its impossible to get rating. i give up. you should too. hang it up boys
doesnt help that im facing a DH and Fury warrior in every single lobby as well
doesnt help that beyond 2100, people have above 2 iq points to interrupt/avoid your pathetic desperate clones, while doing 3 times your dps onto you face, while your healer is contemplating AFKing your next rounds cuz of how frustrated he is with you
whoever designed ferals should get unalived in a video game
Feral is good in Cata, MoP and WoD… Just saying…
I was so hyped about DF when our talents were revealed, until I saw the others and how much better they were… Then the devs teased us with strong bleeds and stuff and proceeded to do the opposite and just … our … up more than ever before. Tragic.
Imagine looking at TWW talents… I was so hyped that Druid of the Claw finally makes bear a little bit better for ferals. After that I saw that every other spec got double their current mobility, DKs got 100% dash where they cant be displaced or slowed, auto slows, auto dnd, auto AMS procs, AMS now removes all effects from you and grants immunity, his main CDs got double the power, like why is there such a HUGE difference between one spec and others?
And feral got a small chance on autoattack to make your next FB AoE + apply a short bleed or we get a 200% DMG buff to mangle making it hit 20k instead of 7k every 10 finishers or whatever it was and we get some armor for 6secs after spam swapping forms (we pay 2 GCDs for that 6sec armor buff)…
Feral every xpac you basically do 2 maybe 3x the effort of most specs for less than the same amount of rewards.
At this stage I only play it because its what I play since joining and always come back. Its sad and miserable how now feral has been ignored when virtually every other spec keep getting new stuff every xpac
You’re so full of yourself or you’re completely delusional.
You really should be less active in the feral side of the forum or actually shouldnt even be speaking at all.
Feral even sucks on a fundamental level:
its Slow debuff is through a PvP talent.
there are 3 talents for Berserk, and if you dont wonna invest on them- well Berserk is still a 3 min cd that does nothing without them.
Feral has 3 core traits → mobility, offhealing and CC. People complain about ferals cyclone but thing is mobility is out the window as a trait, people dont even pick the 15 % speed talent for they know that our mobility is more inferior to even warriors, rogues, and is more of a kin to that of a shamans. Healing is the same situation- in fact , same example: people dont even pick the healing talents.
Well- honned instincts is bugging out if you change form, it can be turned against you with Mind Games , and lets be honest you will face a priest in 90% of the games, and when you dont, its a shaman which is a clone counter = no clones = no dmg for all your dmg comes from clones aside of your 3min cd burst.
Karma is also another ability that you got nothing against, in fact your bleed ticks dont stop (obviously) and you get where im going with this.
Another thing thats bugged is Rake stun, its so clunky that if you do it too fast you either get globaled and out of form with Rake not being executed, Rake not stuning despire the stealth condition being met (you even hear the specific sound of the rake stun but the rake stun doesnt go off).
Lets speak also about Lycaras Teachings (6 % stats depending on the form) working delayed by an average of 3 to 6 to 10 seconds after you change the form. Thats only the case if you play Lycaras Teachings without Protector of the pack, meaning its bugged for its inconsistency.
Saber Jaws is stealth- nerfed. Rank 2 doesnt give the same amount as rank 1.
Feral also is the only class that lost more traits than it gained around the expansions and receieved close to nothing in compensation.
In fact i dare to say that feral plays better in WOTLK than it does in retail despite it not having a proper Interrupt.
All of that without the issue with the Button bloating being resolved even the slightest.
Ferals Survability and Damage output:
Feral is entirely dependent on Cyclones for dmg,
Cyclone spams leave the druid volnerable to no performing action while casting as its dmg comes from melee dps that is full with empty global cooldowns for the raward of being able to peel off for 0.03 seconds while also having an extra keybind for cancelform.
Now first why should a melee dps hard-cast is beyond my comprehention in terms of game design but another point is that once you get interrupted you gotta get shamefully back into global cooldowning yourself yet another time before you can start ramping up your dmg again.
Survival instincts would be excused of being so weak and on 3 minutes cd if the mobility of the class wasnt so bad.
Why on Earth is Hearth Of The Wild 5 min cd ?
On top of Ferals most known fact - it being squishy to the point that last season it was the spec with the most death rate in shuffle its Bear form was nerfed.
Same is the situation with High Winds, a talent that was broken only on a boomie. And now not only its a never-pick for feral but boomies only can benefit from it realisticly speaking.
But thats cool and dandy because there no other talents to be played for even Thorns didnt receive any scaling up or its formula is messed up, idk.
