If anything druids need a nerf cyclone is way too strong with the current burst in the game and the fact that cc is spam able is just a joke ever other class has a cd on their CC
You mean deadly poison. Right? cause thats the only dot poison rogue has which deals damage. And even then, as a druid. You can talent into a dispel poison even as DPS spec.
Also its no shock ferals heal for nothing when the talent builds im viewing on shuffle ladders and 2v2 donât spec any amount of healing or hotw. Iâve always been of the opinion a hybrids off-healing should be garbonzo if they arenât willing to give up some damage or utility for it, personally. But thats just me.
I forgot druids also can talent into Ironfur for bear form armor, well-honed instincts which from my knowledge is a passive frenzied regen, which they have access to as feral in bear form anyway & renewal which is basically just like using a low budget warlock cookie or smth
Enhancement would like to have a word with youâŚ
Hm, i dont Play Enhancement Since Bfa ssn2 anymore, but i watch sometimes a Enhancement Stream
and from âmyâ Perspective, how u have to do Dmg, and that your Dmg + burst is Rng is just Worse than the Survivalbility or isnt it?
it feels this classe have close to Zero Setup Dmg, and also Lack of Sustain dmg, when you are not Lucky with rng procs
i had some games, where a Shaman did overall 5-7 Mio Dmg, and in the next game only 2/3 Mio
the way how he have to do Dmg, and the fact that his burst is a rng proc, is more of an issue, than his Survivalbility correct me if i am wrong
Tell Me Without Telling Me that u never played Druid/Feral
Do you even Know how Awful the current Normal Druid tree is?
Also on top of that, if dispel poison would be Baseline as it was in previous expansions
it cost 1 Global, also deadly poison isnt a Problem, because the most dmg came From bleeds, I could explain one scenario where u go behind a pillar to dispell yourself so your heal didnt waste mana into wound poison healing reduce, but this Happens maybe every 100-200 game 1x time, because u have to play against Assa rogue as an Feral aggressive
Like i said, u dont know how Feral/ or druid in General Works, With is fine to me and that´s why i explain it to you
Feral dont Spec into Hot´s because first u dont have the Points for it and the second one, because u leave Catform when you use it + it heals for nothing.
And Feral invest many Talent points into Frenzied Regeneration Healing increase Barkskin Shield, thick hide, barkskin reduce etc.
My man, did you Played too much Classic/ Classic Hardcore or something?
we dont have Classic anymore where a hybrid class has to be bad in everything
and we dont even gave up Tank/ Heal talents to do more dmg, thats the biggest Joke about it
First of all we Have to, to get thick Hide, and second one, you Know u dont use this Spell, and it´s a useless Talent in pvp?
u also cant stay so long in bearform to get the Rage, and u also use the rage for the Heal, and after this, u try to kite, or switching back to catform.
Nice 6 Secounds for a 3 Min cd
1.5 min cd while other classes have the same heal, but shorter cd
Honestly, you play a Druid with those talents you mentioned and let everyone here know how that goes for you.
If you have been reading youâll see that the heals do literally nothing. That includes frenzied regen which many people have also exclaimed that you are basically doing nothing that whole time you are in bear form. Now if bear form was actually tanky for pvp feral then no one would have an issue with doing no damage in it. Clearly you have to compensate for things, no damage for high survivability in bear - id be happy. But bear form is not tanky.
Classes that should be weak into high armor targets (think of pure physical like MM or WW) can still one tap high armor targets.
Let him also experience the Awful Pathing from the Normal Druid tree, then he will realize how good the pathing from every other class is, or atleast Rogue.
Not to mention renwal is also affected by dampening as opposed to say rogue dodge or cloack⌠so after a minute or two in SS its quite useless
Yeah we already gotta waste only 5 talents already in our build for spells that do nothing, letâs waste 5 more to get a poison dispell! Great design!
Did you ever think why is that? Let me tell you - without those talents Regrowth heals for 30k, with them it heals for 35k and you need to use multiple points and a PvP talent for that. And that is before dampening and we all know how fast dampening goes up in solo shuffle. If it actually did increase the heal we would happily take it. Happily.
