Why is it 100% dps instead of 100% weapon dmg?
Warriors are dumpster fire for pve dps, pvp, and pve tanking, make at least one spec viable for that class.
I think its about time war got some version of the tbc revenge, maybe not quite to the tbc extremes of botanica blasting but definitely the threat and a bit of damage from it.
Devastate to, seems weird to have a rune that’s sub par, prot war was on the map for a brief moment and then got castrated.
I have alts of all classes but the war is the only one i have literally zero desire to level to 40, the rage generation is awful, i don’t even feel like they do the big sm cleaves like they used to, i ran a 5 man to 40 with 2 wars and i don’t even know why but they kind of felt sub par to the classic cleaves and i know thats probably just me being slightly skewed but something just feels really off with warriors at the mo.
(Can’t speak for pvp but i know on the few chars i did pvp with i didn’t feel that same intimidation i used to feel against them tho a few do give me a good pasting here n there)
Don’t get me wrong i don’t want to see the warrior domination again but i can definitely agree that they do need a little love but this is kind of what happens with the whole nerf mentalities, classes ended up getting set on fire and having their ashes urinated upon.
Felt like a knee jerk reaction when it was done.
Not like anyone can tell me with a straight face, in its unchanged state warriors would be that much better off with P1 devastate than they are in p2 with the other mechanical issues (overall threat/rage gen) they’re dealing with at the minute
Not to mention the hoops the tanking element is jumping through to remain not competitive with the other archetypes but merely relevant… I mean without a druid (or druid/shaman on H) for WF you are torturing yourself at this point
I am concerned that there’s a prevailing memory of warriors being overpowered in the later stages of Vanilla and Classic. Players are hesitant to support buffs or much-needed enhancements in self-sustain or maneuverability for warriors, fearing a return to the imbalances seen in the final weeks of Vanilla or Classic. However, I believe the crux of the issue is that we still have 6-8 months before a similar situation could unfold.
Warriors desire competitiveness in each phase, just as other classes, and if adjustments are needed in phases 2 or 3 to achieve this, even if it requires subsequent nerfs in the final phase, then so be it. Both Blizzard and the player base must recognise that warriors aren’t the formidable force at level 40 or 50 as they are at level 60. In earlier versions of retail, hardly anyone created warrior twinks; instead, the preference was for priests, mages, rogues, and hunters because they excelled as all-around better classes before unlocking their full potential.
It’s crucial to remember that not every warrior is part of premades with feral druids and priests to make them viable in PvP. Even I worry that buffing warriors might turn them into overpowering forces when accompanied by ferals and priests, but Blizzard needs to take action and not be afraid of potential consequences 6-8 months down the line, especially when warriors are currently considered the least useful class in the game.
A recurring point in all my forum posts is the noticeable cooldown gap between abilities in WoW SoD. The current experience feels akin to Warriors playing WoW Classic while everyone else enjoys playing WoW Cataclysm. A prime illustration of this is the stark contrast between [Dispersion] and [Shield Wall].
Dispersion: You disperse into pure Shadow energy, reducing all damage taken by 90% . You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
Shield Wall: Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
When examining these abilities side by side, it’s evident that they share similarities in usage, both being employed when under pressure. However, the notable difference arises from their cooldown durations. Dispersion boasts a mere 2-minute cooldown, whereas Shield Wall demands a lengthy 30-minute cooldown. The stark contrast means that a player can activate Dispersion 14 additional times before a warrior can access Shield Wall for a second time. Such a significant gap in cooldowns is, without a doubt, unacceptable.
The last point to emphasise is that warriors aren’t seeking to become overpowering forces. Our goal is simply to play our class in PvP and have a fair chance against certain classes. Presently, warriors are the sole class lacking a rock-paper-scissors dynamic with any other class. They find themselves in a position where they are inferior to every other class and specialisation in the game.
Phase1 devastate was pretty crazy, I think it would be fine now doing wep dmg instead of wep dps
Week after week of nothing for warrior
- they either taking their time
- figuring out how to pre nerf diamond flask
- don’t have a clue what to do
- simply don’t care
Not even a buff on commanding shout
https://sod.warcraftlogs.com/zone/rankings/2008#metric=dps&partition=1&class=Any&boss=2925
:DD dumpsterfire… get a grip
Warriors are not allowed nice things in sod.
Warriors are on the top dps in raids … theres no issues there
pvp is the issue