Do you even know how many classes have major cooldowns; rogues have major cooldowns to nuke and priests have major cooldowns to nuke and hunters have major cooldowns to nuke etc; hell your very class on other specs has cooldowns to nuke.
The level of juvenile narcissism you must have in this game to have the delusion only your cooldowns matter; besides if someone wants to know them they don’t need you; they can track them with the LUA API.
Slightly off-topic but still kind of on topic, I want to say that I’m quite annoyed by fire mages who act like doing sub-par dps is ok unless the tank is perfectly planning their pulls around combustion. And this is quite common. Frankly, it’s a completely ridiculous claim, and people who say that need to learn to manage their cooldowns properly (and probably how to play properly as well).
It all comes down to the Class Design. In Warth we had access to Arcane Explosion, Blizzard, Cone Of Cold, Flamestrike and Living Bomb.
Nowdays we got Flamestrike, which feels extremely clunky without baseline dot. We dont take Living Bomb because its damage is a joke. We lost Blizzard too.
Combustion is obviously too strong and Ignite is poorly designed nowdays.
And spec really hasnt gained anything new since Legion. Its been 5 years almost same boring crap.
That’s a true point, but only to an extent. There can be a tank whose pulls are remarkably unfitting for our combustion, brings in extra packs right after your combust ended, or kites way too much while they shouldn’t and ruins any and all flamepatch damage you could accumulate. Not that those types are very common, but it’s not completely non-existent either. I’ve had a few runs like this over the years, and despite having a plenty of experience with the spec I had a hard time pulling off any significant amounts of damage when this happened.
Yh and some tanks manage to go the whole dungeon pulling 3mobs at a time, the melee are popping off and your thinking why did you invite an upcapped aoe spec to this? While you’re hard casting flamestrike…
Man, sounds like a fire mage really combust into OP’s cereal yesterday.
It is also clear he has no idea what sets combustion apart from other cooldowns.
Still, your DPS should be more than fine even with small pulls if you do not sit on combustion. The tank constantly pulling mobs out of your Flamepatch though is really irritating when there is no reason for them to kite just yet.
Not knowing the pull patterns ahead of time can really hurt the potential of fire.
Fire mage was never uncapped AOE since multiple expansions ago when they nerfed AOE for all classes. That’s nonsense that’s propagated by mediocre players that don’t understand high AOE of fire mages does not mean uncapped AOE.
The only spell that was listed on wowhead as uncapped was flame patch but even that is disputed by mage theorycrafters (they usually believe it’s also soft capped to 20).
What about flamestrike and shifting power? Those three make up for the majority of fire mage’s AoE damage. Ignite spreading isn’t used for the most part this expac.
Lol thats just nit picking. Not too bothered about how much dmg I do over 20 targets. My point is most melee dps will make fire look awful on constant packs of 2-5 targets.
Only that was listed. And it doesn’t matter anyway; the most likely scenario is that the entire game itself is soft-capped to 20 for spells of that type; the exceptions might require certain mechanically different spells (e.g. if an orb travels and gradually hits new enemies on its path (but even there they may have capped it somehow)).
Besides: in almost all cases fire mages do not damage more than 20 targets anyway; people are just impressed if someone does high numbers; they may call that ‘uncapped’.
Compared to caps of 4-6 targets we see on a plenty of other specs, being able to hit up to 20 enemies with your main damaging AoE ability is going to make a significant difference and for the purpose of m+, being on the 20 target soft-cap is essentially uncapped AoE. That’s what people mean when they call any AoE in the game uncapped.
Which other specs (not counting in multi-dotters since they do require a plenty of effort to maintain these dots on a larger amount of targets) have strong 20-target capped AoE spells? They’re the minority. If that wasn’t the case, there’d be no complaints about AoE capping in the first place – which was directed at the 5-target caps.
A lot of specs have a few soft capped abilities that’s true. But in a 20 target fight fire mage and balance druid will outshine everything else because their biggest aoe abilities are soft-capped.
Having one uncapped ability every minute doesn’t match up to it.
Arcane Explosion and Blizzard don’t come close to Flamestrike though. As I said fire has it’s major ability uncapped. Flamestrike is 40+% of a fire mage in a dungeon while arcane mages have Arcane Barrage always above arcane explosion and Frost mages will have ice lances there.
That’s why it’s thought to be an uncapped spec, because it shines with huge pulls way more than others.
What you say would more make more sense if it was technically true. Even the same class isn’t soft capped every minute. E.g. arcane can spam arcane explosion and TotM is square root capped and arcane orb is probably fully uncapped; I suspect the main AOE handicap it has is arcane barrage being 5 target capped but the class probably deserves it because its single target is very high while fire’s single target is bad and it deserves to be bad if its aoe is better.
That’s the whole point. You CAN spam Arcane explosion in aoe, you just won’t really do damage and go oom after a while. The 5 target capped ability is most of the damage of an arcane mage. Explosion and orb is just there to build up arcane charges.
I’ll say like this if you want. Which spec other than fire mage and balance druid does 40+% of their damage with an uncapped ability?