Heyo,
I have a few points about the paladin that are of interest for me and maybe i will get some answers here. Hopefully (if there are any mistakes) you correct me and make me understand certain things better.
Starting with:
Avengers Shield "Daze" or "Snare"
I don’t get it. The tooltipp of Avengers Shield is pretty clear:
Hurls a holy shield at the enemy, dealing (365 * / 100 + 0.091 * + 0.091 * ) to (365 * / 100 + 0.091 * + 0.091 * ) Holy damage,
Dazing
them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.
In comparison there is the warrior ability “Piercing Howl” which tooltip is also pretty clear:
Snares
all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
So. I am not that deep into the different kinds of cc effects in classic wow. My knowledge is pretty much based upon what i find on wikis or other sites.
But of what i found there is a clear difference between “daze” and “snare” effect while the “daze” effects are also splitted in the sup-categories of “player daze” and “creature daze”
While “creature daze” dismounts players and is not removable “player daze” does not dismount players and is in fact removable by skills/items that remove movement impairing effects.
So…maybe i am wrong on this but for me it seems like the slow of avengers shield should be
“player daze” (as its stated as “daze” in the tooltip) and in fact not as a “snare” (which is another cc category as it seems).
If so (pls tell me if i am wrong on this): I also found this information on shapeshifting from druids:
- In all forms besides caster form (and Treant Form), the druid is immune to
polymorph
effects. Shapeshifting from caster form to another form breakspolymorph
effects. - Shapeshifting breaks most movement-impairing effects (like [Slow] or [Hamstring]) and roots ([Frost Nova] or [Entangling Roots]). Does not break [
Dazed
].
(Source: https://wowpedia.fandom.com/wiki/Druid_shapeshift_forms
). I don’t know if the source is true but for now i go with it.
So currently i come to the conclusion that the Avengers Shield “slow” is in fact a “daze” (a “player daze”) and therefore it is a movement impairing effect that is of another category than the category “snare”. So the statement “is now properly considered a snare” is wrong if one insists on the term “properly”.
Combined with the information about the druid shapeshifting that I could find, I come to the second conclusion that:
If it is the case that the avengers shield slow is a “player daze” then druids should in fact not be able to shapeshift out of it because they cannot shift out of daze effects but only out of all the other movement impairing effects.
(Little disclaimer…i am already exalted in warsong so i dont play pvp anymore for now but this thing still is of interest for me to understand correctly.)
Wild Strike proccs and Paladin abilites
So this one is based upon an information i found pinned in the SoD section of the “Paladin Classic” Discord.
The raw information is:
Warrior: Whirlwind → physical attack → proccs Windfury/Wildstrikes
Warrior: Quick Strike (Rune ability) → physical attack → proccs Windfury/Wildstrikes
Paladin: Divine Storm (Rune ability) → physical attack → does NOT procc Windfury/Wildstrikes
Paladin: Crusader Strike (Rune ability) → physical attack → does NOT procc Windfury/Wildstrikes
So I dont get the “why?”.
Quick strike is a rune ability like the two paladin abilites. All three are 100% physical damage attacks.
Like it’s stated in the Divine Storm tooltipp:
An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
So take a look at Wildstrikes now:
While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20 yards gain increased combat ferocity.
Each melee hit
has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party member is already benefitting from Windfury Totem.
So, I dont get why melee abilites of the warrior should be able to procc Wildstrikes while paladin abilites cant, if both function the same. Both are physical, both require a weapon and do a “melee hit”.
Maybe someone can enlighten me here.
Reckoning "extra" Attack
In 2019 Classic the reckoning mechanic worked a little bit different from how it “should” when you look at the tooltipp (rank 5 here):
Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
So…i guess we dont have to discuss what the word “extra” means…or maybe we have.
“ex” (latin) = out of, from
or from Latin extra (“outside, except, beyond”, adverb and preposition), from exter (“being on the outside”)
Being an “extra” Weapon Swing means it is a weapon swing that comes additional to the normal weapon swing. It is “outside of the normal weapon swing timer”.
There are 2 ways to do this:
1: The “extra” Swing is done as an “instant”
2: or it comes as a “double-hit” with the next normal weapon swing.
Unfortunately the mechanic of the Classic 2019 reckoning works a little different.
In the reckoning mechanic of the 2019 Classic reckoning, when it’s activated, it set’s the swingtimer of the normal next whiteswing to 100% and executes this next whiteswing as an instant.
That means for example:
When your swingtimer is 3.0 seconds in total and your swingtimer is at 2.5 of 3.0 right now and reckoning proccs you get those missing 0.5 seconds to finish the swingtimer and execute the next white-hit swing.
How it should work if it would work properly as an “extra” is:
Swingtimer is 3.0 in total and your swingtimer is at 2.5 of 3.0 right now and reckoning proccs.
Either 1: You execute an instant weapon swing caused by “reckoning” that is “extra” of the normal weapon swing…so after 0.5 seconds the normal weapon swing will still be executed as it was planned by the normal swingtimer.
Or 2: You have to wait until the next normal weaponswing (0.5 seconds in this example) and then you execute 2 weapon swings at once. One normal weapon swing and one EXTRA weapon swing.
Maybe they fixed it in the last years…I haven’t played much since the end of Naxx. If not it’s still a topic for phase 2 paladin in SoD.