No, this is not a joke.
Why have these changes been carried over to PvP?
No, this is not a joke.
Why have these changes been carried over to PvP?
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
oil prince of dubai is playing feral smh
The devs this season are cool as hell. Keep it rollin
I bet itâs weeb gf of one of the devs that decided she will try some PvP xD
No surprise.
This game comtinues to be a joke every single day.
I really wonder what they are smoking, ngl
You could quit, itâs an option
Very definition of âout of touchâ and âcluelessâ.
Ive seen you on 3 diffrent posts today, trying to deffend this. Whats it your point here??
Yes bud lets hold hands and renew our sub nothing is wrong here.
I get it indie company lets be patient, and actually the players are the problem since we are all so toxicâŚ
Because most normal people know that Blizzard knows that feral is overtuned and will get nerfed.
If you played this game for abit, you know it will happen.
Sometimes it just takes a little to long.
So just logout from the forums and breath
Donât worry. Before S2 theyâll be nerfed and tossed back in the shadows of other melee like always. Let them have some fun for a season atleast!
I suppose at this point itâs more of a signaling issue than developers making ferals more powerful -issue. The way notes are worded I would assume they are buffing rake direct damage, not the over time component. Shred isnât used that much in their rotation, although some, so I overall impact of the buff in my mind is less than 1 %. I suppose it allows them to kill psyfiends and totems more easily. Not really sure either at which breaking point shred becomes a better generator than brutal slash in single target.
I donât even play feral and I kinda agree xD
And where do you see those buffs?
HOTFIXES
October 23, 2024
Classes
Druid
Feral
Shred damage increased by 20%.
Rake damage increased by 5%.
Wild Slashes increases Swipe and Thrash damage by 40% (was 25%).
Druid of the Claw: Ravages cast by Convoke the Spirits now trigger Killing Strikes.
Developersâ notes: The Feral changes above were intended to be a part of the 11.0.5 patch, but temporarily went missing.
ofc they will, they said tunings for some classes coming for the next week
âWeâre also planning tuning for other specs, to be implemented with weekly maintenance next week (30 October), and weâll have more specifics to share on that in a few days.â
u guys should atleast wait, until the next week, because it´s 100% sure, that they will Nerf feral, theres not even a question, i find it funny how many people complain about feral because they cant easily fotm reroll it like when ret or dk/dh is op
i hope they nerf the right thing [Incarn] but i doubt they have a idea how to nerf correctly, either they will throw just a 5% nerf, or a overkill nerf, and nerf this class by 20%+ on every spell, until it does negative dmg
then feral will fall off and u will only see shadows and sub rogues with 3 mio + evis, and the cycle will beginn from new, and u will see multiple threads with âomg nerf shadow and sub rogue, theses classes are out of controllâ
i doubt we will see âhigh quality class tunings in the next coming weekâ either wee see overkill nerfs, or a hit on the wrist
About the Feral Buffs
everything is meaningless except rake buff
the other stuff does nothing, shred does - dmg
and Wild slashes is a pve Talent, what is so Underperforming that u dont even take it in Pve, it´s useless
no direct dmg is the same, they increased the bleed dmg
yeah it does useless dmg
wish they would just do more changes to shred, and kill brutal slash, such an awful ability in a pvp environment
i mean yeah, but feral currently is really Overtuned, and facing mirrors all day getting boring, just nerf feral, but dont gut them, let them still be a good option in the A+ tier category, but S+ is kinda too much
And then the whine club will come here as usual: now this time, nerf this and that. Same story, edited by moderator
yeah exactly it will never end haha
Feral Druids had fun for over half of Dragonflight and was one of the top/the top performing DPS spec multiple times in multiple seasons.
What on earth do you mean âfor a season at leastâ?
Edit: I see you didnât play DF S3 and S4 so Iâm not surprised you have no idea how about the history of that specâs strength and are just yapping with no experience.
Iâve been playing since the game came out, I completely understand the âpoliticalâ choices behind buffs and nerfs with everything it creates. However, I find it absurd that already very competitive classes are often, speaking in general, exaggeratedly buffed because I pay for the game every month like others.
I donât expect a perfect balance (which would be impossible) and Iâm fine with a class being S tier and mine being A and vice versa, but it doesnât seem appropriate to make one or more classes so strong compared to the average. The concept should be that one class can make 7/8 and another 9, thatâs fine. But if it makes 5 and the other 10 and the patch fix is ââfurther buffed the secondâŚ
but in fact it is not clear why in todayâs fix there are buffs specifically for feral, when for example I would have expected (already at the beginning of 11.0.5) at least a minimum buff for a warlock spec that currently, raid logs and % representation in myth, would have deserved a little more attention than a graphic change of an icon