Are you… not reading what was written? Feral’s are massively underrepresented at high ratings (especially relative to the number of people playing it).
Yes, but you said Feral’s never been good in BGs - which is patently false.
Yeah, HotW being a 45sec duration buff, or Nature’s Vigil really made it so you had to run behind the pillar to hide. And HT being on PS really made you heal for nothing… right.
Feral healing has always been very strong, at least up until Blizzard introduced default dampening in 2s and swapped HT for Regrowth.
Instant Cyclone was removed mid MoP and I don’t think anyone is arguing for instant Cyclone to return.
However, Feral (and other specs) need more utility and CC back - that’s just the simple truth of it. The utility/CC imbalance between specs is simply not acceptable right now.
And if they’re doing a global Honor talent revamp then now is the time.
Moreover, the changes suggested aren’t even that major (it’s not like it’s a complete shift of the spec as you somehow try to make it out to). It’s basically just “add a few mechanics to already existing abilities”.
Main reason to bring a Feral was to heal up after fights, in order to counter DKs, Warriors and Rogues?
DKs, Warriors and Rogues being meta in MoP?
What game are you playing? What are you on about?
Again, you are completely missing the part where I specifically said in my original post that it can be re-tuned to not be oppressive or somehow mechanic-breaking levels of overpowered.
However, having something that makes Feral mandatory in raids wouldn’t be a bad thing given how horrible the community stigma is related to Feral.
Not that it really matters anyway though. This is a thread about PvP, PvE issues can be resolved - as I pointed out in the original post.
No. I’m being consistent. You, however, are bringing up a million falsehoods time and time again.
You have consistently disregarded my initial statement in the original post that LotP should be tuned to not be overpowered and somehow used “LotP would be OP!” as some sort of strawman for your entire basis of argument. Well, that in combination with a million falsehoods related to what PvP in the past has been like.
What? How would trinkets increase your damage more with bleeds than a burst based bite build? How?
You know that bleeds don’t snapshot with trinkets right?
I’m getting more and more mind-boggled by your senseless claims by the minute.
Related to the damage increase: Feral needs a damage increase. Considering Ferals are doing <2K DPS (very often around 1.5K DPS) when most others are doing around 2.5K DPS.
And again you are completely disregarding the fact that I said that the exact % number can be tuned to be balanced. It’s as if you didn’t even read the post - you just read your own imaginary version of what you want it to be (i.e. a strawman).
I mean… this is laughable.
If you seriously think running around min-maxing charge range with balance affinity and Oath legendary is going to be a viable competitive build then I’m just done. PvP shouldn’t designed nor balanced around cheesy 1v1 builds that don’t work against 90% of the specs in the game - and most certainly don’t work in any competitive scenario.
I’m just done. You have no clue.