Feral for TWW feels lackluster

Let’s raise attention Blizzard, requiring them to make changes to feral and to spice it up to bring some buffs to the table. All in all what we are getting is very boring and I can see ferals sitting at the bottom of the DPS tier list again.

We will be gatekeeped for yet another season/xpac as we are not meta. We don’t even want to be meta, just pay some attention to feral and give us some love!

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Well, assuming they tune it right, Feral will play more or less like in DF. Except, thanks to the tank nerfs, with much worse self-healing, no Moonkin form for dancing and, as everyone else, a super-annoying 5 sec delay to switch between normal flying and sky-riding.

At least Wildstalker with Adaptive Swarm looks like fun!

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they god damn ruined the feral druid.

no range, lower energy regen, no tigers fury reset procs, crappy flying with our racial mounts. “out of range” “out of range” “out of range” “out of range” “out of range” all while missing on like 4 globals, its so fkin annoying. fuuuuuuu bliz

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got used to it again, love druid i take it back :slight_smile:

Made even better by ret paladin keeping their evoker-range for nearly 100% of their rotation and survival getting 10 sec of “ranged range” every 60 sec for all of their rotation.

All the while druid is loosing “long claws”, which is the oldest of the meelerange enhancements in the game.

I would call it incompetence, but the “adjustments” for feral are always “interesting” (anybody remember the “we nerf the bleed-build and buff the bite-build, because we know you love the bleed-build” of DF S1 … in combination with the “hello everyone”?) and normally I would say to not call malice, where incompetence could be the answer … but c’mon man … all these changes reek of some kind of beef of the decision making department. (Just where did the bad feral touch the dev outside of his or her safe space?)

Lost: Instant CR with PS, long paws, TF reset (all while DotC would be perfectly in sync with TF reset to guarantee a ravage proc every pack, giving the druid agency and control) and probably much more, that I can’t recall at the top of my head right now.

Gained: Looking at the pink boys and the spear guys, which are meele too, doing their fancy tricks way farther back, than long paws ever allowed. At least we got more cat options than hunter … oh wait …

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I don’t feel lackluster in TWW, to be honest. Damage is pretty decent in both raids and dungeons so far. Not meta may be, but I certainly do not feel carried.

My pain points are more what has been written here to death. Badly designed class tree, Regrowth and other healing spells too weak, lots of problems with flightform, needlessly annoying 5sec toggle to switch between flight modes.

Oh and clunkiness of switching forms being on the GCD.

But these are all general Druid issues. The Feral part in TWW is actually good, I think.

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What’s actually good is, on single target, you get a ravage proc and you get excited.
But your rip is about to fall off, so with next 5 combo points you refresh rip.
Then you start rebuilding combo points for your precious ravage.
Alas, until you get 5 combo points your ravage buff wears off.
And you alt+f4 and cancel sub :slight_smile:

And that’s actually good for me, I’ll try my luck next expansion.

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After the developers’ note from the last Feral class tuning I finally know that they aren’t playing the spec themselves.

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If you need more than 14s to build 5 combo point, I have bad news for you…

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Its pathetic to spam Bite, Atleast Tear Open Wounds gave you options to choose whether to Bite or PW.

They cudve easily kept ToW; made it for Wildstalker and Rampant for DotC.

No ideas for Feral, just nerfs and poor decisions every xpac. Meanwhile Enhancement & Arcane can do TWICE the damage of others with little effort.

What you said doesn’t make any sense

In DF we had tear open wounds and we were spamming primal wrath and biting only when we had a proc

With the removal of tow, we don’t even spam bite at all. We still mostly use mainly tow (if you don’t take veinripper) and bite if we have the time to use it without dropping ripoutside of apex proc

I don’t think you play feral at all to a decent level because of all the misinformation you are spreading

bite spam isnt the problem, its more of a problem to wait everytime for the extra 50 energy to use bite, what does less dmg than a rogue finisher what can be used with less energy

to dump the entire energy into one bite, what have slightly any impact, feels not good in my opinion

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Im gonna be honest:
I never wait for the extra energy, its just a waste of time, especially in m+…

Just spam out as many Bites after PW as possible, while keeping up Rake on as many targets as possible.

And it feels good. Comming from the rogue class, it is simple and easy and exactly how combat used to play back in the day (ignoring the fact that most of the damage here comes from bleeds).

