Does anyone else feel that Fire Mage AOE needs a serious look? I’m not talking primarily about numbers. Numbers vary from patch to patch. Nor am I talking about our numbers during Combustion burns, when a properly managed ignite reaches absurd levels of damage and causes the target group to melt.
No, I am talking about the trash pulls we encounter between combustion phases. Playing a fire mage during these phases is extremely unpleasant with a gulf between how it should be and how it actually is.
How it should be is that we would pick the biggest, baddest mob in a trash pack. We would begin our single target rotation on that mob. When we generate a hot streak, we would be spend that on a viable AOE option that would impact all the mobs around that target. Meanwhile, our ignite should be able to spread and dealing passive damage.
That’s how it should work in theory. In practice, ignite damage outside of combustion is pitiable, particularly as other classes (primarily melee) are able to apply consistent damage to lower health mobs meaning that they often die before ignite is able to apply any meaningful level of damage. And the Fire Mage AOE spell, Flamestrike, is perhaps the clunkiest spell to use in the Fire Mage Arsenal given it’s three second cast time and the need to use a targeting reticule to drop the damn thing. The current meta recommends hard casting Flamestrike, but it only does decent damage if you’ve taken the flame patch talent and if the tank doesn’t move the mobs out of the flame patch. Given the nature of affixes and the game’s desire to force us to continually move, this can be extremely frustrating to witness.
Many Fire Mages opt to not even use Flamestrike. They simply decide to take out the biggest add in the group and forego contributing to AOE beyond spreading ignite.
Now, Fire Mages don’t have to be brilliant at trash aoe. They don’t even have to be good. But it would be nice if Fire could offer more in aoe fights than what they do.
Flamestrike should be redesigned. At the very least, it should be instant cast and castable only with a hot streak so as to prevent this hard casting meta. At very most it would be nice if it were redesigned to deal substantial instant damage to a pack of mobs and be a worthy substitute for a pyroblast cast.
It would be nice to see some attention given to this often neglected part of the Fire Mage’s kit. Sometimes I think the sheer power of our combustion phase has completely unbalanced the class, ten seconds of glory being responsible for the lion’s share of our damage leaves the other one hundred and ten seconds feeling flat by comparison.
I would trade a good chunk of Combustion’s power for more consistency outside of it. I wonder who else would agree.