Fix the Bugs and give penalties for those abusing them to push rating

This topic is not about proposed changes that haven’t been implemented yet (like Hunters getting a 19.6% damage increase), but rather about current bugs that should be addressed to improve gameplay.

  1. Phantom Pain (BM Hunters)
    This ability is currently stacking and delivering an unavoidable one-shot, instantly killing the enemy player. This kind of interaction is game-breaking and needs immediate attention.
  2. Elemental Bug
    Thankfully, this bug has been fixed.
  3. Mistweaver Monks – Rushing Wind Kick
    Rushing Wind Kick is critting for a massive 2-4 million damage, with average crits around 1.2 million and normal hits around 750k. All of this while the Monk can persistently heal through their damage output, creating a difficult situation for opponents to counter.
  4. Paladin Talent: Worthy Sacrifice
    The new Paladin talent, Worthy Sacrifice, automatically applies Blessing of Sacrifice when a teammate drops below 35% health. While it triggers the cooldown correctly, it can continuously reapply, resulting in near 100% uptime if a teammate remains under 35% health. This interaction is unintended and needs a fix to prevent abuse.

In addition to these bugs, we also need basic balance adjustments for classes dealing excessive damage. Ret Paladins, Hunters, and Ferals are consistently pushing 650k+ DPS, which feels out of line.

Conclusion:
Fix these bugs and penalize players exploiting them to gain rating unfairly.

1 Like

yeah pls ban the bugabuser hunters, what got free rating

this already got fixed aswell:

Hunter

  • Beast Mastery

    • Corrected an issue causing Phantom Pain to unintentionally deal repeated damage to the same enemy player.

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