’t much of an issue. These days, with the focus on dumping as many resources into direct damage abilities as possible, this archaic system falls to pieces and Feral Druids with bad gear feel absolutely shambolic to play in dungeons. Imagine if Demon Hunters had a 6 second CD on Demon Bite? That’s we’re dealing with.
Assassination Rogues were blessed with the elegant system of Venomous Wounds which generates huge amounts of energy when played well, keeping the rotation as smooth as possible. Ferals on the other hand rely on crits and luck, leaving massive downtime during fights as their DoTs tick for practically nothing. Blizzard it does NOT feel good to play.
Talents that actually make the playstyle worse
What do you get if you take Lunar Inspiration, Savage Roar, Primal Wrath and Feral Frenzy? An absolute mess. I cannot even begin to comprehend how this monstrosity would play in a dungeon environment. All while having to deal with rampant energy shortages to desperately try and make your clunky rotation work. Factor in the Azerite Trait that sticks Maim into the damage rotation and you have the true Frankenstein of WoW gameplay.
That’s all I can think of for the time being but I am personally of the view that the entire spec needs scrapping and Blizzard need to start from the ground up. They clearly have no idea where they’re going with Feral Druids and starting from scratch may be the only way they can salvage something.
I’m sure there are people out there that love this spec and if you do, all the power to you.