I have no idea why this isn’t fixed. It’s been this way for over 2 years, the dungeon is unplayable. Tanks can’t withstand the damage, healers can’t keep up with the damage. And maybe I’m wrong on this, but the health pools are way too high?
When compared to other dungeons in the Timewalking, this dungeon makes no sense as to why it exists. If we wipe on trash, everyone leaves. If we wipe on the first boss, everyone leaves.
It’s a crappy dungeon. Shame.
(Breakdown)
The skeletons hit really hard for tanks. I’m playing my Prot Warrior alt, levelling up, so no Azerite Gear. And in two basic attacks, it removes Ignore Pain.
For some reason the shadowcaster at the beginning can remove Ignore pain in one cast of Shadowbolt and deal 25% of my health in damage (Without Spell Reflect up)
The first boss, Forgemaster Garfost. The stacks of Frost Damage become way too high with no actual way to avoid or remove it. The adds at the beginning are annoying because tanks have to pop every defense to survive it.
Second boss, Ick & Krick. Poison Nova and Toxic Waste do too much damage, and for some reason most players can’t move quick enough to avoid it.
The trash after this boss are way too overtuned and can easily wipe ever properly geared characters. There’s also too many casts to interrupt. It’s a tank and healer nightmare.
The part after that trash, where you go into the cave, is also really badly designed. Again, too much damage coming, and you have to keep moving to stop enemies from spawning. Also, infinitely spawning enemies? Was someone high when they designed this?
And Scourgelord Tyrannus. Again, too much damage, especially with Overlord’s Brand where not every player is going to know what the hell it does. Also too much HP on this boss. And Rimefang is just annoying. Really puts melee players at a disadvantage.
I don’t know how you do it Blizzard, but you have made one of the worst dungeons of all time. I’d prefer Violet Hold.