Feral Survivability

I just pop wings on my feral and i start seeing black and when the smoke clears up everything si dead bro, im telling you.

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everyone hates what i would like to play :smiley:

whats wrong with wizards or jungles, only thing i hate on jungle is how hard it always was to find feral for it, cupid works for me too but it leaves you guys out!

Vulrin you’ve got those PvP’er glasses. When do you change your nickname to Vulrinqt :smirk:

I don’t think it is worth the hustle. Playing a feral druid requires much more effort compared to other classes and specs and reward for mastering feral is not much. The problem with feral… If they have above average survivability this time people who are good at it become immortal…

No.

Druids are one of thw few classes that still require a sacrifice in terms of damage or healing to become tanky- Namely, the bear form.

That’s how it should be. And besides, survival instincts is a thing.

You can’t prune those abilities from other classes to cater your nostalgia. Feral players should not have to pop everything at the opening and run for their lives afterwards. This is not a good design.

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Except we have to sacrifice to get worse rewards compared to say rogue who laughs at you while having defensives up while doing full dmg and having near immunity? Or DH passively healing while dancing around?

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Ferals defensive is it’s ability to kite, if you brawl with feral you deserve to lose and should watch a guide or two.

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Feral design this year seems to be very selective and it offers little space for new and learning players of the spec. Last season there were A LOT of Feral druids on high rated 3v3 and 2v2. Funnily enough, the spec does require a good comp or classes to play with. This is why Feral struggles hard in Shuffle despite finding very good success in the other brackets.

I think a big portion of why Feral is treated as “squishy” now is because of being forced into the Cyclone spam playstyle. Anything that spams Cyclone is generally an immediate kill target, because Cyclone is arguably the best spell in the entire game with multiple functions. Because every or nearly every Feral is playing the Cyclone Frenzy talent, people just got sick of being cloned and started hard focusing Ferals EVERY game.

The reason why Feral finds a lot of success on high rating in 2v2 and 3v3 is because it is backed up by specs that cause too many problems if left unfocused, e.g Disc priest pumping you like crazy, BM hunters and Mages in 3s, etc. Also a lot of Aug Feral last season, as the Aug was scary when freecasting and peeled the Feral to compensate dying easier than some other specs.

So it’s basically a high reward class if you play good, but the opposite if you don’t. Which isn’t necessarily a bad thing. The spec has become like a pseudo-Sub rogue, providing those juicy spam stun setups.

Did chatgpt write this irony?

Seems to be the premium version too.

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Huh? What? I’m just giving my opinion after facing hundreds of druids last season and a few in this one

In fairness, Arms has such a high amount of self sustain rn which is the culprit here. If they only had impending victory, dbts and def stance it would be fine.

Take away crimson vial, cloak evasion and cloaked in shadows and it is balanced again.

Enha needs same treatment then. Wall is a joke and burrow too.

Tbh Enha has objectively better defensive utility than Feral.

Wall is a shorter CD than the Feral wall.
Burrow is an immunity which Feral doesn’t have.
Shamans have autoheal when they get low just like druids do.
I guess Barkskin is a point for the Ferals.
Earth ele mini wall and extra hp for 1 min is good though
Ranged utility like shear and grounding deny casters very hard, aoe root denies pet classes
Static field totem is easily top 10 best abilities in the entire game

So dunno. Don’t think Enha needs def buffs. Enha probly needs more reliable / different way to deal damage compared to playing the loterry for ascendance procs

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I’m totally disagree. Enha need some perma dmg reduction cause I don’t have defensives to keep alive. Healing is bad and defensives are bad. Enha only can keep alive more than 1 min if you have a warrior in your team.

They don’t deal any more DMG than any other class / spec. Also because they have no survivability the best way to deal with them is focus them and they spend more time running or in bear form than dealing DMG. Feral needs an amazing team that knows he can be oneshot at any time to do anything. Also the cyclone bot gameplay we are being pushed into is just bad and toxic.

Also Bear Form in itself does nothing, the majority of DMG in this game is magic or bleeds currently, so bear form aint even really helping you survive that much longer and the downside is you lose 100% of your DMG. Let’s make every other class defensives also prevent you from attacking - Evasion / CoS makes you unable to attack lol. Thorns deal so little DMG that melee very often don’t even care about it, it only has maybe some value in high dampening because all DMG matters when healers can’t heal. Heart of the Wild is a talent you don’t even take as Feral half of the time because Regrowth is so weak and Regen is nerfed 50% for feral only. Buff regrowth and remove this weird regen nerf that only ferals have and maybe just maybe Heart will be good.

