I mean, you can excuse literally anything with that line of argument.
High risk-reward is fine in principle. But there are limits, and when the reward you’re talking about is 90% of your damage, it starts to get a bit silly, especially when there isn’t any alternative option.
A tree that doesn’t contain a single coherent build that doesn’t heavily feature combustion. Hell, most of the talents in the third tier interact heavily with combustion. It’s not even that the alternatives aren’t viable, there isn’t even a genuine alternative build like how frost mages have icy veins & glacial spike builds, or frost dk’s have breath v.s. obliteration builds. Every single build focusses heavily on combustion.
So fire mages have to play a one-button spec for questing now? That’s not exactly great. Plus that approach falls apart the moment you fight any elites or named mobs.
I never said burst DPS was inherently bad, though modern WoW does seem to trend a bit too much towards everything being burst. But that’s a seperate discussion.
What I said was that fire can be awkward to play depending on the encounter design. For example, add-based bosses, where the adds die too quickly for combustion to shine, and the big resulting ignite to do its work, never feel fun as fire (this is also the main issue with M+, especially on tyranical weeks, unless you do extremely high keys). Similarly, bosses with frequent & inconveniently timed interuptions (phase changes, target switching, forced movment mechanics that require you to move large distances or break LoS, etc.) tend to be increadibly annoying as fire, more so than other specs, because they end up interupting the flow of combustions & CDR, and getting back into the proper rythm once interupted is generally an issue since you (usually) won’t be able to rely on things like firestarter halfway into a fight.
Then why not just change the entire proc system? Start by changing it to just 2 crits, instead of 2 crits in a row, and you probably fix the entire problem.
Instead now we have a “crit spec” which doesn’t want crit on its gear, yet still somehow has a 50%+ crit rate.
Also, being crit based was never really the issue. It worked fine in MoP & Legion when we had enough crit to proc things reliably. It worked fine in Cata when 1 crit could be enough. The only reason it didn’t work in SL & BFA is because 1) we never got enough crit to actually make heating up work properly and 2) since the min-maxers kept pushing combustion, everything was balanced around the assumption that players min-max combustion and consequently other builds haven’t been even remotely viable since BFA.
It is a rather badly designed ability because it’s literally just a wonky form CDR. For combustion it could be replaced by a flat CDR value and nothing would be lost. For fireblast & PF it’s 1 entire extra charge once a minute, at the cost of doing basicly nothing for 4 seconds since often you won’t be in range for the AoE to hit anything.
Just giving PF, fireblast & combustion a slightly lower CD would achieve basicly the same. but without a weird channeled melee AoE attached to it. It’d still be boring, but at least it wouldn’t be so weird.
Feel the burn (and it’s previous incarnations) are specificly designed around use during combustion, the duration is too short & the effect of 1 stack too small to amount to anything of significance, whereas during combustion it’s basicly a 24% damage increase for the entire duration. Which is a rather massive increase to an already massive dps CD.