Feral Tuning in 11.1

Feral has not had any changes or buffs for the entire patch when it clearly has a few problems that I hope can be looked at.

Hero talent balancing:

Currently Druid Of The Claw vastly outperforms wildstalker in Mythic plus whilst Wildstalker vastly outperforms druid of the claw in raid, this is mainly down to the hero talents being undertuned.
Druid Of The Claw: Ruthless Agression, is very undertuned and acutally worse in single target than its aoe choice node killing strikes, another undertuned talent tear down the mighty. This talent has never been good and I feel like its just been given up on please improve this talent maybe make it increase feral frenzys damage along with the cooldown reduction or at least make it so feral frenzy is a 30 second cooldown so we can align it with tigers fury.
Wildstalker: Twin growths is very bad and not worth it to play over implant, to improve it it just needs a numbers increase from like 25%-40% or another route you could go is letting the twin growth vine proc twingrowth for a cascade of vines. I think many people are disappointed with wildstalker in aoe, I for one had this fantasy of vines on every mob in a pack but the aoe proc rate on vines doesnt allow this and it just feels sub par. Because of the low proc rate of vines on aoe the hero talent root network is usually worse than its counter part resilent flourishing.

Talent Tree Tuning:

Personally I think feral probably has one of the best talent trees in the game but i do think theres room for improvement especially some of the dead talents. When i mention a dead talent everyone will most likely think of Ashamane’s Guidance. This talent is obscenely bad for both convoke and incarn at the moment, for incarn the talent is just straight up worse than if you took a point in carnivious instincts instead, whilst for convoke it makes you convoke a lot less powerful hence worse for damage.

Intrinsic problems with the spec.

We are living in a post extended melee range era and I think this hurt the spec a lot, melee range was extremely useful on a dot class, you just have to look at specs like affliction warlock and shadow priest to see that being ranged gives them a significant advantage with applying dots, I think its sepcially problematic since its usually a large commitment to throw out a primal wrath that if you’re not hitting targets becuase you are barely out of range its a big loss in dps since you will have to throw out another primal wrath to hit them so you can cleave with rampant ferocity. Solution buff primal wraths aoe and rampant ferocities aoe range.

Let me know what else you think could be improved. Thanks for reading
For more information on how bad druid of the claw aoe talents are there’s a very good forum post by Crazymeow on the NA forums showing just how bad those talents are.

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Aaaaand womp womp we got a 3% aura

Lazy devs… lazy!

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Let’s talk Feral.

For context, I’m coming at this from the perspective of Mythic Raiding, as that’s the content I focus on most.

Overall, the Feral rotation is fun. Snapshotting and planning your next ability is engaging and satisfying to optimise. The slower feel compared to past expansions brings back a more “classic” Feral style and helps the spec stand out from other, faster-paced (spammy) melee.

The main issue with the current playstyle (outside of damage tuning) is how much it relies on RNG. Between the tier set bonus procs and resets, Convoke RNG, and Apex Predator’s Craving procs in single-target, your output can swing pretty wildly.

Only having one viable Hero Talent per content type is disappointing, especially after Nerub’ar Palace, where both were competitive. The current tier set bonus also feels flat. Feral is the only melee spec where the 4-piece has zero synergy with the 2-piece.

Druid Tree

Dash feels bad to press.

It’s completely outclassed by both Tiger’s Dash and Wild Charge:

  • Tiger’s Dash has a shorter cooldown and does the same job

  • Wild Charge lets you avoid knockbacks (Raszageth winds, Magmorax knock) or cross gaps (Denathrius, Sepulcher Artificer)

  • Even 1-minute Stampeding Roar feels stronger and more useful

Suggestion: Replace baseline Dash with Tiger’s Dash. In the talent tree, make the Tiger’s Dash node give either a second charge or something like Displacer Beast or Soulshape.

Giving Feral access to Displacer Beast or Soulshape would allow the spec to handle mechanics that usually favor certain classes (Mage, Monk, Warlock) like escaping the Gaols on Mug’zee or crossing Queen Ansurek’s barrier with an essence. If Soulshape returned, it could also let players reuse their old forms from Shadowlands, adding some customisation and reasons to revisit that content.

Utility Friction

Blizzard has said some “friction” is expected when using utility as Feral. I’d argue we’re well past the healthy limit and into “this just feels bad” territory.

