What’s your reason for not playing one?
played one most of season 2 and 3 in SL
Wanted to do something else
a monk should not needed weapons to fight, that would make him uniek in this game and lore wise it’s a monk he fights whit his hands not weapons, that would give the class a boost.
just an idee but knowing Blizz it will never happen.
Having no weapon would make it kind of unfair since Monks would need to farm one fewer piece of gear.
However, what can happen is Monk having invisible transmog options for their weapons.
They already have an invisible option for Fist weapons, and they used to have one for Staves/Polearms in WoD but Blizzard deleted the latter in Legion for reasons beyond my ability to comprehend.
Weird. I stopped playing Monk as main the moment they removed Jab. I wanted them to use their weapons more.
Because monks are probably the least relevant class to the lore and this is an RPG.
So I guess we both hate Legion for different reasons.
They removed so much more than Jab in this expansion…
I disagree.
Demon Hunters have only been relevant in the expansion they were in.
Sargeras has been defeated, which means their purpose in life is gone. Their body is scarred, they’re outcast, they’re traumatized, they’ve “sacrificed everything”…and they no longer have a purpose.
If this game was realistic, the simple truth is, a large amount of Demon Hunters would become extremely depressed and would start to show suicidal tendencies.
Nope, DemonHunters are. Not only do they have no purpose. They should have actively left when Illidan did.
But you do have a point as to why no one plays the class. It just doesnt fit in a Heavy Metal fantasy setting like WoW.
Demon hunters were featured as enemies in TBC and also featured in a select few quests in Cata.
Also DHs are elves while monks are mostly pandaren (non pandaren monks are even more irrelevant, give me any non pandaren monk I should care about), and pandaren are also irrelevant outside of MoP or the Monk class hall campaign.
I don’t play healers.
I have trouble figuring out how to play it, for some reason I just can’t get it right.
I have given up, my playstyle does not agree with that class.
My monk is a mistweaver. I think shes easy to play. More fun to heal with than my shaman.
Because my Monk’s purpose is to farm old content, and I leveled her up as a Brewmaster for the sake of getting through the questing as easy as possible.
Spread renewing mist.
When team mates’ health gets too low, Soothing Mist > Enveloping Mist + Vivify.
It’s pretty straightforward really.
I’ve never really played monk at all, they came out late and didn’t feel interesting enough to level up at the time even though MW was pretty broken at the start.
Oh yes, talents like dematerialize were nuts in MoP.
But the class came with a lot of depth and unique features.
Windwalker had Tigereye brew, and Mistweaver was the only healer to work with stances and a combo point system.
Too bad all of the above were removed in the worst expansion of the game (Legion).
A couple of thoughts from a Monk newbie:
- Melee healing is not sufficient for group damage spikes. The big issue here is the ridiculous mana cost on “traditional” heals. Even with Mana Tea you can watch the bar go down like crazy.
- When you are not fistweaving, healing feels a bit like spinning plates. I feel like you have to put in a lot more effort to get the same results other healers get. Renewing Mist feels like Atonement for Disc for Vivify, but unlike Disc you cannot prepare for damage bursts because unlike Atonement, Renewing Mists will just randomly jump to another target when it’s applied to a full HP player. I’ve wasted so many RM casts because a split second before I put it on another player an already existing HoT decided to jump onto that player.
- Short range. Ancient
TechniquesTeachings only has a 30m range. And if you play with Hunters, you know they can only exist in the 31 - 40m range where you cannot heal them with the unique and fun playstyle. Evokers have been criticised for their short range, but even with the old 25m range Evokers felt a lot more capable for dungeon healing than AncientTechniquesTeachings on 30m - Cooldowns feel very weak. Revival doesn’t feel like it’s doing any meaningful healing and its use seems to come from the group wide cure effect instead
- DPS is more on the “eh” side. First world problem for M+ keys, sure, but I don’t think MW’s DPS is very competitive. It feels more on the lower side of average
Fistweaving is SO much fun, but for the bits where you cannot use it you are back to the old Mistweaver that no one has liked enough to play one. And even though you’re Karate chopping your way through trash pulls, the parts where boss HPS requirements “force” you to engage in regular Mistweaving tend to stick, and you feel like the class isn’t equipped for the job. It feels like you always need to plan your healing ahead of time like a Disc Priest, but are not given the tools to actually do that.
Now, this might get better with more experience. I only really played Monk in SL’s S2 and S4 as an alt, and I’ve only reached 67 so far in DF. But I think a lot of players will try the class, notice the higher than usual skill floor and move on to easier healers.
Edit:
The guys answering “DPS is more fun” or “I don’t play healers” surely must think they’re hilarious.
Hunter is more fun.
Their fantasy doesn’t apeal to me. They could be totally OP and i still wouldn’t play one.
FFXIV also have the pugilist and monk jobs. It’s the least played class in that game as well.
Monk is basically the FFXIV feral druid though, twice the work for the same reward. Probably my favorite job but it’s not very fun to play if you’re not in the mood to dance.