Fire every blizz employee that had any interaction with the UI

Honestly the developers are terrible. They need to be fired.

I joined Solo Shuffle as Healer … 24 minute later it joins me as Protection and changes all my UI into my protection buttons but with ZERO key binds. Every time the gate open, the Keybind reset so i couldn’t even set them in game.

I then go foward and lose 6 games in a row because i literally have zero keybinds and an entire UI that is not set up.

Your jokes. You don’t deserve any pay. you don’t even deserve to work in the gaming industry if you release a UI is trash as this.

7 Likes

Your total trash developers. LET ME HAVE MY OLD UI BACK BECAUSE IT’S THE WORST AND I HATE WHAT YOU DID TO IT

1 Like

Happend to me also. Just had to afk the first round to fix it…

I had landslide bugged on plain terrain, after that every my ability went OUT OF RANGE, reload ui didn’t help, I tried to relog and got deserter-like debuff
my lobby waited 20+min queue and ended with 1 loss, I lost a couple of hours of progress
this all could be prevented with a simple confirmation window, there must be a warning about consequences, it’s common sense

I also found each loadout has its own setup by default. You have to enable shared bars. Seems counterintuitive to me

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You can also use macros like this one. Makes it safer to swap around between loadouts, cause you might just forget that you dragged spell x into the bars on the previous game, but then swapped loadout and forgot to change it.

#showtooltip
/cast [known:204336] Grounding Totem; [known:Skyfury Totem] Skyfury Totem; [known:356736] Unleash Shield

If you picked multiple talents of 1 macro, the macro will prioritize the first one mentioned and cast that spell, so in this case if I picked grounding and unleash shield as a pvp talent, pressing the button would drop ground, unleash shield wouldn’t work and would have to be bound/macro’d seperately.

he will have zero keybinds on the different loadouts if he dont do the

the new [known:] condition put to replace the old [talent:1/3] macros are awesome and i think mandatory atleast for my brain and the logic would be that same buttons always behave something similar, cc/defensive/etc no matter which class im on or which talents or specs im using

for sec i was worried what will happen with that when they got rid of the old trees but thankfully some at blizz had brains to introduce the [known:] to replace it after

i wish that guy gets paid what he deserves :joy:

you are using the new inteface or the old one?

New, but I set my bars up to be relatively the same positioning-wise, as it was before.

Are pets still not showing on raid frames even with the option selected or did the intern in charge finally get around to fixing it?

they show now

Elvui.

Problem solved.
:v:

Product Owner (or equivalent) takes responsibility for bugs in within the product, not the developers.

I thought that it was only bugged for me lol -.-

noup, not only u. there has been quite alot about it everywhere since pre-patch broke it

also the people replying to others that there is no problem because u can “fix it” with bandaid addon of some which i never bothered to download for temporal bug caused by blizzard

and now the pets show on party and raid like supposed to, never installed any addons for it nor will aslong it remains a basic function of the raid/party frames

idjits telling me there is no reason to be annoyed by these bugs on a released product pushed out too soon with a million bug on its code

Ho dude, I’ve seen that a couple of times with bartender actually fixing the bug when you enter arena your key doesn’t work.
Such a shame at this point especially when I did a thread to blizzard I got as answer ‘’ you should play without addon’’.

À thought to jellybeans yesterday that lost an awc game cause he had to reload cause of this bug mid game (and potentially lost the série).

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