Feral spirit / elemental spirit

Hello all, I’d like to point out that our baseline cool down for enh is a complete joke and elemental spirits seems to be even worse in shadow lands. When I press my cool down I want to feel like something is happening and I deal more damage but that’s not the case with this cool down. It’s damage (the spirit wolf autos :rofl:) is less than a single cast of storms trike and if you choose the elemental spirits talent you are granded with a 10% damage increase or a 60% damage increase cause its RNG. Imagine having only one cool down and it works like this… That cooldown needs a n overall damage increase its damage should be nature/fire and the RNG aspect should be removed so you can choose which type of wolfs you want or have all 3 of them. That’s how you fix things. This needs fixing or a complete removal cause that CD doesn’t feel rewarding because It’s NOT.

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feral spirits is a transmog cd
:slight_smile:

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Just another GCD waster / feeler.

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