Dark ranger bm hunter has a funky dmg breakdown. ~50% of its overall is magic dmg.
In single target situations 50% of their dmg is just black arrow.
It’s currently the most op spec in the game while being designed for toddlers. Press black arrow whenever it proccs and you mastered the rotation.
MMM… you might have a point there…
https://mythicstats.com/meta
They literally jumped to 44% in 2 weeks. Maybe that’s why they are not under my radar yet.
Fdk, ele and bm seem to be really strong. You can swap the ele with a havoc, sub rogue or arcane mage for a really powerful comp.
Swapping Arcane is out of the quesiton. I play with my mage buddy all the time. Friends have a priority. Whatever spec they choose to play.
Oh absolutely. Friends should always have priority.
Not the best example to explain what anecdotal/empirical means.
The data you have is not empirical just because you were able to observe it a single time over a rather short time frame.
Your results have to be replicable and thus far, neither me nor other people in this thread were able to replicate an even somewhat similar result.
Nor has your data anything close to a relevant sample size. Sample sizes of 1 are useless. Even if you had a sample size of 10, it could just be variance.
Furthermore, your data based on rather subjective measurements:
“I would say” is not a viable data source.
Additionally, you, as human being, just using the LFG tool, are not even able to observe all listings at the same time as the LFG tool is very limited. So ultimately, you were just able to look at a small subset of listings, further blurring your data.
What if the listings you saw were just, for the majority, incredibly picky or even afk? Likely? No. Possible? Yes.
What I mean by that is that your testing methodology isn’t realiable at all to produce any kind of significant/relevant data.
Undeniably though, so is our “data”, as we just observe what we experience every single day in our keystone gaming sessions. But that at least seems to be replicable by multiple players and has a much bigger sample size.
In the context of this thread, I did go and see for myself, as all the other people in this thread here did and saw for themselves. You’re the person in this thread who claims that pigs are indeed able to fly based on empirical and observable data.
Yesn’t, debatable.
While you’re correct that people are waiting (obviously) due to external circumstances, they very well could also just invite the first 3 DPS who apply, if they wanted shorter queue times.
They’re not forced to wait, they want to wait. Rightfully so. There is a conscious choice involved.
You still failed to address how an automated system would improve this issue though.
Being faster by forcing suboptimal choices into your party also isn’t necessarily an improvement in “uptime”.
Especially because, in higher keys, faster queue times by forcing suboptimal choices into your party could, ironically, lead to more and thus longer queue times.
Higher keys get bricked incredibly easy. A single failure and the key is done. Some keys already get bricked regularily on the first pull (HoA is a good example here).
That’s why people are waiting on purpose.
In a hypothetical scenario:
Nobody wins if you shorten the queue time from (arbitrary numbers incoming) 10 minutes to 5 minutes but the key gets bricked within the first pull because of suboptimal compositions/players.
Then you’re back in the queue, waiting another 5 minutes but hey, at least you got to be able to play a single pull, right?
Not only that but one key also goes down by 1 level, so the keyholder has to find a group to push that key +1 again and hope it rolls the correct dungeon.
On a footnote, your consumables are also partially gone, which cost gold and thus, in some way time. Gold has either to be farmed (costs time) or bought with a token (costs money which costs time to get)
Viable? Define what you mean by viable.
In my book probably about 90-95%?
The overwhelmingly vast majority of people signing up for the keys is about the same rating range, give or take. Most have some 15s and some 14s timed and need this specific key for score (duh). The remaining 5-10% are over- or underqualified.
To be a bit more precise - most people signing up for +15s are somehwere around the 3250 mark. So 3200 to 3300.
There are rare outliers where 3.4k+ people sign up and also some weirdo 2780 guy singing up.
Those are outliers though.
In 99% of the cases I just use rio and timed +15 keys to assess an application (apart from class/role/specc). I have yet to check logs of a single one. One of my friends, as mentioned earlier, did check logs twice thus far.
Example from my last timed key:
Looking at the most recent +15 I 100% pugged and needed (2 days ago) we had me, the tank with 3301 score, the healer with 3306 score, a dk with 3294, a DH with 3227 and a ret with 3291.
