This topic is not about proposed changes that haven’t been implemented yet (like Hunters getting a 19.6% damage increase), but rather about current bugs that should be addressed to improve gameplay.
- Phantom Pain (BM Hunters)
This ability is currently stacking and delivering an unavoidable one-shot, instantly killing the enemy player. This kind of interaction is game-breaking and needs immediate attention. - Elemental Bug
Thankfully, this bug has been fixed. - Mistweaver Monks – Rushing Wind Kick
Rushing Wind Kick is critting for a massive 2-4 million damage, with average crits around 1.2 million and normal hits around 750k. All of this while the Monk can persistently heal through their damage output, creating a difficult situation for opponents to counter. - Paladin Talent: Worthy Sacrifice
The new Paladin talent, Worthy Sacrifice, automatically applies Blessing of Sacrifice when a teammate drops below 35% health. While it triggers the cooldown correctly, it can continuously reapply, resulting in near 100% uptime if a teammate remains under 35% health. This interaction is unintended and needs a fix to prevent abuse.
In addition to these bugs, we also need basic balance adjustments for classes dealing excessive damage. Ret Paladins, Hunters, and Ferals are consistently pushing 650k+ DPS, which feels out of line.
Conclusion:
Fix these bugs and penalize players exploiting them to gain rating unfairly.