Feral Main POV

Here we go again

season # 345593344 of people pre-crying about feral that we are going to be OP, and pre-calling for nerfs

and then as the season begins, i get to sit back and watch every other leather wearer who isnt me (DH, Rogue, WW) literally destroy the meta and stand on top of everyone’s corpses with their busted kits and damage for the billionth season in a row

its like a never ending silly sitcom where i think im part of the cool leather gang, but the reality is im the delusional monkey who gets to tag along cuz he special

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at least you’ve got a warlock to play so you can jump into the cancer caster meta :smiling_face_with_three_hearts:

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just go play feral in 2’s, absolutely gross

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Are you ok?

Feral literally hits the hardest hitting ability in the entire game right now, Ferocious bite.

People are dying from 350k+ bites.

Just because you cannot find any success on it doesn’t mean the class is weak. But people on this forum will find anything to cry about, so I’m not surprised. Forum is currently suffering from crybaby syndrome and shows no signs of recovery any time soon.

https://clips.twitch.tv/PoorCallousLorisTF2John-9LgTpZKYr8UgqxMy

The guy hit him for like 290k through Barkskin. There’s your unplayable class, grinding the ladder with any decent Mage like it’s nothing, mindlessly spamming Clones + Polymorphs into killing people 100-0 in stuns like a Sub rogue.

But since the definition of good is somehow winning a lobby in Solo Shuffle on 1500 rating, sure, you do you with your threads

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I think feral needs a little better def cd survival instinct is a 3 min cd that is not usable in stun.
Warlock has nearly a same def vd Unending Resolve, which is usable during stun.

If they would change that and give feral the opportunity to use some finishing moves in bear form, so the dps isn’t dropping too nearly 0. Would help in solo and 3s.

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Destro is completely broken but you crs about a meele thats 1.1% presented above 2.2

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Feral is what Rogue should be, big burst, high CC, and squishy. The only buff to defensives that makes any sense is increasing the duration of Survival Insticts.

Defensives pressed in stun is a literal noob-friendly mechanic that instantly takes away a lot of skill from classes. And Druids already have that - Barskin. What most people don’t know is that Barskin increases healing received by a lot.

It just isn’t a Shuffle spec. Just like Resto Shaman isn’t. Way harder there.

But super successful comps in 2s and 3s. Feral Mage Priest/Hpal are S tier comps. Feral Healer is a really strong 2s comp too. So this is bad news to all the Feral players who refuse to try to play and make friends and have “1 hour per week” to play.

Venruki , constantly whine how feral was broken meanwhile glacial spike oneshots are balanced in his eyes

it does in this current burst meta, since all melee can just easily connect and zug zug tunnel you to death

agreed but there is 1 problem

got 2x 100% dodge now with cloak of shadows pvp talent :slight_smile: which is broken

Yes of course. We all know that Rogues are immortal. Everybody knows it. Rogues are the kill targets in probably less than 10% of all games they are in.

All I was saying is that Feral can definitely find success in its current state, as it has very good things going for it. It’s just a squishier alternative Sub rogue, which makes it harder to play. This is literally why people play things like Feral Mage because you leave a Mage free for an entire game 50000 problems arise ranging from brutal nonstop dmg to everybody being permanently CC-ed.

Depends on the team and the healer mostly , if your healer eats all cc and your team mate zug zug behind pilar and you get trained by 2x melee you are finished as feral

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You have never played a feral lol. Even rank 1 ferals are saying feral is in a bad spot, not that it’s weak, but that it’s infinitely easier to play any other DPS and do just as well when it comes to solo shuffle and even 3v3, they play feral not cause it’s strong, only because they like it.

