Fire nova Enh

Small question about fire nova i know its a bad ability but shouldn’t fire nova also be part of the uncapping of ability or did Blizzard forget about it?

On wowhead I read it’s capped at 6 targets but still gets multiplied by the number of active flame shocks. The damage isn’t bad, the talent could be really strong if we had a good flame shock spread mechanic… I think they only removed the cap for Eye of the Storm of the Storm Elemental for Ele.

The uncapping that was done is for certain abilities that were capped during the end of bfa, not all abilities.

So yeah, we were not target capped during BFA so we were not particularly touched.

They forgot enha since alpha of SL.

Whoever designed enha in this xpac should be fired.

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Well, it’s still better than BFA. Although considering what they had in WoD and MoP, they really dropped the ball.

I found bfa version alot better and more enjoyable than this one.

I admit the mindless ss spam was kinda meh, but that one could be adjusted in some way.

Fire nova does not need uncaping to be honest.
Each Flame Shock that erupts fire nova affects 6 targets meaning that 2 flame shocks affect up to a total of 12 targets , 3 flame shocks 18 targets and so on. I don’t think there are many pulls that have so many enemy units .
Fire nova requires set up which is extremely clunky to do right now and also ends up not being rewarding.
A flame shock spread mechanic would definitely make it more appealing or an entire re-design as a big “press and forget” AoE effect.

What about that venthyr legendary that makes each chain harvest affected enemy also be affected with flame shock?

Flame shock lasts 18s by default, which makes it two novas yes? And chain harvest cd reduced by each Crit.

Could that work?

Actually I do not think it might be competitive. Let me explain with my poor math skills in the best case scenario for fire nova.

Let’s take a 8 mob pull with 2 scenarios, 1: Doom Winds lego, 2: Fire nova with Venthir lego. (will simplify many things to make it easier)

1: Considering inside the doomwinds window we will hit all 8 targets, 3 times each with crash lightning triggering WF, we will get:
48% of ap each WF * 125% (DW lego) * 175% (FFW talent) * 8 (number of targets) * 3 (number of crash lightnings) = 2520 % of ap in damage

2: we will consider we will hit 1 regular flame shock and 5 more with chain harvest, following with 2 fire novas inside the duration of flame shocks, so we get:
42% ap each hit * 6 targets hit by each nova * 6 flame shocks * 2 (number of fire novas) *130% (assuming 30% mastery here) = 3932 % of ap in damage

As you can see even in some of the best cases for fire nova, it does actually do better than doomwinds, the problem is when we do not have the best case for fire nova (targets dying before the 18 secs, lower number of targets, ect). The above is true unless I screwed up royally in my math, then feel free to laugh at me.

Hmm sounds ?possibly? competitive considering you also add the mandadatory damage from chain harvest + damage from all those rolling flameshocks in this mix for fire nova case.

Well it’s some solution I suppose that may be working? I suppose someone who like number crunching in wow could be best to answer if this would be competitive

Well, not really. Imagine the following scenarios:

If the number of targets get fewer than 6, then the power of fire nova is reduced exponentially, because it is scaling with the number of targets twice, both in the number of flame shocks, and in the number of targets hit by flame nova.
Also, it does not scale beyond 6-7 targets (no matter how many targets you add, you will not get extra flame shocks, and fire nova is going to always hit max 6 targets).
Lastly, you need all the targets afflicted by flame shock to survive the full 18 sec duration to use the 2nd fire nova.

Generally, if you compare those requirements to doomwinds that:

  • Scales linearly with additional targets on crash lightning

  • Increases heavily single target damage

  • Is not impacted by mobs dying/entering the fight

  • Has no maximum damage cap (even with crash lightning being soft caped to 20, each one of those procs WF weapon, that does not do reduced damage.

So I think you can see how restrictive that is.

Although to be fait, this is just the theory. If you wanna try to find fights/dungeons where the timers might be worth it, feel free to try it and tell us how it went.

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