That’s their current rating, as of today though, not the rating at that time (2 days ago), as I was sub 3.3k during this key as well.
I remember that everyone in this group still needed the key for score. Upgrading this from +14 to +15 roughly grants you 15 score. So assuming none of these players timed any additional key/s after our run, you could substract 15 score from those players, to reflect their rating for the run at that time.
As I did and still do, every single day and have been doing for multiple seasons.
You keep making this point, this doesn’t make it more correct though.
When I, as the tank, get on the plane, the plane is either already full to the brim or just missing a single seat which boards a few seconds later.
The DPS have been sitting on this plane for 30 minutes before it took off, I sat on it for a few seconds.
I preffered affixes. Scalling is super boring to me and I hit burnout more frequently. A +10/11 for me is more interesting than a +15.
Pigs can fly.
Can only be verified by one person and never at the same time (anecdotal).
Pigs can't fly.
It can be verified by multiple people at the same time (empirical).
Replicable?
As in, I was the one who made the pig not fly?
Brethren, I’m just the observer, telling you what my eyes saw.
The sample size isn’t how many separate occasions I watch LFG for more than 10 minutes.
How many of the listed groups did I watch? This is the sample size.
Surely we can come to a definitive conclusion using estimates?
We don’t have to entertain the Yes
because it’s not plausible.
Did not test anything, just told you what my eyes saw.
By methodology, do you mean my lying eyes?
Using your own experience is anecdotal; using other people’s experiences to buffer your point is hearsay.
Pigs can fly
Can only be verified by one person and never at the same time (anecdotal).
Waiting is never within your control; it’s always forced upon you.
You think that you’re making a choice, you’re not.
I’m not advocating for the removal of keys; I’m arguing for SoloQ, specifically my version of it for M+, to be added to the game.
How does it improve it? Not remove.
Barriers to entry are removed.
Win-win.
- To do any M+ dungeon, you need the appropriate gear and have done (completed) the previous iteration of that dungeon, so to do a +5, you need to have completed a +4 of that dungeon.
Not really.
That’s literally worse than the current system. Somehow people believe that this removes the barrier of entry.
Oh and I remember you said that you liked affixes. I liked some too. Mainly awakened and the s3 shadowlands one. I forgot the name, the relicts.
But I’d rather not play with quaking, necrotic or bolstering ever again.
We managed to create some world bosses with bolstering
Ehm tbf I didn’t like a lot of them. However I preferred the variety each week. My solution to affixes was simply to just remove the old ones and come up with better ones (haven’t had time to figure out examples though). Other than that remove Tyra+Fort as affixes and bake them into the passive dungeon scaling (maybe with lower % since you have affixes on top). Also the fomat would have been 3-4 affixes in total, with 1 being just beneficial one (do it to get a buff or deal dmg or something like that, or maybe something like awakened that lets you skip packs). But just removing them and replacing them with Tyr+Fort+death penalthy is very boring.
Yes most of us know this. It’s the pro-queue people that keep bringing this up as a “solution”… along with magical MMR that can distinguish between good and bad plays even if the key depletes.
Don’t get me started on that affix. The golden days of death skips were hilarious.
Damn, that’s still a topic? I was away for a few months and people still discuss that.
Same XD
Remove depletion. Make more dungeons per expansion. Aggressive balancing to prevent meta comps from becoming established. Revert the prepatch nerfs to tank survivability to encourage more players to perform this role.
People got the official answer from blizzard recently but still spam this topic
The Return of Sylvanas & No Season 4 - PsybearTV Developer Interview - Wowhead News
- Any plans for updates to Mythic+? Solo queue?
There’s no plans to implement a solo queue. The concerns still remain about random matchmaking for a system with a chance of failure being a mismatch that leads to frustration and toxicity. Ideally, they want to focus on improving the group finder so players can find others with similar goals.
Mythic+ in general is now thought of as a season over season system rather than an expansion over expansion system. The learnings and philosophy is evolving each Season rather than waiting for a new expansion to implement changes.
