I believe we need a fix on Dawnbreaker first boss: as soon as there is a pet attacking it, active or passive, the boss refuses to move even if kicked and lead to multiple bad situations and depletes.
This thing used to happen even in season 1 so apparently it didn’t get fixed. Same for ships being textureless and people falling after flying. :S
Will keep an eye on this, pet doesn’ t even need to taunt ?
I did it once, I provoked it, but this boss hates to move. It’ s pretty annoying.
I’ve never seen the pet bug before, and I would know if it was a thing.
Trash dungeon that should have never been put back into rotation. There’s also a bug where curseblades blast off like team rocket causing you to be stuck on the ship until they finish evading and reset.
Happened to me and friends due brewmaster niuzhao more than once and same with hunters’ pets. It seems like it happens also without pets but mostly, at least in my experience, pets bugs it. All dungeon is bugged but that boss is unplayable if it doesn’t move
and ye let’s not talk about the new animation of puddles from manifested shadows that glitches on the ground so they’re not visible at all in some spot and in other spots they’re cut in half lmao
I played BDK last season, but it felt really crappy ( that boss ). Sometimes the boss moved, and I almost taunted on CD due to this issue.
Probably the buggiest boss they every made. Was just doing a +10 with some friends, and we eventually abandoned it after the boss got stuck in the center of Collapsing Night, refusing to move despite getting interrupted and outranged. Was not aware that pets was causing it, but either way it’s nuts that they just left it like this the whole expansion, not to mention bringing it back for S3…
How is a dungeon, that exists for 3 seasons, even BUGGIER than it was in season 1 ???
EVERY Dawnbreaker run i had, had ATLEAST 1 BUG, if not more. Flying through the ships, NPC ROLEPLAYING mobs on the ship directly after the dungeon start randomly swaping to players and NUKING them with casts, 1st boss being bugged with pets, beams desynchronised, last boss randomly teleporting people with webs, etc etc.
This dungeon is UNPLAYABLE, when you are doing a high key and your whole run depends on how many bugs you gonna encounter in it and not on your skill, then you know something is seriously messed up with the dungeon.
Fix the dungeon so people dont have to be miserable everytime they play it for 4-5 months straight!