Please as a healer I ask you to not let RDF put 3melee dps in the party! Also if i leave a dungeon at the beginning because I’m tired of healing 4 melee including the tank for the 1000th time, please don’t punish us with a 30 minute deserter.
It’s already tough enough to deal with tanks who are not watching the healer’s mana and the health of the party and just rushes from pack to pack. If i were in full raid gear i would get it. and wouldn’t be a problem.
Would you accept that the queue times would increase for everyone if the RDF would get additional parameters to deal with, including up to neverending if no ranged DPS can be found if none decides to queue up?
The debuff is there to encourage players to stick together and play the dungeon, that would be around the same time you would’ve spent at average regardless instead of leaving at the first (minor) trouble like: "oh I don’t want this dungeon, don’t like this party member etc etc.
And endless instant queue just because of role advantage.
This is fairly tough indeed, best to communicate that you need to drink and/or need more time to heal up between packs. If they don’t listen wiping is hard but tough lesson.
But if you have a good idea or just want to suggest this anyway you may do so through the ingame suggestion box.
Get over yourself
Put people you do not want o play with on ignore list. You wont see them again. Ever.
What is the purpose of the 10 res sickness buff when you cant find your way back as a total noob?
Punishment for not spending 20 min looking for how to get back to your body when there are no maps ingame?
Why are there not maps once you are dead is the question you should be asking.
I will tell you. It has to do with time spent ingame and this is what they want as it represents “player interaction”.
When i reality this is some of the most disturbing and dumbest behavior i have ever seen inside a game. Not giving the player the means to navigate back to its dead self? For the sake of subs and monthly active user numbers?
Honestly it’s better than to wipe every second pack because the whole melee group take insane amount of damage at the same time. Especially if they are not even interrupting or moving out stuff or standing in front of mobs they shouldn’t.
As i said if we leave at the very beginning, when you clearly see it is pointless to suffer there with 4 melee.
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