And what was so OP in that video you gave? At the time of the RDruid’s death we have Feral 1.2mln DMG, Destro 1.2 mln DMG, Arcane Mage 1.1mln DMG, SPriest 1.1mln DMG. They just got outplayed badly, no CC on Druid or Mage, the video starts with priest in poly + rdruid in double stun with no hots, Feral even got a cyclone out which gave him a free frenzy after a frenzy. Rdruid had no treants up, had no hots, didnt use tree of life. Spriest had swap and desperate and dispersion up. Warlock could have feared if he saw two of his teammates are in CC, double coil, stun, he could have silienced the cyclone cast to not give a free frenzy into 5 CP.

Nothing in that video made the feral OP, the enemy team had an amazing setup and this guys team did not press a single button to help their healer. At very least understand what you are watching and not just throw in random videos. My god ppl.

The Feral did 1mln DMG in 11secs! OMG! 90k DPS in the opener with full CDs!! OP! OP! OP!

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I already said Feral is squishy. But it doesn’t need anything else than a slight survivalbility buff.

90% of the reason it keeps dying is because Blizzard literally gave it a playstyle to spam Cyclone which is absolutely disgusting for the enemy team, so you focus somebody else, your team gets Cycloned.

Feral used to be a kill target less when the playstyle didn’t revolve around Cyclone.

People in S1 did brutal AoE dmg on everybody, and Feral mains complained about being dmg bots and not doing anything else. Now they complain about getting focused because of their Cyclone spam.

The burst damage numbers + amount of CC available makes it more than viable. But probably not in Shuffle, because you don’t have a good class to play with that will basically destroy the enemy team if they go you, such as Mages. Teammates in Shuffle often have too many stuns, so your stun DR’s are screwed, you often have another melee so it’s harder to Cyclone as well since with another caster to soak more kicks it would be easier.

no because classes like dh like yourself can just pop meta and spam 3 abilites doing 70k dps and kill us through defensives same with warriors dks and sub rogues, if you are on higher ratings melee wont let you cast that clone unless you are really good at juking kicks with precog thats why ferals complain , all classes i just mentioned train you 24/7 after your 3min cd wall that lasts only for 6 seconds is gone you are dead gg and even if feral plays insanely good , if you fall behind on mana because your healer has to keep you up and you barely reverse the pressure you lost 99% of the game

feral feels like cloth class out of all leathers out there and for years feral was tanky and suddenly i feel like im playing a mage in melee

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Here you are probably right, DMG with the Big Bite build is good, I personally would like a little rework of our talents to let us either play a Big Bite build or a Bleed build. I feel the Big Bite build is boring, I’d prefer managing bleeds on multiple targets and get rewarded for that.

I also think this would be nice if we changed it. Don’t know maybe give cyclone a 30sec CD, instant cast when you take Wild Attunement? Don’t know if this will be more toxic or less. Instant cast vs spam cast and 10 free feral frenzies?

Nobody complained about the AoE build, it was super fun cause it was super OP. :smiley:
When they nerfed all our bleeds killing both ST and AoE that is when ferals asked at least for some utility or make clone good again.

And yes we complain about cyclone spam cause we are the most focused melee in the game, cause we got the worst survivability in the game, and to be viable we need to exit form and do a 1.5sec cast. :smiley: This seems like mega troll design. :smiley:

Yes viable, not OP, we could maybe use a small buff to our bleed DMG, but just helping us survive more than one rogue stun would be probably enough.

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wow ferals arent the only spec which can be described like that

it´s Rarely the case, but sometimes possible, and that should show how bad the game is currently, or atleast the balance, Things like that shouldn’t be possible under any circumstances, because This also makes the class inconsistent

what do I get from that when i random onetap some clothie/leather class, and in the other game, i couldnt do anything against meele zugzug trainers, who can kill me in a stormbolt from 100 to 0 ? because of the high dmg spikes

it´s not Unplayable, if u have S tier Classes in your Team, or classes like Shadow Mage, but it doesnt Change the fact, that this class was never as bad as now Designed Pve and Pvp wise

i wouldnt say unplayable, i played Feral in Bfa Season 2 when it was “really” unplayable, and did less dmg than a Holy Pala, BUT here comes the difference to df

how u (have to play) isnt fun for most of the Players, theres some r1 Player out there, who can Make it work, but many peoples of them Also complain

the difference on feral was never that big, as now, one mistake is most likely a Autolose

