I play pretty much 50% of specs and classes and all roles, I find the Feral tree to be the most frustrating of them all.
The reason it is frustrating is because as much as you want more talents in other specs, you actually need more talents in Feral, otherwise you are heavily weak in a area and not just trading and tweaking your output or playstyle. On top of that the way the class plays feels terrible by removing some key talents.
I guess in Raid single target it is not as issue, you can take away some talents as it has zero impact. for example Primal Wrath/Tear open wounds. then you have the space to take other talents without a offset.
It feels so painful removing talents for Tyranical and Fortifide, I understand that we should and its perfectly normal to do this in a spec, but the impact feels atrocious in Feral, such as Brutal Slash, Tear open wounds, Double clawed rake etc etc. Horrible removing these…
10.2 has brought the Frenzy build, which is fun addition to the spec, however due to having to take both Frenzy and Convoke due to the tier set that means you can no longer play incarn, which I prefer and then you take away choices for other talents. I really like the new talent saber Jaws, it feels amazing to play with, but there is no room now. It would be ridiculous to untalent others in that tier for example Rip and Tear, Apex, Circle of life and death etc.
I do not think that Blizzard has focus on Feral nor do they have the time to redo the druids spec (which is desperately needs) so my suggestion would be to make the talents, Carnivorous Instinct, Frantic momentum and Saber Jaws all 1 talent point. It would be a damage buff but considering where feral is at, it needs it anyways.
Season 1, feral was for the first time in its history performing in M+. Despite the incredibly low single target (embarrassingly low) they made up for it in the AOE. They were not top tier dps but overall it was respectable. then the nerf hammers came, with the intent to fix the single target. This was over done and now the spec is not preforming in either area.
I think the Druid trees need a overhaul, they were one of the 1st talent trees created in Dragonflight and were never revisited properly, the quality it quite low, they are not even symmetrical trees.
Some talents should move over to the class tree from the spec tree. For example I think where Primal Fury is there should be another route down for Feral, it should have Tireless Energy and then another node below which is Frenzy.
I would also like to see Primal wrath in there too, meaning resto druid could have a good aoe cat rotation.
As well as convoke in the centre of the tree as all Druids want it, there are many classes that have common good talents in the class tree, take DH. The hunt, Collective anguish, Elysian Decree…
Move adaptive Swarm, to the class tree, why on earth would you want that as Feral, talk about adding annoying playstyle, thankfully it is not so competitive.
In the feral tree. I dislike having so many talents that are the same thing. I think just remove them and buff the abilities instead, for example
Dreadful Bleeding - 18% Rip damage
Lions Strength 15% Rip damage 15% Ferocious Bite Damage
Blood Tallons, 25% Rip and 25% Ferocius Bite (just make this 10%)
Circle of Life and death - In Essence 20% Bleed damage (the haste is good fpr APex Procs)
They are all pretty much the same and pretty much just flat out needed.
Like I say. I play all roles, 50% of classes and all specs within those classes, I am just frustrated with Feral and would like to play it.
Live in hope!