Last season we’ve seen that the death rate of ferals in 2400+ in solo shuffle was like 80%, highest in the game, we also saw their healing 3rd-4th from bottom, only rogues had less, but they actually have tools that give them immunity or vanish and feral does not, also rogues this season got even more survivability buffs and feral got nothing which is insane.

If even the best ferals complain about how bad survivability is, there just might be a problem.

We have one of the worst survivability in the game and we still waste like half of our class talents on survivability talents, we also have 1-2 PvP talents that we also use for survivability, we waste so much for survivability and we still have none lol.

We’ve seen how that played out during AWC. :smiley: AWC had a few feral games cause cyclone OP, but the teams soon realized - zug zug feral and he’s now totally useless. If even AWC players failed to kite how do you want the general playerbase to kite? Also try kiting a monk or any team that has a DK or even a DH or Ret + Warrior with both of them zug zuging you with freedoms. :smiley:

Yes, but it required two very specific comps, one with Aug where Feral basically now has two people focusing on keeping him alive, or mage which must be focused or will oneshot you. Feral last season was a Cyclone bot most of the time and we hate that toxic gameplay. Cyclone 1 min CD, instant cast and give feral tools every other class has to survive.

Because Blizzard is forcing us into it, Cyclone alone is strong and on top of that gives a free frenzy which is a ton of DMG, gives 5CP, gives 10% more DMG and gives an additional burn to your attacks. We take it cause it’s like 50% of our power and games where you can’t cast it feel AWFUL, where games where you land a few you feel like a god. We don’t like this toxic gameplay.

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I mean you do have my armor in bear form without even having to be in Bear form and if you pre-ghost wolf- thats 15 % all dmg reduction which is huge compaired to what bear form has.
But lets not fight , we all know Enhas got it bad and its not a race who has it worse- both specs need an imidiate buff.

5 Likes

Yes and no

spaming Cyclone in Bfa or Shadowlands wasnt a Problem either

The current Problem is, we lost Yseras gift, our Regrowth heal, heals for nothing, in Shadowlands/Bfa a Feral Healed as much as a Holy Priest in 2s atleast

now we heal less than a Bm hunter Pet, and on top of that, we (HAVE) to Spam clone, otherwise we cant do Counter pressure, this wasnt the case in bfa/shadowlands, atleast not that much

Also our Bash got nerfed, and we cant take incap roar anymore

incap roar was in Shadowlands a good Peel especially against Setup comps, and was also used for safe cyclone on the heal

Also in Shadowlands, when we got kicked on Clone, we just casted Fleshcraft, ofc “toxic gameplay with Zero counterplay”

but I just wanted to list what we’ve lost in terms of survival ability

With Dragonflight many classes especially Healer got more Spells/ a better toolkit to stop the cyclone from a Feral, compare alone shaman from Shadowlands to now, how many spells he got with Dragonflight to stop the feral from casting clone

That shouldn’t be an excuse, but to cast clone feels really annoying in Dragonflight, and sometimes it feels kinda outdated, and i dont mean that Cyclone is weak or something, it´s the best cc in the game, but how to use it feels not right, or just outdated, and far away from beeing smooth

The Normal Druid tree is also a mess, we have to sacrifice so many Points into Nothing, instead of getting new spells we lost spells compared to previous xpac while many other classes got buffed when it comes to toolkit

With the Prepatch of Dragonflight when we got our Talent trees, the Energy reg from Feral got Nerfed Heavily, thats why we also Stay so often out of cat, and try to clone something, sometimes even totems behind a pillar, to get some energy back, otherwise we would hit you for 10/15 secounds with Auto attacks, this gameplay feels so clunky and not good being dependent on a single pvp talent

[OKAY NO MORE TRIPLE TIME - SUBATHON 3 DAY 67 - Twitch

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Can they please buff regrowth already , im tired when my only heal ingame cant outheal crippling poision behind pilar , jfc blizzard even mages,warriors and ww heal more than me

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i find that hilarious since feral druid was one of the least played specs ingame last season…

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And when u saw a good “performing” Feral it was because of Aug Evoker Feral, so Feral was good because of a another Class, this Class is nerfed now, and everyone See, how weak Feral is currently, when it comes to the Survivability

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