Feral was never forgivable but not as much as now, u have to play fluently, against someone, who makes so many mistakes, and this shouldnt be the case in the current way

The gap between feral skillcap is as big as the gap between rich and poor, You no longer have a midfield u have the field (some ferals can make it work, and 95% of the players cant )

which leads to many people stopping, rerolling, or waiting (or complaining, Which is their right tbh, imagine u pay for a service, and u dont get that, what u want)

The Frenzy Clone Talent, is just Toxic for both sides, whether for the oponent, or for the Feral players

if feral gets clones off = win in 95% of the cases, or the feral dont get clones of, cuz he cant fake like a god, or getting cc´d by 100000 micro cc´s into Kicks, and lose because of it

gameplay like this never existed before, and show us how clueless the current devs are.
it´s just bad for the game

When it comes to Survivalbility, Feral Need´s some Armor, or Extra Versa in Catform like Wod

our Survivalbility got nerfed in every single Aspect, because of Shadowlands, but keep in mind, in Shadowlands, we had many Passive Conduits, who increased our Heal by 56% or Something, and the toxic gameplay with “u get kicked on clone and, then cast fleshcraft”

the devs just forgot that things like this exist in the past, because u didnt used it as an feral in pve, which causes such mathematical nonsense

Feral needs a rework, not in a way to do more dmg, but in a way, where your gameplay isnt to spam and land a clone after your Incarnation is gone, because otherwise u do negative dmg

ah, and if u think the feral survivalbility is fine, just play a healer, and try to heal them, or ask healer, if they like to heal a feral^^

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Feral always felt best when bleeds actually do something, and feral frenzy (the non-clone proc) is actually a burst spell.

Rip/Rake ticking for 11k on 1million HP targets is beyond ridiculous. And frenzy hits for about 10-15% of someone’s HP. You just cannot create any pressure, or take advantage of someone making a mistake like going off LoS. You need to play very aggro and stay way too long in caster form to get clones off etcetc.

It’s a very pve oriented playstyle.

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The pressure right now is based off your stuns, cyclones and bites.

Aka it’s a pseudo Sub rogue gameplay style, without the added immortality Rogues have. Hence why Ferals are basically squishy Sub rogues right now.

So it’s a setup heavy class.

And your stuns are useless in Shuffle half the time because people stun DR randomly.

But let’s say you do get your clean go. This is what happens:

https://clips.twitch.tv/InventiveSleepyCobraOSsloth-F86Y1NxuuBxJ_cp6

And that’s what happens in general in the premade brackets (2v2 / 3v3) if your team assist you with some setup. No trinket = dead

And before the forum professors say the Priest let him die, he did, but he could’ve easily been CC-ed again and the same thing would happen. Look at how spiky the damage is.

Feral feels the best to play when its heavily oriented towards bleeds, being a gimmicky 1 shot clone bot (as is with current iteration of feral) just feels bad, buffing / making bleed build viable, removing frenzy clone and giving some sort of defensive buff would go far.

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What you miss here, and which is CRUCIAL to the kill is this:

  1. DH dashes away and does not kick the clone (is ready btw)
    → If he kicks, feral would prolly be close to dieing since the DH gets cloned on his burst
  2. absolute PERFECT repentance from the paladin, otherwise DH could imprison feral on the clone swap
  3. Big fail on priest’s end
    → Priest comes out of clone when DH is at 40% hp
    –>Still refuses to PS or swap even after DH drops to 20% IN RAPTURE

That is a very unfortunate sequence of events for the DH’s team, and rare to happen. you won’t find many clips like this, I promise you

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