I dont get it, when Druids complain about their spec not being complicated. Simple is good. Just look at rogues and feel happy that you dont have to do the stuff they have to do to deal the same amount of damage that you do.

Yes, I just started playing Feral, but if i can top damage meters in a +4 at iLvL 595 then you really should not have any problems.

Lmao no its not, u simple have no clue about feral then

no it dont.

people Dont complain being complicated, most of the people complain about the fact, that the energy reg feels really bad in the m+ environment, and also the dmg is really bad compared to other classes what just using 2-3 buttons to do perma high dmg without thinking

like frost dk.

XD yeah im out here

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By saying that I dont wait for the extra energy, I mean, that I normally DONT HAVE TO WAIT FOR IT. ITS 18 EXTRA ENERGY FOR A 100% STRONGER BITE ONTOP OF A 25 ENERGY COST SPELL. In the end it only costs a bit more than a standard finishing move for rogues, while doing twice as much damage.

I also did not say that people complain that its complicated, but that it is NOT complicated… everywhere I look on this god damn forum its about how people dont like pressing Bite and would rather spam Primal Wrath with Tear Open Wounds… WHICH FEELS THE SAME.

You complain about energy regen? Guess what: EVERY ENERGY BASED CLASS CURRENTLY COMPLAINS ABOUT IT.

And would you like to make another guess? It’s gonna be fixed once people actually get some haste.

Every energy based class is currently whining about fury warriors and frost dks. Give them their time in the spotlight.

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You can play pvp and enjoy it while you can. Feral is top 3 meta specs and seems to be dodging nerfs week after week.

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Feral is decent in the new expansion I am always hopeful of buffs though, seems to be performing quite well in keys fairly average in raid i do agree with the arguments being made about long paws and paladins having giga range for no reason doesn’t make a lot of sense to me. But i also think feral is extremely fun at the moment, Snapshotting matters a lot more than in dragonflight. Lower energy makes it an actual resource making us unique amongst other classes where they are GCD locked. I thought i’d miss predator tigers fury resets more but honestly I can’t say I do they actually managed to make tigers fury a real cooldown that feels good to press. I also think that feral probably has the best talent tree in the game with how many choices there are, if you look at any raid fight at the moment there’s several different builds people are using which is very cool, Shame about the druid class tree is so bad though.

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Tear open wounds had more aoe pressure in the Dragonflight, and u Didnt had to wait for the extra energy means the overall dmg uptime was better and had less spikes, now u have to time the cd usage between convoke/berserk even more per add pull, otherwise u fall really hard behind the dmg meters

if u bite without the set bonus stack + 50 energy it does zero dmg, while staying 8 yards away from the mobs and Spaming Primal wrath without waiting 100 years to get a bite of felt more fluently, u also had better sustain dmg for each pull

Outlaw, Assa, ww monk have better Energy regeneration, and are more fluently, so idk what u mean, the only annoying part about Assa is using Thistle Tea, what getting reworked anyway,

Also Assa have access to Venomous wounds, so idk how u come to the idea that other “energy classes” are complaining, Assa have really good sustain Dmg per pull"

XD the difference between 10/15% more haste on feral isnt even close to be noticeable, it´s about 15-20 more Energy per Minute

did u noticed that feral is the worst performing energy class of all energy classes and getting rated by echo player as c tier? so idk what your mission is, but i would appreciate to stop your Gaslighting thank you very much.

Feral gameplay with the nerfed Range, + Energy is clunky in Aoe pulls, in Singletarget Bossfights/ this class is more than fine, and good designed

but with the removal of the Tigerfury reset Talent this class Feels meh at best, when it comes to Aoe Fights, na it´s awful have a reason why Feral is rated for so Low, and performs very poorly in current M+

good for you, but we talking about Pve here, so?

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Amen Brother Feral was fun and then they just ruined it.

I like the new talents but the moonfire and 12% Damageamp should be a godamned baseline talent if we “NEED” have Moonfire as a “dot”

Making lunar inspiration baseline is just a dumb idea complete removes choice from the talent tree and makes us use moonfire in all content. It much better now where we have the choice not to play it. Don’t really get where this “NEED” to have moonfire as a dot comes from. You only play lunar inspiration with Wildstalker single target builds, Druid of the claw does not play it.

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