So 12.1 is about to drop and fire will be dead for another season. I’m lying in bed thinking of all the ways fire could be improved and decided to write them down. Blizz if you want to delete this post and use my ideas like how all my suggestions for cleaving arcane missles disappeared, go for it.
So problem 1 is mastery. Two ideas for a fix. Both make ignite its own passive that isn’t based on mastery, a slow cleave that jumps every x seconds, multiple stacks can apply but never really spreads far. Just gives us some nice cleave on low targets.
Then mastery is either burn that adds another dot but only to the target your hitting. That or heat which is just mastery makes your fire spells hotter, more dam.
Problem number 2 is combustion. Instead of combustion giving 100% crit, make all your spells act as if they crit. You still get the fantastic machine gun cooldown but without the insane power and balancing issues.
Problem 3 is aoe. Flamestrike sucks. Living bomb sucks. So here’s some alternatives:
Fire tornado, swirling flames aoe that follows the target you cast on.
Exploding pyros or even better make them greater pyros so you can watch them slowly drift into the pack then boom!
Make the flame patches from meteors better and make other fire spells or mastery extend time the patch is up. Or make other spells or the meteor button chage to another spell to have the patch flare up.
Flamethrower, your character puts their hand out and make a jet of flame that toasts your enemies as a channel.
Any other good ideas out there mage friends?