Feral is the only Druid spec that’s punished for casting Rebirth. Guardian can cast it instantly in form, and both Balance and Restoration can cast it and keep going. For Feral, unless I’m the only available battle res, I’m actively hoping someone else does it—because being forced out of Cat Form, standing still to cast, and then re-entering form just feels clunky and awkward.

It genuinely feels like a penalty, especially when compared to the other specs.

Suggestion: Let Rebirth consume Predatory Swiftness again. That way, if you prepare ahead of time, you can cast it instantly. And if it’s an emergency, you can still hard cast it. This would keep some friction while at least giving Feral players the option to engage with this utility instead of avoiding it.

Druid class tree options

The Druid class tree overall lacks flexibility. Too many multi-point nodes and deeply placed throughput talents limit your actual build variety.

Consider moving some throughput into the base kit and reducing two-point nodes to one-point.

Feral Tree

Choices are good.

Being able to opt into additional DoTs and mechanics (Lunar Inspiration, Blood Talons, Adaptive Swarm, Circle of Life and Death), or opt out of the parts you don’t enjoy (Thrashing Claws, Lion’s Strength, Veinripper) is great for the aproachabilty of the spec and customistion of the rotation.

Burst AoE

Feral’s biggest weakness in raid is burst AoE. The most common mechanic in modern raid fights (other than dodging swirlies) is dealing with waves of low-medium HP adds.

Feral can do decent AoE if it’s allowed to set up or during sustained pulls like in Mythic Plus. But during quick add waves, it often ends up doing little or nothing while other specs clean house.

Having a niche is fine. But Feral’s current niche of “doesn’t really get to participate in a key mechanic” is too extreme, and makes it harder to justify bringing the spec.

One idea: revert Brutal Slash to its Legion-style version; very high damage, with a longer recharge time.

That approach would give Feral actual burst tools without making it overpowered in Mythic+. The longer cooldown would also help reinforce the slower, more thoughtful pacing of the spec, and open up real decision-making:

  • Do I use a charge now to trigger Blood Talons?
  • Do I hold it for incoming adds?
  • Do I pair it with a damage amp or Tiger’s Fury?

Additionally, if the idea of a longer recharge time on Brutal Slash is unappealing to players, they can always opt to play Swipe instead, a great benefit of the current Feral tree is the ability to pick and choose which spells you want in your rotation

Ashamane’s Guidance

This capstone is in a really rough spot. It takes a ton of points to reach, and once you get there, it’s barely usable in PvE.

The 1-minute Convoke is just worse. Even in fights with consistent damage amp windows like Silken Court, the 2-minute version does more work.

Incarnation (both regular and Ashamane’s version) is also too weak to be viable at high levels. While I love that players are able to choose between Convoke and Incarn in order to customise their major damage CD, Incarn is simply too weak to be viable choice in higher level PvE content.

Hero Talent Trees

Both of Feral’s Hero Talent trees are underwhelming in look and gameplay. They don’t really change how the spec plays, and their main effects boil down to passive procs.

Back in Nerub’ar Palace, both Hero trees were viable. Now, because of the tier set’s interaction with Apex Predator, only Wildstalker is relevant in raids.

Many choice nodes are also too weak to see any play. These need retuning or a redesign.

Example: Tear Down the Mighty in Druid of the Claw. Druid of the Claw is only really played in Mythic+, and Feral Frenzy is mostly a single-target tool. This talent would have to reduce the CD of Feral frenzy significantly to see play in AoE, and/or give some form of damage amplification effect like the Amirdrassil four-set bonus.

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Another point i forgot to add to the orginal post was Incarn vs convoke
Would love to see incarn made more competitive, I have made a post about this before on the NA forums but by making incarnation have a 30 second less cd, so with heart of the lion it becomes a 1:30 cd it would in sims make it extremely well balanced with convoke and also allow feral to better use 1:30 cd trinkets that seem to be more and more common these days. It would also allow us to change based on the fights and hit certain amp timers better on fights, Having 4 patches of convoke being superior i would like incarn to get a chance to shine.

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This is a cool idea.
Being able to customise our main CD depending on timers or damage profile needed would be an interesting design space to explore.

Even just altering CD times for reclears would be useful, when encounter timers can change drastically.

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