Even with Heart, 6 talents in class tree, 2 talents in feral tree, 1 PvP talent we still heal for nothing. Is taking 10 talents to heal not enough to do more healing than a rogue? Or Warrior? Or Enh? I showed games from last season where I played the healing build, I used 30 regrowths in a single game and a Enh outhealed me with a single Earth Shield, a Elem outhealed me with a single totem, a Warlock outhealed me with a passive, a Warrior outhealed me with passives + absorb. All of these classes spend 2-4 talents at max and they have double or triple our healing and we just wasted 10 talents.
We donât even have the rage to cast it cause we have NO SPELLS in bear form. We need to waste an additional PvP talent to be able to even use it and it doesnât even stack for feral.
Yes and it gives us a 10% heal before dampening once per game. An amazing use of 1-2 talents.
we take it, but again itâs almost nothing when you actually look at it.
We already spend half our current class tree for survivability and we still donât have any. Imagine what would happen if we had to take 5 points out of say barkskin shield, 6% reduced DMG, increased healing taken just to get a poison removal. The class tree is a mess, we have talents that we need to take but canât even use - everything moonkin related for example. Feral is a mess and we need a rework.
I mean, I wonât play druid. Its vile Iâve played it before, but I can understand where youâre coming from, I get it theres a meta for a reason :P, in rated anyway. But it doesnât mean that there is no healing options available to them, thats my point. Ofcourse itâll be bad healing output when nothing is talented into it, also to my knowledge most defensive talents ive described previously are talented into almost by default anyway in 90% of circumstances.
If they want good healing they should go play a healer or smth or enjoy their WW equivalent of healing.
Man you keep writing absurd Bs.
You would never talent this against a rogue, because the tradeoff is Heart Of the Wild. And a global only for the poison to be reaplied on max stacks 2 seconds later.
Also it kicks you out of bear form. Right when you need it the most.
I mean hots heal for less than 1% especially in arenas ⌠and as for the healing its so miserable that its not worth it for how fast phased the pvp bracked right now is.
Also people dont simply forget about these talents, theyre just horrid. To take Swiftment you need to spec into Wild Growth. Also Swiftment is 2 gcds for it requires to consume a hot and it also does kick you out of Bear and sadly in Cat form too.
Also taking healing talents means that you are skipping on AOE +5 yards range buff and typhoon and 4% dmg buff talent.
First of all warriors passively heal times more and they dont give up damage and utility abilities to be able to self heal that much so ⌠yeah.
Even if we follow your philosophy that again is just your own, with all healing talents - offhealing and healing in general is total garbage.
And second No matter how much i give off my utility traits and my damage, my healing remains garbage, they even nerfed Natures Vigil talent 2 patches ago.
So even for the ones that wonna go all the way in of offhealing it will suck.
Ironfur requires 2 things: bear form and enough rage.
Point one: 1 talent point for something thst requires 2 global cds to be used to buff something that is of little importance against 80% of the specs.
Also gathering enough rage for Ironfur takes more than 4 seconds sometimes.
So by the time you press it, the pressure would already be done and done, and a switch would happen until you out of bear returning you to square 0 in terms of rage.
Another point would be that Frenzied Regen requires rage too and using Ironfur can run you in situations where you die because you pressed it instead of Frenzied Regen.
So far there are a few niche uses for Ironfur I dont deny that. I just wish it reduced damage instead of giving armor as for what im concerned armor is such a garbage defensive stat having in mind that today everything, including melees got mixed spell, pure spell or/and bleed damage, all of the which ignore armor completely.
Frenzied Regen is 12Âą % of hp for 4 seconds meaning you gotta spend 5 seconds in bear doing absolutely nothing healing 60k of your health, again- for 5 seconds= 60k
As for Well- Honed instincts, its sometimes bellow 12% heal for 4 seconds that often times gets canceled if you swap forms accidentally
And is not some mirracle thing that nobody possesses, shamans got a version of it, rogues got cheat death.
Renewal is honestly proper. I just wish Heart Of The Wild (which is 5min cd btw) would properly increased 20% healing when it came to Renewal.
So as a conclusion druids are swayed left and right picking talents trading one thing with another just for this thing to be not sufficient, outdated and plainly frustrating.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.