They are however looking into how LFG works and making change’s this whole thread is useless.
Your data.
Our data (other people of this thread including me).
As in doing the same thing you did by different people, during different times, yielding the same results in the vast majority of iterations.
As we are.
A laughably insignificant amount. By your own words, about 80, which is statistically and scientifically speaking, next to nothing.
We can come to a conclusion by estimates when given a big enough sample size of verifiable data, which you have not provided thus far.
I mean tbf, we’re currently also entertaining your “data” which isn’t close to being relevant and seems to be very implausible given how all other players experience the exact opposite of your claims.
Yet here we are still discussing this topic while we (more people than 1[you]) told you what we saw but you’re still arguing that what you saw a single time is more accurate than what multiple people saw over many years and still see every day.
By methodology I mean the way you aquired your data - An insignificant sample size of data fetched by a single iteration that only ran for ~10 minutes.
You are also just stating your own experience here. You literally just watched a small subset of listings a single time for 10 minutes.
That’s not actual data, that’s just a one time experience.
If your theory was correct, multiple people would at least have experienced similar outcomes using the LFG tool, yet here we are with not a single person being able to at least somewhat back up your claim by their own anecdotal data/experience. Even worse, everyone is stating the exact opposite.
To some extend, yes, obviously you’ll have to wait at least a few seconds. You even have to wait to boot up the game. But your system wouldn’t change that at all. People, especially DPS players, would still need to wait in queue.
Anyways, the waiting time to find DPS players as of today is mere seconds (sub 10). If you wait longer, it’s a choice.
You are able to invite the first 3 DPS that apply. Nothing is stopping you from doing so.
But again to entertain your idea - explain how this is not a choice. Explain how people are FORCED to ignore the first 3 DPS that apply and absolutely HAVE to wait for 20 minutes for other DPS.
Or do you have this strange idea that the first 3 DPS that apply are usually incredibly underqualified? Do you really think that for my +15 keys, the first 3, 10, 15 DPS players all are 2500 rio?
If so, no, that’s not the case. In that key range the vast majority of applications are a viable choice, rating and gear wise.
You completely dodged the point there. I said you failed to address how your automated system would improve the M+ experience. I asked nothing about the removal of keys, I didn’t even mention it.
So I’ll ask again. What and how would your SoloQ system actually improve our M+ experience?
Elaborate.
Granted, especially DPS players would not have to manually apply to dozens if not hundreds of groups.
An automated system would make this seemless. Just apply once and wait (doesn’t eliminate the waiting though).
That’s nice but… where exactly is the win for tanks and healers? We never had this issue. I literally can sign up for a +15/16 as tank and get invited before I even submitted my fifth application in 95% of the cases.
What you’re suggesting will result in:
- improving the queueing experience for off-meta and bad dps players
- maybe slightly improving it for good meta dps players, but it could possibly also make it a bit worse because the auto-q would now fill more groups with off-meta/bad dps players thus leaving less spots for the meta/good ones
- Worsening the dungeon experience for tanks and healers
Not really a win-win. More like a win-meh-lose situation.
Why is it worsening the dungeon experience for tanks and healers? Again, those roles are rare, can easily afford to be picky and find groups easily.
By automating group formation you’ll also inherently get more suboptimal groups started which will make the experience worse than having manually curated groups.
I disliked this. A LOT…
Basically, there were push weeks and “rest weeks”. If you managed to pause your life and nerd out the push weeks (one every 2 months) you would get a significant rio boost that was really helpful afterwards.
And then it felt bad to do a +25 you already did, knowing that with other affixes you would be doing a +27 that actually gives you rio. For the same difficulty…
Maybe.
I would also agree to getting the current affixes and extending them to all keys.
The buffs are so good that IMO that would shake up the meta on a weekly basis.
As in: the week with 20% mastery would make other healers that stack mastery better than me. And the 20% crit weeks i would be better. For example.
Not sure if its good or bad, but it would be interesting…
I get you, but I never did play for io. Key level didnt really matter to me so overcoming a +13 on something with bad affixes still feld good even though I already got it on 15 with good affixes. Ofc thats just me.