The math is adding up very easily. I mean, what are we talking about? I experience this every single day as a tank/heal player in my +15 range keys.
DPS slots get filled within seconds because you get more applications than you can even read.
Sure, sometimes you wait a minute to maybe get a slightly higher rated DK instead of the lower rated one but it’s really not more than a minute or 2 in 99% of the cases. Only if the group leader/key holder is extraordinarily picky, that’s the remaining 1%.
If we’re talking about +20 keys, yes you may be right as that’s about 0.1% of the player base but that’s irrelevant. Not only does it just concern an incredibly small minority of the players but it’s also irrelevant because in those keys, you’re mostly running with full premades anyways.
In my key range of +15/16 it’s not an issue to find suitable DPS in the slightest. And that’s already, according to raider io, around the top ~2% range (of the playerbase doing those key levels, sitting around 3,250 io).
Sign up anything around 10 and you have a quadrillion DPS applications.
Again, the pool of DPS players in relation to the pool of tank and heal players is astronomically high, so it’s not an issue to find DPS for your groups because most DPS players are idling in Dornogal anyways, waiting for invites.
What I’m waiting for is a healer, when I’m playing tank and a tank when I’m playing healer. The DPS slots get filled while waiting for one of those two spots.
More often than not groups also don’t invite the last DPS spot on purpose before finding a healer/tank just in case a tank/healer is duo queuing with a DPS.
And again, I literally never wait for DPS players for more than 2 minutes, even with a semi-picky group for my 15/16 keys.
Yes, we do. Pugging inherently means to pick random players. Sure, you filter some for class/specc and rating but that’s a rather quick process that’s not involving anything close to 20 or 45 minutes of waiting.
(You do realize that the LFG tool does not display every single key listed, right? Just as the /who panel, the list can only display a limited amount of listings at the same time).
Anyways… where do you think the overwhelmingly vast majority of the playerbase is playing at?
+18s are already close to the top 0.2 to 0.1 percentile as all 18s is somewhere close to 3700 rating.
Furthermore the majority of players at such a high rating is no longer using the LFG tool anyways as they already have a full premade group, so the affected players of the pool you’re chosing for your example is extraordinarily minimal - statistical outliers so to speak.
Granted, you’re right that this is a problem for them specifically, I’ll concede to that but picking statistical outliers of an extremely small sample size to make a point isn’t really the play here. Especially not in a scenario where the skill level and difficullty is so high that the players in that range don’t even benefit from automated group forming.
And even if they’re pugging I can guarantee you that those players sure as hell don’t want an automated system that flings in a random DPS to their group as those high rated players already start looking at logs in order to find (in their opinion) suitable DPS for their keys. (As you’ve stated, barrier of entry).
The barrier of entry for DPS players, as you’ve mentioned multiple times by now also indicates that players waiting for “suitable DPS” are waiting ON PURPOSE. How is an automated system solving this? An automated system would basically be close to being the same as them just inviting the first 3 DPS that sign up.
Just 3k and having done 18s doesn’t add up. Or are you talking about over 3k? Because the difference between a 3k player and a 3.7k player is really huge, much bigger than the difference between a 2k and a 2.7k player.
That’s the point everybody is making. DPS are waiting, tanks and healers are not and as I’ve mentioned, most groups wait to fill up DPS slots until they found a tank and healer for the possibility of them signing up as duo queue or group.
Look, I’ll grant you that an automated system would make things better for some players, that’s absolutely out of the question imo.
BUT at the same time it’ll make things worse for other players.
People who benefit from an automated M+ system are:
-
The bad/average DPS
-
Off-meta players
People who get harmed:
-
Good DPS players
-
Tanks
-
Healers
Why is that?
Bad and average DPS players, as well as off-meta players currently get filtered out manually because they’re a suboptimal pick. An automated queue system would even out the chances of getting picked for them.
The good meta DPS players get harmed because they’ve been picked more frequently than the bad/off-meta ones, so as chances of getting picked are now automated, it evens out and their pick rate drops down to the same level as the pick rate of worse/off-meta-dps players.
Tanks and healers don’t have any issues getting into keys anyways, so an automated system basically just robs them of the ability to pick “good” DPS players.
For them, it’ll basically be the same, getting instant invites and a close to instant starts. The only difference to them is that they now will have statistically worse DPS players in their groups.