Fix Pit of Saron Timewalking?

I have no idea why this isn’t fixed. It’s been this way for over 2 years, the dungeon is unplayable. Tanks can’t withstand the damage, healers can’t keep up with the damage. And maybe I’m wrong on this, but the health pools are way too high?

When compared to other dungeons in the Timewalking, this dungeon makes no sense as to why it exists. If we wipe on trash, everyone leaves. If we wipe on the first boss, everyone leaves.

It’s a crappy dungeon. Shame.

(Breakdown)

The skeletons hit really hard for tanks. I’m playing my Prot Warrior alt, levelling up, so no Azerite Gear. And in two basic attacks, it removes Ignore Pain.
For some reason the shadowcaster at the beginning can remove Ignore pain in one cast of Shadowbolt and deal 25% of my health in damage (Without Spell Reflect up)

The first boss, Forgemaster Garfost. The stacks of Frost Damage become way too high with no actual way to avoid or remove it. The adds at the beginning are annoying because tanks have to pop every defense to survive it.

Second boss, Ick & Krick. Poison Nova and Toxic Waste do too much damage, and for some reason most players can’t move quick enough to avoid it.

The trash after this boss are way too overtuned and can easily wipe ever properly geared characters. There’s also too many casts to interrupt. It’s a tank and healer nightmare.

The part after that trash, where you go into the cave, is also really badly designed. Again, too much damage coming, and you have to keep moving to stop enemies from spawning. Also, infinitely spawning enemies? Was someone high when they designed this?

And Scourgelord Tyrannus. Again, too much damage, especially with Overlord’s Brand where not every player is going to know what the hell it does. Also too much HP on this boss. And Rimefang is just annoying. Really puts melee players at a disadvantage.

I don’t know how you do it Blizzard, but you have made one of the worst dungeons of all time. I’d prefer Violet Hold.

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I had a nightmare time healing a leveling paper-tank monk on the TBC timewalking.
No different experience than yours.

Simple as, levelers are just punching bags for Timewalking as the dungeons seem to be scaled with azerite gear.

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The tanks are idiots and think they outgear the content.

Again, easy to avoid. Hide behind Saronite.

Yep. players are lazy on that one.

Back then, tanks had mob knowledge. They knew what to take down first.

That’s the fun part.

Encounter is balanced as far as I know.

Most of the problems seem to be a player problem.

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Like Nimmel said , it isn’t balanced for levelers.
This demon hunter is mass pulling tw dungeons pit of saron included without tank azerite traits. I don’t think they should get nerfed and if they probably nerf those i might just be able to solo them.

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I have a couple of wipes in there but its not impossible. You have to do the tactics.

Garfrost throws a chunk of saronite, you need to position yourself behind it to drop stacks. There’s an achievement if you don’t let it stack past 11.

As for Ick and Krick, it’s a movement heavy fight, you need to move out of the way of most of the stuff on the floor.

The person who gets branded on the Scourgelord fight needs to STOP DAMAGING THE BOSS.

Trash is simply only pull what you can handle, if you cannot handle big packs, don’t pull big packs.

Also, explain the tactics every once in a while? Most of the times when I enter, I say; “everybody know tactics?” and if I get no answer or nos, then I explain the tactics.

2 Likes

Oh, you can fail this?

I’ve never had issues with this dungeon during TW tbh.

My war was doing fine as a dps last BC TW tho, although I understand it’s easier to perform than heal / tanks.

Had no issues doing it multiple times last time it was up tho…

Did you perhaps had a troll tank like mine yesterday in the Nexus ? Gotta love when a dps tags as tank altho you have twice his dps

I ended up tanking most of the instance against my will with this dh…

Not saying that yours tagged as tank while being dps but a good tank changes everything.

I just healed through that and is not that complicated

First boss throws you stones, hide behind it and dispel debuff

Poison boss move away from pool and hide behind pillars

Final boss do not attack when targeted and move away from if you are

As a general rule, do not mass pull?

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This.
Pit of Saron was my favourite dungeon to tank during Wrath

And kite him through the frost patches

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Mob prios are needed too. Eg the ramp post boss 2 if I don’t skip focus the casters who spam aoe nukes rather than the obvious melee hp spongues.

In wrath caster mobs were actually dangerous. Same for the skeles that cast ring of frost further up. Ignore dunderhead melee mobs.