Leader of the pack got nerfed into nothingness.
So we lost Yseras Gift passively healing 3% , and Leader Passively healing for 5%.
Gameplay:
Constantly globaled, 4D chess simulator where if you play against multi glads - you just cant win.
Another thing i want to add is gearing:
Feral peaks 2 times:
at 2/5 during week 2 thats the strongest it gets, after that you done.
Second time you can peak is at end of season with full main stats crafter gear.
So in essense this is correct. You gotta play on 300% otherwise other classes easily counter you, for they got the tools to do so easily, whil you also are given some tools that you gotta struggle to use.
Issue is nobody like to do 1 activity for 15 years.
People legit think that this is a good take to have.
''OH IF ITS POSSIBLE THEN ITS POSSIBLE AND IF ITS DECENT IN 1 BRACKET YOU WANT TOO MUCH. ME ZUG- ZUG, ME DOING THINK- THINKING."
Aryash clearly suffers the fate of all players who chosen the brain rotting specs and played them for too long:
The lack of perspective.
As I said earlier Ferals peak at 2/5 set bonus, plates peak at legendary weapon and 4/5 set.
Which is why during the middle of the season we see more and more warriors.
Also i want to mention is that im aware that Dk is on the frustrating side of melees but compared to Feral its a no brainer spec.
Just for comparison:
I play feral for since WOTLK strictly a PvP player.
I usually play around 2.3-2.4 mmr
I reach my rating easily on any other class but feral.
A freshly made sub rogue reached my main in a matter of a week once i set up my addons and keybinds properly.
im not sure, Fmp seems worse to play against when both are good cuz they have more control
it´s just the beeing a setup class problem same for Sub rogue, and the fact that dampe ramp up faster
without wild attunement it is fine, feral was like that before too, and sustain build is way more fun to play like it was in legion, bfa ssn1 and shadowlands
Yes, its possible but at this point if u got no CDs or you did not way react so you’re dead anyway.
Let me explain:
First ferals run around with 19-20% crit. Which is not the focus of my argument but BEAR with me.
You need these things to align:
Feral must run:
Ferocious Wound (which you dont always pick), Rising Light (+3 dmg during the day talent which you also not always pick), Saber Jaws (which you dont always play on 2 points) , Mastery build so no 4 set bonus (which is fine, many ferals dont run 4 set), with engineering mastery helm and bracers (which Idk why you wonna run with 34% versatility in such burst heavy meta but okay.
Things that need to align:
-Tigers Fury
-Weapon enchant proc
-Berserk/Incarnation
-Rake, Rip, Dire Fixation from Shred, Frenzied Assault, Feral Frenzy debuffs. Which are already how many globals ?
-Some ferals abuse the versatility bonus from Lycaras Teachings to gain an edge too btw.
-A target who is cloth.
And even after all of this and you didnt reacted you would still need an external factor to hit 500k Bite, which in all honesty is not too much, especially for the 19-20% crit chance ferals have.
So if your argument is that ( i will allow myself to adjust this) 400k bite is a lot - it kinda of is but on the grand scheme of things compared to the other classes it is not.
Also elemental shamans do 1 milion damage.
But the preparation for that 1 milion damage you can tell at just looking at the guy and if you die to it - well… its entirely on you.
Same goes for dying from 500k bite.
Rogues do 80% - 0 in 3 seconds being entirely undisturbed (what i mean by undisturbed is Shadowy Duel + Cloak of shadows)
MM hunters are not any different, even on a lower CD.
Rets are also very heavy on damage.
A warrior has struck me for 350k mortal strike.
Monks are also insane damage wise.
All of these classes are way better at delivering that damage who even happens to be times more frequent and reliable in same or bigger numbers too.
Edit:
in SoloShuffle i managed to do 506k bite just now.
to this player: https:// check- pvp .fr /eu /Tarren %20Mill/Everydayrain
And it was exactly with all of the stuff i mentioned, plus , inspect him, you will see his missing defensive traits, his gear is mostly PVE , rings, gloves, wrists, pants give 0 versatility and all of his gems are Mastery oriented too.
Aside from that small window (every 2m 30 secs~) with all of the stuff aligning, and you not using defensive manoeuvrs along with 20% chance of it actually going like in the movies.
The chance of you as a feral executing someone like that are very slim especially VS experienced players.
Ive only done it like 5 times total and its always been towards players who either didnt build their charecter correctly , lack gear or dont know what they’re doing.