Few people play a Mistweaver Monk. Why don't you?

Yeah, it does look easy… But my coordination just won’t do right :expressionless:

Could be because I love my resto druid, and I am used to the way it heals.

I see where you’re coming from.
For PvE, I enjoy my Resto Shaman more than my Mistweaver.

The fun of Mistweaver for me comes from messing around with the enemy players.
The huge mobility of course, but of course stuff like:

  • Picking up the flag in WSG, going to the second floor, placing your portal there, and then wait on the first floor. You get attacked? You’re overwhelmed? Port on top of the roof, ciao losers lmao.
  • Pushing people off cliffs with Ring of Peace and Mighty Ox Kick. I feel like a 12 year old doing it, but it’ll never stop being hilarious.
  • Controlling the terrain overall with Ring of Peace. Blocking 5 players in narrow bridges and corridors all by yourself feels great.
  • 15 second CC chain with Incap > Song of Chi’ji > Leg sweep to completely neutralize the enemy healer.

All of the above just can’t work in PvE where, basically, only your healing/damage outputs matter.
In PvP however, they’re a blast to use.

Class fantasy and lore doesn’t really appeal to me.

Why does everything need to be fair for every class? Classes should have something unique to them.

The class in general seems too childish and visuals are unpleasant, and like most of what came out in MoP, a gimmick. If Monks were designed like how they are in Diablo I can imagine they would be much more popular.

I can not level all healers that fast. Still on 69.5 on my shaman. But i will definitely play my mistweaver too. I always enjoyed that spec.

I agree. But it’s no longer Blizzard’s philosophy on the matter, so better aim for something realistic.
Invisible weapon skins is realistic because such skins already exist.

Weirdly enough, the Shaman feels a bit empty to me after SL. There are a lot more buttons to press, but they feel less impactful and many of them are extremely situational. It’s like you have one button that you only need in a single dungeon, “oh yeah, I have this thing here”…

I still have lots of fun on the Mistweaver. There is a definitive skill issue for me, and now that I have tasted blood I kind of want to make it work. Because I do have fun for the majority of the dungeon. So I want to get her to at least 70 and Mythic level before I completely rule her out. It is a rare class where all 3 specs are really fun to play, even with their flaws. A majority of the issues - specifically with Brew and Mist - can be solved with a bit of tuning. So yeah, I’ll see where it goes :slight_smile:

Because people want to play at a somewhat competitive level. If a class underperforms by just a little bit, it will not be taken to competitive events. If it is B tier or less, this will bleed through to less competitive levels, and will cause even M0 players to reject a class because “it sucks”.

Let’s say there is a discrepancy in mana efficiency. This matters because the mana regeneration mechanics from SL’s seasons is now gone. If one healer can heal an entire dungeon without ever needing to sit down to drink, while another healer needs a refill every 2 trash packs, then the first healer will save minutes off a key just by not having to drink. So the first healer will be preferred and the latter will not be invited.
Same goes for healing throughput or other utility. If on healer can heal more, or provide utility to kill bigger packs faster, then that healer will be taken over one that cannot push the same HPS or has worse utility. Or when a healer cannot react to massive group damage mechanics. If the healer is worse by design, then they will be unable to perform at a certain key level where you simply need the ability to push more HPS now over anything else.

It must be fair because if it weren’t then the “special” classes would never get into any groups.

Yeah. I may be a newbie monk too - but it just feels like your low-stress passive/dps fistweaving rotation is fun and fine - but when things go wrong (either due to a deliberate boss mechanic, or people taking avoidable damage) you are left without options. Clearly this isn’t insurmountable - but the knowledge required over more conventional healers who have more effective cooldowns feels significant.

Because I hate how monks play, in all specs.

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