I’m very surprised to see that most spells have been down tuned. Bite hitting for a whopping 25-30k, while a week-two weeks ago it still hit for 50k non crit. Bleeds ticked for about 7-8k, now both rip/rake do about 5-5.5k. Frenzy did 100k-110k, now it hits for 70k.
I did not see any posts about these nerfs, but it feels very frustrating and unrewarding to play single target.
In my opinion, there should be enough burst potential so that when you catch someone on a mistake, or do a proper cc setup you can create some real pressure, as it was last ssn.
Now, you catch a dps behind the pillar, your healer lands a cc on the enemy healer, you use tiger’s fury, frenzy and a bite. That sums up to ~100k dmg, combined with rake and rip ticking during the burst window that’s about 120k dmg. That’s such minor dmg compared to the hp pool, it makes trying to make some plays very unrewarding, and very forgiving for the other team.
The nerfs on bite/rip/rake were probably done to downsize the cleave dps, but then a new single target build should be put in place, so that those who choose this build over cleave can actually do pressure. Just makes sense to me…