Pardon the newbie question, but I’m wondering why do the talent recommendation sites suggest you take moonkin form and some spells. Don’t feral druids wear agility, not intellect equipment? Do they actually use spells too?
There were times that you could Moonkin-weaving between your abilities as feral to do more damage (Not anymore). Also keep in mind taking talents doesn’t necessarily mean you gonna use it, maybe they take those to access deeper talents that are useful like Typhoon (which is only accessible as Moonkin).
Maybe I’m just going to swap to a Balance. Not interested in healing.
The -extreme elite- version of playing Feral is weaving to moonkin form during certain situations; but it’s … for … VERY little dps increase. Like don’t even bother-low (unless you going for 100% percentile stuff).
It’s - mostly - taken to, indeed, access other stuff (such as Typhoon, Vortex, etc).
It really depends on your aim.
You never have to min/max anything unless you play that type of content, and there’s very few who do.
You are better off taking something you can perform with, than taking a Min/max option you have no ability to handle yourself.
You loose dps if you are unable to execute that style, vs picking an easier option.
Always judge what to play based on YOURSELF, YOUR situation and YOUR ability.
Then - after that, pick a surrounding that fits you; a guild / community with same mindset people.
Every class is more or less deep depending on how you play it, why you play it, where you play it and with who you play it. ^^
Good luck <3
Always handy to have some ranged spells. Some to pull mobs you cant get close enough to with out agro ing other mobs. or to damage mobs you cant reach, or some mechanic prevents you getting close.
But as Holyfirez says talent trees make you pick stuff you dont want to access lower talents
Useful for tagging rares in FR just before they die. And one of them (forget which - my cat is an alt) can be used in cat form.
Typhoon is very useful for a meelee spec.
Yes, that’s correct. However, they’re druids, and there are plenty of core druid abilities in the right side of the tree.
As feral, you need:
- Astral Influence for extra melee range;
- Typhoon for mob control;
- Ursol’s Vortex/Mass Entanglement for more mob control;
- Innervate to help your healer (although only use it if REALLY necessary because it STILL puts you out of cat form and the devs show no sign of doing anything about that);
- Nature’s Vigil for passive off-healing (very strong talent for feral).
No. You just have to go through a few ‘spell’ talents to access the stuff I listed above.
Astral Influence isn’t even a min/max thing, it’s a straight up DPS increase in any instanced content. You don’t want to play without it unless you’re only doing like casual world content or something. Besides the DPS increase, the playstyle just feels so much better having it talented.
Moonkin DPS spells could be considered min/max but honestly it isn’t that much of an hassle to work with if you have different bars for the different forms. I don’t know if the default Blizzard bars do this but I’m using Bartender which automatically swaps bars and their layout based on the form and in the rare occasion you can’t reach something, you just swap to Moonkin form and throw in some dots + casts. You can ignore this though if you find it too confusing, it wouldn’t matter that much and Owl weaving isn’t that much of a thing anymore.
Vortex, Typhoon, Innervate and Vigil are very much handy spells for M+, maybe even mandatory.
balance druids take some feral talents too, that’s why it’s called the druid tree. you get some talents from others , sometimes it’s to reach a better talent following it and sometimes to use it in combat.
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