It’s not often that I rant, because I tell myself that the vagaries of the game can make a spec that is viable at one point a bad spec later.
This time, I’m still going to take up my pen because I don’t understand the project carried out for Fire.
First of all, the reminders, there is no point in complaining without taking the facts into account.
Let’s go back two weeks, to the last week of Season 2 before the changes:
- Fire Mage was the least played spec in MM+ (and the higher the level of the key, the fewer fire mages you found)
- Fire Mage was a lower-mid-tier spec in MM raids
- Fire Mage’s entire strength lay in the use of Hyperthreaded Wrists
Conclusion: The spec was far from being Top Tier in either MM+ or Raid, but it could generate sufficient numbers to be viable
So, first day of S3, the wrists effect was disabled. Fine, provided that a solution is found to compensate this loss. But the answer is : No.
My impression is that this loss was simply ignored during the Fire Mage adjustments. We lost one of our main sources of damage (remember the percentage of damage from our combustion, compared to the rest and the time gained until the next combustion)
I want to accept criticism, to tell myself that I’m not the best fire mage in the world, and it’s true.
But I ran +15 dungeons last season, I finished the MM raid with more than a month in advance, and I already have my 2P from my S3 set. And yet in MM+10/11, I’m doing the DPS of a tank, provoking a lot of insults and denigration. I checked with other fire mages and the observation is the same.
I don’t think provoking mockery and insults from other players is a goal of tuning a fire mage in S3, am I wrong ?