Garfrost is easy if DPS and healer stack close then all can get behind stone it is a problem when DPS spread out and stones are everywhere.

Boss 2 nova can be losed. Lots of pillars around his area.

Tyrannus kite through frost and stop DPS when debuffed.

The race are simple problem is If ppl don’t do them the dmg is high. Like in wrath originally these were not face roll dungeons you could zerg unless u out geared. U can’t outgear in TW so tactics must be observed really.

If he shouts: Power Overwhelming, kite the boss.

Because it is not the same if you have “twink” with legion legos and bfa azerite and actual leveling geared players . The whole game client is one giant pile of mess atm.
I think for greater good all legacy gear should be patched to stat sticks

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I haven’t touched timewalking in ages but the most common issue is people not understanding the tactics of the last boss. Usually the tank doesn’t know when to run away and the dps/healer don’t know to stop when they are linked to the boss. The dps often kill the tank or do him great damage while linked to the boss or the healer just carries on with healing and heals the boss :slight_smile:

Also didn’t do TW for some time, but “Pit of Saron” have always issues with incorectly set scaling/tuning. As far as I remember it is ONLY TW dungeon which was from beginning meant as end-game content an original difficulty was set for geared chars - when it was first turned into TW gear scaled too low and difficulty was incomparable to other TW dungeons. Later it was somewhat fixed, but bad taste remained.
I believe I did read they re-tuned TW recently to prevent corrupted gear to make TW too easy. Maybe they once again pushed it to be too much in PoS TW.

Pit of Saron is doable for sure, but it would not surprise me if compared to other TW dungeons it would be like steping into mythic dungeon after doing only normal ones. It maybe fine for full geared and experienced group, but almost impossible for any group with 2 or more leveling chars. And that really is problem which should be fixed.

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Magisters terrace TW was end-game. And it’s the same scaling as pit of saron. It has less tricky mechanics. Just the part where you have the grouped bosses it can become a wipe. People don’t clear both sides and then someone gets feared in one mob pack another in another mob pack and you wipe.
Follow the guideline of the others in this thread and you should be fine.
ofcourse a tank/healer with the minimal required item lvl or at lower lvls can have more difficulty, but this is for all TW dingeons

It’s not broken so doesn’t need fixing.

Rather than wasting time making a thread why don’t you gen up on the tactics for the dungeon because it sounds to me like you don’t know them.

It’s a dungeon that you need to do the mechanics for if your tank is levelling, in blues or new.

Like it or not, you do mechanics, don’t over-pull and Dispel.

Edit: And the DKs on dragons before the first boss put a DoT on the tank that needs to be healed to full to get it off. This is often a sticking point.

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We talk about same dungeon? Cuz i did thst like 3 hours ago and it was ezpz

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Did you play it on 3.3? believe me my dude, this has been neeeeRRRRRffffed!!!

Your problem lies in youir group doesn’t know what to do. Garfrost is not supposed to be a simple run upto him and swing at him till he drops (his pants) you were supposed to hide behind the huge chunks of saronite he throws at random players to drop your stacks of Mr Chilly’s Exclusive Ice Drink so you don’t become a permanent Mr Chilly’s Exclusive Ice Cube. In 3.3 this was a MUST. In timewalking the last group i was in did the simple stand and swing. we JUST made it.

Ick and Krick. Again. That was nerfed. The design of the Poison Nova was ALWAYS to wipe out any idiot who thought they could stand there and swing, the random player who was to be chased was supposed to run while the other players whittled away the hp of the undead monstrosity and yes. Mines. When he starts throwing them…Don’t step on em.

tyrannus again, nerfed. In 3.3 yes you needed to watch the branding. But how to make the fight a lot easier then and now in TW. Simple. have your tank drag Tyrannus throw (throw?!? through) the Mr Chilly’s Exclusive Ice Patches. ESPECIALLY when Tyrannus is empowered.

As for your trash, it was always supposed to be overtuned because it was 3.3 content and most players who used the three 3.3 dungeons did so to prepare for ICC with some 215’s It wasn’t supposed to be a cakewalk then, I suppose you could argue that TW is supposed to be a cakewalk but I prefer a little danger in my cakewalks, which is why I add raisins.

It sounds to me your issue lie with the player. Not the instance.

Just be grateful they didn’t add the one I wanted them to, which was Halls of Reflection.

2 Likes

timewalking too hard :sweat_smile: