Feral ideas/changes for TWW

I’m a casual PVPer that loves Feral and here are some idea/changes for The War Within

Reduce the CD on Prowl

Make clone baseline, i think every spec of Druid wants this. both PvP and PvE

Replace Thrash talent with brutal slash and remove thrash and swipe. Add the “Thrash” dot to brutal slash but make so the dot does some actual damage.

Swap places with Ironfur and Verdant heart

Primal wrath - separated from Rip with own spell ID

Protective growth - add talent back and increasing the DR or maby make so regroth heal and HoT is increased.

Survival instinkt - basline and make shoice node (2 charges) or (increasing duration)

Breserk - 2min basline

Raging fury - take current form from Tast of blod (
Ferocious Bite deals 15% increased damage and an additional 15% during Tiger’s Fury.)

Tast of blod - Increse bite damage with like 50% for each blead (only affected by rake rip and “Thrash”) gives emphasis on having baseline bleeds up before biting (reduce base bite damage to balance it out).

Circle of life and death - just make so it DoT tick faster not reducing its uptime.

Ashamane’s guidance (incarn) - need some love

Adaptive swarm - Change to “mangle” make so shred adds a debuff to increase bleeds damage to the target for 30 sec (mabey usable on multiple targets).

Wild attunement - Remove or change to predatory swiftness stack 2 times and add a reduced cast time to clone by 50% per stack.

Leader of the pack - baseline

Wicked clasws - basline

Strength of the wild - Change to 100 % crit to regrowth and increase healing on HoT effect.

Malorne’s Swiftness - Also affects Cat form (try to make talent viable)

Freedom of the herd - “freedom” for the duration (try to make talent viable)

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Feral genuinely just feels broken to the core, it needs a total rework from the ground up, all the different artifact stuff, shadowlands powers, azerite stuff that’s been worked into it, the whole attempt at forcing AoE with a shoehorned talent because of underperformance in M+, the complete gutting of healing, how it always pivots into spamming bites for a oneshot setup like a rogue without all the utility of rogue, the awkward shifting out to get damage procs from cloning (???)

The class legit just needs to be reworked from the ground up, you can’t keep strapping more and more tape and adding more glue to something after a certain point

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My suggestion for feral (and balance , and guardian) is plain and simple; get an actually competent developer to work on it.

Also I agree with full rework, but by an actually competent developer.

Feral has just gotten added lots of nonsence to make it more “interesting/challenging” for the top 0.01% of feral players.

Balance has had weird rework-ish things done to it whithout any thought processess being made.

CC/Utility of druid is a decade behind now…it was good when it came out, but is now outdated and underwhelming and just very weak versions of the cc/utility of other classes.

(with the exception of Cyclone…wich is the sole reason to bring feral/balance to pvp. Cyclone is so powerful that it prevents actual proper reworks being done to druid in pvp)

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Cyclone is really strong but make it not interact with haste. So the cast time is always 1,5 seconds and you only can cast it in caster form.

Update Rip n Tear + Veinripper please. Both somewhat dead talents. And whilst removing ToW, its even worse.

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